Super Mario RPG

Ultra Jump Timing and Effects

Ultra Jump is a Special Move used by Mario in Super Mario RPG Remake. Read on to learn about the effects of Ultra Jump, its level unlock, FP cost, and how to time Ultra Jump well!

Ultra Jump Overview

Basic Information

Ultra Jump
FP Cost Move Type
11 Jump
Move Power Target
65 Multiple foes
Effect
Deals damage to multiple enemies.
How to Time & Timed Bonus
Press A every time Mario lands.
Timed Bonus: Increased damage and becomes a multi-target attack.
In-Game Description
Push A prior to hit for DAMAGE!

User and Level Unlocked

Character Level Unlocked
15

Ultra Jump Timing and Timed Bonus

Press A Every Time Mario Lands

Perfecting the timing of Ultra Jump requires the player to press the A button upon landing on an enemy to make the Special Move a multi-target attack.

Special Moves Similar to Ultra Jump

Special Move Lv. Unlock Effects
Jump Base Deals damage to one enemy.
Timed Bonus: Increased damage.
Super Jump 6 Deals damage to one enemy.
Timed Bonus: Increased damage.
Ultra Jump 15 Deals damage to multiple enemies.
Timed Bonus: Increased damage and becomes a multi-target attack.

Super Mario RPG Remake Related Guides

Super Mario RPG - Special Moves
List of Special Moves

All Special Moves

All Mario's Special Moves
Jump Fireball Super Jump Super Fireball
Ultra Jump Ultra Fireball
All Mallow's Special Moves
Thunderbolt HP Rain Thought Peek Shocker
Snowy Star Rain
All Geno's Special Moves
Geno Beam Geno Boost Geno Whirl Geno Blast
Geno Flash
All Bowser's Special Moves
Terrorize Poison Gas Crusher Mechakoopa Stomp
All Peach's Special Moves
Therapy Group Hug Sleepy Time Come Back
Mute Psych Bomb

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