Super Mario RPG

Jinx Rematch: How to Unlock and Beat

Super Mario RPG Remake - Mario Style Jinx Top Banner

This is a guide for Mario-Style Jinx, a post-game rematch boss of Jinx in Super Mario RPG Remake. Read on to learn how you can beat Mario-Style Jinx, his stats, rewards, location, weaknesses, recommended level and best party setup!

Jinx Boss Fights
Jinx Main Story Jinx Rematch

How to Unlock Jinx Rematch

Unlocked in Post-Game

Super Mario RPG Remake - Post-Game After Main Story

The post-game of Super Mario RPG Remake is unlocked by completing the main story, which requires defeating Smithy, the final boss found in his Weapon World.

All Post-Game Boss Rematches

Defeat Jinx and Revisit Him Post-Game

Super Mario RPG Remake - Demonstrate Triple Move to Jinx

Jinx is an optional boss in the main story and is located in Monstro Town. You can find him to initiate the rematch as soon as you have stayed over at the Marrymore Hotel using the Stay Voucher given in the post-game.

You will need to have beaten his three fights first since he will only reward you the Teamwork Band when you beat him again as the dojo's Master.

Monstro Town Map and Treasure Chests

Jinx Rematch Weaknesses and Recommended Level

Overview

Mario-Style Jinx

Super Mario RPG Remake - Mario-Style JinxMario-Style Jinx
Recommended Level HP
25 4000
Attacks
Bombs Away, Vigor Up, Valor Up, Quicksilver, Silver Bullet, Jinxed, Triple Kick
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance

This is a post-game rematch version of the original Jinx. Post-game bosses are stronger variants of the main story, and may have significant changes to stats.

How to Beat Jinx and Rewards

Rewards the Teamwork Band

Super Mario RPG Remake - Post-Game Jinx Rewards Teamwork Band

Post-Game Accessory Effect
Teamwork Band Makes it easier to charge up Triple Moves.

Defeating Mario-Style Jinx will reward you with the Teamwork Band, an accessory that will allow you to increase the charge up on your Triple Moves!

If you have not beaten the previous fights of Jinx yet, you will want to defeat him up to the third fight to get the Jinx Belt, an accessory that will protect you from instant death attacks.

All Post-Game Equipment

Best Party for Jinx Rematch

Best Party Setup

Beginning Active Party
Character Role
Mario Mario ・Attacker
・Deal damage with normal and special attacks
Geno Geno ・Attacker and support
・Boost party members with Geno Boost
Bowser Bowser ・Attacker and support
・Uses items when needed
Standby Party
Peach Peach ・Serves as a healer
・Heals and cures status with Group Hug and revives with Come Back
Mallow Mallow ・Attacker and healer
・Recover party's HP with HP Rain

Recommended Equipment and Level

Active Party
Character/Level Equipment
Mario Mario
Level: 21
Weapon:
Armor:
Accessory:
Geno Geno
Level: 21
Weapon:
Armor:
Accessory:
Bowser Bowser
Level: 21
Weapon:

Armor:
Accessory:
Standby Party
Peach Peach
Level: 21
Weapon:
Armor:
Accessory:
Mallow Mallow
Level: 21
Weapon:

Armor:
Accessory:

Best Equipment for Each Character

How to Beat Jinx Rematch and Attack Patterns




Equip Protection from Instant Death

Super Mario RPG Remake - Prepare Instant Daeth Equipment

Accessories Preventing Instant Death

Every time you fail an Action Command, Jinx will retaliate with the one-hit KO Silver Bullet. This fight can be difficult to deal with without equipment that protects you from instant death.

To protect yourself from instant death, time your block Action Commands to Jinx's attacks and equip yourself with the right accessories!

All Post-Game Equipment

Triple Moves Will Finish the Fight

Super Mario RPG Remake - Use a Triple Move on Mario-Style Jinx

The victory condition of this fight is to fill up your Action Gauge to 100% and use a Triple Move on Mario-Style Jinx. When starting this fight, your Action Gauge will start at 0%.

You do not need to use an offensive Triple Move, so you can simply use a move like Spare-Us-All to finish the fight. Build your team's Action Gauge to get a Triple Move ready on Jinx!

How to Fill the Action Gauge Fast

Fill Action Gauge with Successful Action Commands

Super Mario RPG Remake - Use Action Commands to Build Action Gauge

Make sure to practice your timing with Action Commands which need to use for building the Action Gauge. This covers both offensive and defensive Action Commands!

Consecutive successful Action Commands will increase your Chain count, increasing how much your Action Gauge is filled.

All Action Command Timings for Special Moves

Heal Regularly and Revive

Super Mario RPG Remake - Geno Using Pick Me Up in Jinx Fight

Since building up the Action Gauge can take a while, you will want to make sure party is healed regularly in this fight. Use revives like Pick Me Up or Peach's Come Back in case anyone falls in battle.

Using Action Commands successfully with support moves also count towards building the Action Gauge, make sure to take advantage of those timings!

Best Special Moves for Each Character

Jinx Rematch Attacks

Post-Game Jinx Specials

Attack Attack Type/Effect
Bombs Away Blockable?: Yes
Additional Effect: N/A
Jinxed Blockable?: Yes
Additional Effect: N/A
Quicksilver Blockable?: Yes
Additional Effect: N/A
Silver Bullet Blockable?: Yes
Additional Effect: Causes Mortal Blow
Triple Kick Blockable?: Yes
Additional Effect: N/A
Valor Up Additional Effect: Increases one's own Physical and Magic Defenses by 50%
Vigor Up Additional Effect: Increases one's own Physical and Magic Attack power by 50%

Super Mario RPG Remake Related Guides

Super Mario RPG Remake - Bosses

All Bosses and Secret Bosses

All Bosses

1st Star Piece Bosses
Bowser Hammer Bros. Croco
(1st Fight)
Claymorton - -
2nd Star Piece Bosses
Belome
(1st Fight)
Bowyer -
3rd Star Piece Bosses
Croco
(2nd Fight)
Punchinello -
4th Star Piece Bosses
Booster Knife Guy and Grate Guy Bundt and Raspberry
5th Star Piece Bosses
King Calamari Johnny -
6th Star Piece Bosses
Speardovich Belome
(2nd Fight)
Megasmilax
Birdo Dodo Valentina
Czar Dragon Zombone Axem Rangers
7th Star Piece Bosses
Wizakoopa Boomer Exor
Count Down and Ding-a-Ling Cloaker and Domino Clerk
Manager Director Gunyolk and Factory Chief
Smithy
(Final Boss)
- -

Non-Story Bosses

Non-Story Bosses
Jinx Jagger Culex

Post-Game Rematch Bosses

Post-Game Rematch Bosses
Mario-Style Jinx Scratchy-Throat Belome Leveled-Up Punchinello
Engine 023 Booster Extra Fancy
Bundt & Raspberry
Duel-Ready Johnny
Culex 3D - -

Author

    Walkthrough Menu

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