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FF7 Remake

Abilities and Best Weapon Upgrades for Indurate Staff

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This page lists the stats and abilities of the Indurate Staff, one of Sonon's Weapons in Final Fantasy 7 Remake (FF7R). Read on to learn how to get the Indurate Staff, as well as the best Indurate Staff skills to upgrade first!

Indurate Staff Stats and Information

Indurate Staff Base Fully Upgraded
Indurate Staff Image Attack 71 121
Magic Attack 39 64
User
Materia Slots
(Fully Upgraded)
○○○○
○-○○-○○-○
Fully Upgraded Bonus Stats
Defense +0 Magic Defense +0
Max HP +300 Max MP +5
Description
A battle staff capped with iron ingots heavy enough to shatter bone.

Indurate Staff Abilities

Ability Fighting Spirit
Ability Effect Continue targeting a single enemy to deal increased damage.
Proficiency Bonus Finish off an enemy while this ability is active.

How to Get the Indurate Staff

Obtaining Indurate Staff

How to Obtain Indurate Staff
Found inside a chest of INTERmission chapter 1 while chasing Zhije.

Best Indurate Staff Upgrades

List of Cores

Indurate Staff Core
(Req. SP 6)
Weapon Level: 1
・Attack Power +2
・Attack Power +2
・Magic Attack Power +2
・Max HP +100
・Max MP +5
Indurate Staff Sub-Core I
(Req. SP 12)
Weapon Level: 3
・Attack Power +4
・Attack Power +4
・Magic Attack Power +4
・Magic Damage Reduction 10% when Guarding
・Physical Damage Reduction 10% when Guarding
・New Materia Slot (Or link two existing slots)
Indurate Staff Sub-Core II
(Req. SP 14)
Weapon Level: 4
・Attack Power +5
・Attack Power +5
・Magic Attack Power +5
・Max HP +200
・ATB Charge Rate 10% Boost
・New Materia Slot (Or link two existing slots)
Indurate Staff Sub-Core III
(Req. SP 16)
Weapon Level: 5
・Attack Power +6
・Attack Power +6
・Magic Attack Power +6
・Weapon Ability Critical Hit Rate 10% Boost
・New Materia Slot (Or link two existing slots)
Indurate Staff Sub-Core IV
(Req. SP 18)
Weapon Level: 6
・Attack Power +8
・Attack Power +8
・Magic Attack Power +8
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)

Prioritize physical attack skills

With this weapon's incredibly high Max Atk, raising that stat should be the top priority. Get the Attack Power + and Weapon Ability Critical Hit Rate skills as they become available. Additionally, we recommend picking up the Guard Damage Reduction skills as well.

Related Links

Related Weapons
MarshalistMarshalist's Staff Indurate StaffIndurate Staff Djinn StaffDjinn Staff

Full List of Weapons Stats and Materia Slots

Comment

1 Anonymous Anonymous about 1 year

Some of this information is incorrect. The "fully upgraded" attack and magic don't seem to include the bonuses from Sub-Core IV. Fully upgraded, Attack is 121 and Magic is 64. I checked this in my own game, and the math on this page also supports those numbers.

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