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This page lists the stats and abilities of the EKG Cannon, one of Barret's Weapons in Final Fantasy 7 Remake (FF7R). Read on to learn how to get the EKG Cannon, as well as the best EKG Cannon skills to upgrade first!
List of Contents
EKG Cannon | Base | Fully Upgraded | ||
---|---|---|---|---|
Attack | 34 | 54 | ||
Magic Attack | 65 | 105 | ||
User | Barret | |||
Materia Slots (Fully Upgraded) |
○○○○ ○-○○-○○-○ |
|||
Fully Upgraded Bonus Stats | ||||
Defense | +0 | Magic Defense | +0 | |
Max HP | +650 | Max MP | +0 | |
Description | ||||
A firearm whose accuracy is dependent upon the wielder's emotional state. |
Ability | Point Blank |
---|---|
Ability Effect | Consume all ATB charges to deliver a close-range attack and send enemies flying. |
Proficiency Bonus | Finish off an enemy. |
How to Obtain EKG Cannon |
---|
Pay Hart 10,000 Gil in Chapter 16. |
Hart will give this to you as a bonus if you give him 10,000 Gil for information about the Avalanche collaborator during Chapter 16. For a complete walkthrough on Chapter 16, click the link below.
Chapter 16: The Belly of the Beast Story Guide & Walkthrough
EKG Cannon Core (Req. SP 10) Weapon Level: 1 |
・Magic Attack Power +10
・Max HP +300 ・Critical Hit Rate 10% Boost ・Critical Hit Damage 10% Boost ・New Materia Slot (Or link two existing slots) |
---|---|
EKG Cannon Sub-Core I (Req. SP 14) Weapon Level: 4 |
・Weapon Ability Critical Hit Rate 10% Boost
・Critical Hit Rate 50% Boost with Low HP ・Physical Defense +10 with Low HP ・Magic Defense +10 with Low HP ・New Materia Slot (Or link two existing slots) |
EKG Cannon Sub-Core II (Req. SP 16) Weapon Level: 5 |
・Attack Power +10
・Magic Attack Power +15 ・Max HP +350 ・Attack Damage 5% Boost ・Overcharge Damage 10% Boost ・Critical Hit Damage 10% Boost ・New Materia Slot (Or link two existing slots) ・New Materia Slot (Or link two existing slots) |
EKG Cannon Sub-Core III (Req. SP 18) Weapon Level: 6 |
・Attack Power +10
・Magic Attack Power +15 ・Critical Hit Rate 50% Boost with Low HP ・Bloodsucker (Recover HP when enemies are defeated) ・Reprieve (Avoid incapacitation once per battle) ・New Materia Slot (Or link two existing slots) |
While it has a rather low attack stat, this weapon's strength lies in its ability to get guaranteed critical hits on enemies when Barret has low HP. This weapon will be most effective if you are planning on controlling Barret while he has it equipped.
Prioritize upgrading all of the Critical Hit Rate / Damage skills first, as well as the low HP ones. Following that, get the remaining magic attack upgrade buffs, then the materia slots and remaining skills as you see fit. Reprieve is also a great skill for this weapon, but it cannot be learned until weapon level 6.
Barret Wallace Profile Weapons and Abilities
Related Weapons | ||
---|---|---|
Gatling Gun | Light Machine Gun | Big Bertha |
Steel Pincers | Wrecking Ball | EKG Cannon |
Abilities and Best Weapon Upgrades for EKG Cannon
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