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FF7 Remake

Abilities and Best Weapon Upgrades for Light Machine Gun

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Light Machine Gun EDITED.png
This page lists the stats and abilities of the Light Machine Gun, one of Barret's Weapons in Final Fantasy 7 Remake (FF7R). Read on to learn how to get the Light Machine Gun, as well as the best Light Machine Gun skills to upgrade first!

Light Machine Gun Stats and Information

Light Machine Gun Base Fully Upgraded
Light Machine Gun Image Attack 22 62
Magic Attack 33 93
User Barret
Materia Slots
(Fully Upgraded)
○-○
○-○○-○○-○
Fully Upgraded Bonus Stats
Defense +13 Magic Defense +0
Max HP +350 Max MP +0
Description
A lethal, sturdy firearm with a large magazine.

Light Machine Gun Abilities

Ability Lifesaver
Ability Effect Take damage intended for other party members.
Proficiency Bonus Restore an ally's HP (one time only during activation).

How to Get the Light Machine Gun

Obtaining Light Machine Gun

How to Obtain Light Machine Gun
Given by Biggs at the end of Chapter 6

Biggs will give this weapon to you together with some items and a Grappling Gun at the end of Chapter 6. For a complete walkthrough on Chapter 6, click the link below.

Chapter 6: Light the Way Story Guide & Walkthrough

Best Light Machine Gun Upgrades

List of Cores

Light Machine Gun Core
(Req. SP 4)
Weapon Level: 1
・Magic Attack Power +6
・Defense +5
・Max HP +150
・New Materia Slot (Or link two existing slots)
Light Machine Gun Core Sub-Core I
(Req. SP 6)
Weapon Level: 2
・Attack Damage 5% Boost
・Physical Damage Reduction 10% when Guarding
・Buff Duration 10% Boost
・Debuff Resistance +5
Light Machine Gun Core Sub-Core II
(Req. SP 8)
Weapon Level: 3
・Attack Power +6
・Magic Attack Power +6
・Defense +8
・Max HP +200
・Magic Attack Power +5 with High HP
・Physical Defense +5 with High HP
Light Machine Gun Core Sub-Core III
(Req. SP 12)
Weapon Level: 4
・Attack Power +6
・Attack Power +6
・Magic Attack Power +8
・Magic Attack Power +8
・Limit Break Damage 5% Boost
・New Materia Slot (Or link two existing slots)
Light Machine Gun Core Sub-Core IV
(Req. SP 14)
Weapon Level: 5
・Attack Power +10
・Magic Attack Power +10
・Magic Attack Power +10
・Stagger Siphon (Recover HP when using an ability on a staggered foe.)
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)
Light Machine Gun Core Sub-Core V
(Req. SP 16)
Weapon Level: 6
・Attack Power +12
・Magic Attack Power +12
・Elemental Damage 5% Boost
・Healing Spells MP Cost Reduction 20%
・Reprieve (Avoid incapacitation once per battle)
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)

Great for magic-oriented builds

Out of Barret's weapons, this one really seems to be focuses on magic attacks with its many MATK upgrades and elemental damage upgrades. Prioritize these magic attack and elemental buffs, alonside materia slots. While it is only obtainable at Weapon Lv. 6, the healing spells cost reduction is very easy to use. Afterward, you can spend SP as you see fit on HP, defense, and physical attack.

Related Links

List of Barret's Weapons

Barret Wallace Profile Weapons and Abilities

Related Weapons
Gatling GunGatling Gun Light Machine GunLight Machine Gun Big BerthaBig Bertha
Steel PincersSteel Pincers Wrecking BallWrecking Ball EKG CannonEKG Cannon

Full List of Weapons Stats and Materia Slots

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