
This page lists the stats and abilities of the Light Machine Gun, one of Barret's Weapons in Final Fantasy 7 Remake (FF7R). Read on to learn how to get the Light Machine Gun, as well as the best Light Machine Gun skills to upgrade first!
List of Contents
| Light Machine Gun | Base | Fully Upgraded | ||
|---|---|---|---|---|
|
Attack | 22 | 62 | |
| Magic Attack | 33 | 93 | ||
| User | Barret | |||
| Materia Slots (Fully Upgraded) |
○-○ ○-○○-○○-○ |
|||
| Fully Upgraded Bonus Stats | ||||
| Defense | +13 | Magic Defense | +0 | |
| Max HP | +350 | Max MP | +0 | |
| Description | ||||
| A lethal, sturdy firearm with a large magazine. | ||||
| Ability | Lifesaver |
|---|---|
| Ability Effect | Take damage intended for other party members. |
| Proficiency Bonus | Restore an ally's HP (one time only during activation). |
| How to Obtain Light Machine Gun |
|---|
| Given by Biggs at the end of Chapter 6 |
Biggs will give this weapon to you together with some items and a Grappling Gun at the end of Chapter 6. For a complete walkthrough on Chapter 6, click the link below.
Chapter 6: Light the Way Story Guide & Walkthrough
| Light Machine Gun Core (Req. SP 4) Weapon Level: 1 |
・Magic Attack Power +6
・Defense +5 ・Max HP +150 ・New Materia Slot (Or link two existing slots) |
|---|---|
| Light Machine Gun Core Sub-Core I (Req. SP 6) Weapon Level: 2 |
・Attack Damage 5% Boost
・Physical Damage Reduction 10% when Guarding ・Buff Duration 10% Boost ・Debuff Resistance +5 |
| Light Machine Gun Core Sub-Core II (Req. SP 8) Weapon Level: 3 |
・Attack Power +6
・Magic Attack Power +6 ・Defense +8 ・Max HP +200 ・Magic Attack Power +5 with High HP ・Physical Defense +5 with High HP |
| Light Machine Gun Core Sub-Core III (Req. SP 12) Weapon Level: 4 |
・Attack Power +6
・Attack Power +6 ・Magic Attack Power +8 ・Magic Attack Power +8 ・Limit Break Damage 5% Boost ・New Materia Slot (Or link two existing slots) |
| Light Machine Gun Core Sub-Core IV (Req. SP 14) Weapon Level: 5 |
・Attack Power +10
・Magic Attack Power +10 ・Magic Attack Power +10 ・Stagger Siphon (Recover HP when using an ability on a staggered foe.) ・New Materia Slot (Or link two existing slots) ・New Materia Slot (Or link two existing slots) |
| Light Machine Gun Core Sub-Core V (Req. SP 16) Weapon Level: 6 |
・Attack Power +12
・Magic Attack Power +12 ・Elemental Damage 5% Boost ・Healing Spells MP Cost Reduction 20% ・Reprieve (Avoid incapacitation once per battle) ・New Materia Slot (Or link two existing slots) ・New Materia Slot (Or link two existing slots) |
Out of Barret's weapons, this one really seems to be focuses on magic attacks with its many MATK upgrades and elemental damage upgrades. Prioritize these magic attack and elemental buffs, alonside materia slots. While it is only obtainable at Weapon Lv. 6, the healing spells cost reduction is very easy to use. Afterward, you can spend SP as you see fit on HP, defense, and physical attack.
Barret Wallace Profile Weapons and Abilities
| Related Weapons | ||
|---|---|---|
Gatling Gun
|
Light Machine Gun
|
Big Bertha
|
Steel Pincers
|
Wrecking Ball
|
EKG Cannon
|
Abilities and Best Weapon Upgrades for Light Machine Gun



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