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R modules in Gundam UC Engage are among the most powerful equippable items players can give to their mobile suits. Read on to see our list of all R-rarity modules in the game, see their effects, and learn how to get them!
List of Contents
| Module | Effect | How to Get | [Yellow] Beam Enhancement Program B (R) |
Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 18% | Can only be obtained from a previous Raid Battle Event |
|---|---|---|
[Yellow] Projectile Enhancement Program B (R) |
Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 18% | Can only be obtained from a previous Raid Battle Event |
[Yellow] EX Damage Enhancement Program A (R) |
When battle begins: yellow type mobile suit EX damage is increased by 12% | Purple Cooperative Quest II |
[Yellow]EX Damage Enhancement Program F |
On dealing damage: yellow type mobile suit EX damage is increased by 1.5% (stacks up to 20 times) | |
[Yellow] Augmentation Frame A (R) |
When battle begins: yellow type mobile suit Max HP is increased by 10% | Yellow Cooperative Quest I |
[Yellow] Evasion Regulator A (R) |
When battle begins: yellow type mobile suit evasion is increased by 4% | Yellow Cooperative Quest I, Red Cooperative Quest II |
[Yellow] AD-ASL-A (R) |
When battle begins: yellow type mobile suit accuracy is increased by 4% | Yellow Cooperative Quest I |
[Yellow] Beam Enhancement Program A (R) |
When battle begins: yellow type mobile suit beam damage is increased by 6% | Yellow Cooperative Quest I |
[Yellow] Projectile Enhancement Program A (R) |
When battle begins: yellow type mobile suit projectile damage is increased by 6% | Yellow Cooperative Quest I |
[Red] Beam Enhancement Program A (R) |
When battle begins: red type mobile suit beam damage is increased by 6% | Red Cooperative Quest I |
[Red] EX Damage Enhancement Program A (R) |
When battle begins: red type mobile suit EX damage is increased by 12% | Purple Cooperative Quest II |
[Red] Beam Enhancement Program C
|
Whenever EX is activated by a red type mobile suit: beam damage is increased by 10-14% (stacks up to 2 times) | |
[Red] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 9-12% | |
[Red] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 9-12% | |
[Red] Projectile Enhancement Program A (R) |
When battle begins: red type mobile suit projectile damage is increased by 6% | Red Cooperative Quest I |
[Red] AD-ASL-A (R) |
When battle begins: red type mobile suit accuracy is increased by 4% | Red Cooperative Quest I |
[Red] Evasion Regulator A (R) |
When battle begins: red type mobile suit evasion is increased by 4% | Red Cooperative Quest I, Red Cooperative Quest II |
[Red] Augmentation Frame A (R) |
When battle begins: red type mobile suit Max HP is increased by 10% | Red Cooperative Quest I |
[Purple] EX Damage Enhancement Program A (R) |
When battle begins: purple type mobile suit EX damage is increased by 12% | Purple Cooperative Quest II |
[Purple] Projectile Enhancement Program A (R) |
When battle begins: purple type mobile suit projectile damage is increased by 6% | Purple Cooperative Quest I |
[Purple] Beam Enhancement Program A (R) |
When battle begins: purple type mobile suit beam damage is increased by 6% | Purple Cooperative Quest I |
[Purple] AD-ASL-A (R) |
When battle begins: purple type mobile suit accuracy is increased by 4% | Purple Cooperative Quest I |
[Purple] Evasion Regulator A (R) |
When battle begins: purple type mobile suit evasion is increased by 4% | Purple Cooperative Quest I, Red Cooperative Quest II |
[Purple] Augmentation Frame A (R) |
When battle begins: purple type mobile suit Max HP is increased by 10% | Purple Cooperative Quest I |
[Green] Evasion Regulator A (R) |
When battle begins: green type mobile suit evasion is increased by 4% | Green Cooperative Quest I, Red Cooperative Quest II |
[Green] EX Damage Enhancement Program A (R) |
When battle begins: green type mobile suit EX damage is increased by 12% | Purple Cooperative Quest II |
[Green] Projectile/Beam Enhancement Program C
|
Whenever EX is activated by a green type mobile suit: projectile damage is increased by 9-11% (stacks up to 2 times) Whenever EX is activated by a green type mobile suit: beam damage is increased by 9-11% (stacks up to 2 times) |
|
[Green] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 9-12% | |
[Green] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 9-12% | |
[Green] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 9-12% | Can only be obtained from a previous Raid Battle Event |
[Green] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 9-12% | Can only be obtained from a previous Raid Battle Event |
[Green] Damage Enhancement Program E
|
On evading: green type mobile suit damage is increased by 2-4% for 10 seconds (stacks up to 5 times) | Can only be obtained from a previous Raid Battle Event |
[Green] Projectile Enhancement Program A (R) |
When battle begins: green type mobile suit projectile damage is increased by 6% | Green Cooperative Quest I |
[Green] Beam Enhancement Program A (R) |
When battle begins: green type mobile suit beam damage is increased by 6% | Green Cooperative Quest I |
[Green] AD-ASL-A (R) |
When battle begins: green type mobile suit accuracy is increased by 4% | Green Cooperative Quest I |
[Green] Augmentation Frame A (R) |
When battle begins: green type mobile suit Max HP is increased by 10% | Green Cooperative Quest I |
[Blue] AD-ASL-A (R) |
When battle begins: blue type mobile suit accuracy is increased by 4% | Blue Cooperative Quest I |
[Blue] Beam Enhancement Program A (R) |
When battle begins: blue type mobile suit beam damage is increased by 6% | Blue Cooperative Quest I |
[Blue] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 9-12% | |
[Blue] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 9-12% | |
[Blue] Damage Enhancement Program D
|
On taking damage: blue type mobile suit damage is increased by 1-1.5% for 20 seconds (stacks up to 10 times) | |
[Blue] Evasion Regulator A (R) |
When battle begins: blue type mobile suit evasion is increased by 4% | Blue Cooperative Quest I, Red Cooperative Quest II |
[Blue] Projectile Enhancement Program A (R) |
When battle begins: blue type mobile suit projectile damage is increased by 6% | Blue Cooperative Quest I |
[Blue] EX Damage Enhancement Program A (R) |
When battle begins: blue type mobile suit EX damage is increased by 12% | Purple Cooperative Quest II |
[Blue] Augmentation Frame A (R) |
When battle begins: blue type mobile suit Max HP is increased by 10% | Blue Cooperative Quest I |

| All Module Lists by Color | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blue | Red | Green | |||||||||
| Yellow | Purple | ||||||||||
| All Module Lists by Color | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SR Rarity | R Rarity | ||||||||||
List of All R Modules

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