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Yellow modules in Gundam UC Engage go a long way in making Yellow mobile suits strong in battle. Read on to see our list of all Yellow modules in the game, see their effects, and learn how to get them!
List of Contents
| Module | Effect | How to Get | [Yellow] Beam Enhancement Program A (SR) |
When battle begins: yellow type mobile suit beam damage is increased by 9% | Yellow Cooperative Quest I |
|---|---|---|
[Yellow] Projectile/Beam Enhancement Program C-II |
Whenever EX is activated by a yellow type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) From battle start: yellow type Mobile Suit max HP is reduced by 10% |
Yellow Cooperative Quest III |
[Yellow] EX Damage Control Program II |
From battle start: yellow type Mobile Suit EX damage is increased by 19% From battle start: yellow type Mobile Suit EX damage taken is reduced by 11% From battle start: yellow type Mobile Suit evasion is reduced by 22% From battle start: yellow type Mobile Suit guard rate is reduced by 22% |
Green Cooperative Quest III |
[Yellow] Augmentation Frame II (SR) |
When battle begins: yellow type Mobile Suit Max HP is increased by 27% When battle begins: yellow type Mobile Suit movement speed is decreased by 18% When battle begins: yellow type Mobile Suit evasion is decreased by 9% |
Red Cooperative Quest III |
[Yellow] Beam Enhancement Program B (SR) |
Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 23-25% | Can only be obtained from a previous Raid Battle Event |
[Yellow] Projectile Enhancement Program B (SR) |
Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 23-25% | Can only be obtained from a previous Raid Battle Event |
[Yellow] Projectile/Beam Enhancement Program M01 |
When battle begins: yellow type mobile suit projectile damage is increased by 18-20% for 60 seconds When battle begins: yellow type mobile suit beam damage is increased by 18-20% for 60 seconds |
Can only be obtained from a previous Raid Battle Event |
[Yellow] Beam Enhancement Program C-III |
Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 18% (stacks up to 3 times) | Can only be obtained from a previous Raid Battle Event |
[Yellow] EX Booster II |
When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% | Blue Cooperative Quest III |
[Yellow] EX Damage Enhancement Program A (SR) |
When battle begins: yellow type mobile suit EX damage is increased by 19% | Purple Cooperative Quest II |
[Yellow]EX Damage Enhancement Program F |
On dealing damage: yellow type mobile suit EX damage is increased by 2.5% (stacks up to 20 times) | |
[Yellow] Projectile Enhancement Program A (SR) |
When battle begins: yellow type mobile suit projectile damage is increased by 9% | Yellow Cooperative Quest I |
[Yellow] AD-ASL-A (SR) |
When battle begins: yellow type mobile suit accuracy is increaased by 7 | Yellow Cooperative Quest I |
[Yellow] Evasion Regulator A (SR) |
When battle begins: yellow type mobile suit evasion is increased by 7% | Yellow Cooperative Quest I, Red Cooperative Quest II |
[Yellow] Augmentation Frame A (SR) |
When battle begins: yellow type mobile suit Max HP is increased by 16 | Yellow Cooperative Quest I |
[Yellow] AD-ASL-A (R) |
When battle begins: yellow type mobile suit accuracy is increased by 4% | Yellow Cooperative Quest I |
[Yellow] Beam Enhancement Program B (R) |
Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 18% | Can only be obtained from a previous Raid Battle Event |
[Yellow] Projectile Enhancement Program B (R) |
Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 18% | Can only be obtained from a previous Raid Battle Event |
[Yellow] Projectile Enhancement Program A (R) |
When battle begins: yellow type mobile suit projectile damage is increased by 6% | Yellow Cooperative Quest I |
[Yellow] Beam Enhancement Program A (R) |
When battle begins: yellow type mobile suit beam damage is increased by 6% | Yellow Cooperative Quest I |
[Yellow] Evasion Regulator A (R) |
When battle begins: yellow type mobile suit evasion is increased by 4% | Yellow Cooperative Quest I, Red Cooperative Quest II |
[Yellow] EX Damage Enhancement Program A (R) |
When battle begins: yellow type mobile suit EX damage is increased by 12% | Purple Cooperative Quest II |
[Yellow] Augmentation Frame A (R) |
When battle begins: yellow type mobile suit Max HP is increased by 10% | Yellow Cooperative Quest I |
[Yellow]EX Damage Enhancement Program F |
On dealing damage: yellow type mobile suit EX damage is increased by 1.5% (stacks up to 20 times) | |
[Yellow] Beam Enhancement Program A (N) |
When battle begins: yellow type mobile suit beam damage is increased by 3% | Yellow Cooperative Quest I |
[Yellow] EX Damage Enhancement Program A (N) |
When battle begins: yellow type mobile suit EX damage is increased by 10% | Purple Cooperative Quest II |
[Yellow] Projectile Enhancement Program B (N) |
Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 12% | Can only be obtained from a previous Raid Battle Event |
[Yellow] Projectile Enhancement Program A (N) |
When battle begins: yellow type mobile suit projectile damage is increased by 3% | Yellow Cooperative Quest I |
[Yellow] Beam Enhancement Program B (N) |
Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 12% | Can only be obtained from a previous Raid Battle Event |
[Yellow] Augmentation Frame A (N) |
When battle begins: yellow type mobile suit Max HP is increased by 6% | Yellow Cooperative Quest I |
[Yellow] Evasion Regulator A (N) |
When battle begins: yellow type mobile suit evasion is increased by 1% | Yellow Cooperative Quest I, Red Cooperative Quest II |
[Yellow] AD-ASL-A (N) |
When battle begins: yellow type mobile suit accuracy is increased by 1% | Yellow Cooperative Quest I |

| All Module Lists by Color | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blue | Red | Green | |||||||||
| Yellow | Purple | ||||||||||
| All Module Lists by Color | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SR Rarity | R Rarity | ||||||||||
List of All Yellow Modules

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