Fire Emblem: Three Houses (FE3H)

Chapter 22: Clash at the Imperial Capital (Blue Lions) Walkthrough

This is the battle walkthrough for the mission Clash at the Imperial Capital from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

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Chapter 21: Assault on Enbarr Chapter 22: Oath of the Dagger None

Chapter 22 (Blue Lions) - Overview

Victory Conditions
Defeat the enemy commander
Defeat Conditions
Your character or Dimitri falls in battle.
# of Player Units 12
# of Enemies 48 - Normal
52 - Hard

Chapter 22 (Blue Lions) - Enemies

fe3h chap 22 updated enemy placement.jpg

A Imperial Soldier (Assassin) B Mysterious Soldier Soldier (Warlock)
C Mysterious Soldier (Dark Bishop) D Imperial Soldier (Mortal Savant)
E Imperial Soldier (Gremory) F Imperial Soldier (Bishop)
G Imperial Soldier (War Master) H Imperial Soldier (Grappler)
I Imperial Soldier (Sniper) J Demonic Beast
K Myson L Hegemon Edelgard

Hegemon Edelgard

Level 44 HP 54(x4) Movement -
Class Hegemon Husk
Attack Hit Rate Critical Hit
31 65 15
Attack Speed 16 Protection 15 Resilience 12
Avoidance 16 Range 1-27
Weapon Crest of Flames Power Dropped Item This enemy has no items.

Myson

Level 43 HP 47 Movement -
Class Warlock
Attack Hit Rate Critical Hit
42 112 12
Attack Speed 0 Protection 16 Resilience 41
Avoidance 10 Range 3-11
Weapon Bohr X Dropped Item Hexlock Shield
Battalion Dark Magic Corps Level 5
Endurance 75 Gambit Resonant Lightning Uses 1

Hegemon Edelgard

Level 45 HP 75*4 Movement -
Class Hegemun Husk
Attack Hit Rate Critical Hit
38 77 22
Attack Speed 23 Protection 21 Resilience 18
Avoidance 23 Range 1-30
Weapon Crest of Flames Power Dropped Item This enemy has no items.

Myson

Level 44 HP 54 Movement
Class Warlock
Attack Hit Rate Critical Hit
49 119 19
Attack Speed 6 Protection 16 Resilience 42
Avoidance 16 Range 3-11
Weapon Bohr Dropped Item This enemy has no items.
Battalion Dark Magic Corps Level 5
Endurance 75 Gambit Resonant Lightning Uses 1

Chapter 22 (Blue Lions) - Chests

chap 22 items.jpg

Talisman - A

The southern chest marked as A on the image above contains a Talisman.

Elixir - B

The southern chest marked as B on the image above contains a Elixir. The only worth it item in this bunch at this stage of the game.

Energy Drop - C

The southern chest marked as C on the image above contains a Talisman.

There are no lootable keys in this battle so bring your own keys or a unit with the lockpick ability to open the said chests.

Chapter 22 (Blue Lions) - Map Features

Tiles

Tiles Description
Thicket 20% Avo, 1 Prt to all non-fliers
Wall Cannot be crossed
Pillar Cannot be crossed
Stairs Difficult for cavalry to travers
Channel Difficult for cavalry to travers
Throne 40% Avo, 5 Def and Res, and recovers 30% HP per turn.

Magic Heavy Composition

As shown in the enemy classes above, most units in this stage consists of magic user so fortress knights (sorry Dedue) will have a rough time in this battle.

Myson

Myson's spell has a high range and the power to instantly reduce its target's HP to 1. This disregards Resistance as well, so once a unit is hit, they become incredibly vulnerable to a follow-up attack.

  • Attack Myson and kill him as soon as you're in range (take note that he is between rooms that each have a few enemies and a demonic beast)
  • Send units with high Avo against him to dodge the attacks.
  • Avoid the eastern corridor altogether by going through the western corridor. His range extends to the bottom right quarter of the main hall.

FE3H Clash at the Imperial Palace (Blue Lions) Myson Range.jpg

Chapter 22 (Blue Lions) - Tips and Tricks

Edelgard's Long Range

Edelgard has a long ranged attack that can reach most of the map. She will do it twice at the start of each phase, to two different people. It starts with the stats of 0 Mt and 0 Hit, but increases each turn. This means that it can reach massive damage on the chance that it hits. While it is easily avoided, do not take too long as any hit can cause death if attacked again. The range is even longer in Hard and Maddening mode.

FE3H Clash at the Imperial Palace (Blue Lions) Edelgard Range.jpg

Assassinating Myson

Fe3H Myson
One of the best ways to make the battle easier is by defeating Myson on the 1st turn. This can be done by warping a high damage unit directly to Myson and attacking him. Do not be afraid against retaliation since the enemies surrounding Myson arre mostly mysterious soldiers that will retreat upon his death.

The Mysterious Mages


mysterious soldiers..jpg
The battlefield is littered with several mysterious soldiers so taking out Myson will greatly shift the battle to your favor.


The units marked above are mysterious mages, while all others are imperial soldiers. Upon defeating Myson, all the other mysterious mages will withdraw. This will clear out a good number of units in the western corridor.

Bring a High Res Roster

Most of the units here are capable of using magic, save for a few. Make sure your army can hold their own against magic users, so do not rely too heavily on Fortress Knights, bring Pegasus Knights, etc.

Bring Pure Waters


FE3H Pure Waters
Stay hydrated folks!


Pure Waters increase your unit's Res temporarily. This is an effective strategy to use in this battle due to the sheer amount of magic users on the enemy team.

Maximize Your Item/Equipment Use

This is the last level, so do not be afraid to use all your items and your Hero Relics. Bring out all the big guns and unleash hell.

Fire Emblem: Three Houses - Related Links

Part 2 - Azure Moon Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Azure Moon
Chapter 13: Hunting at Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: To War at Gronder Chapter 18: Reclaiming the Capital
Chapter 19: Saving Derdriu Chapter 20: Taking Fort Merceus Chapter 21: Assault on Enbarr
Chapter 22: Clash at the Imperial Capital

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