In Super Mario RPG Remake, Bowser's Keep has three types of minigames, one of which is the action course. Read on to find out how to play, how to unlock, and the rewards of the action courses in Bowser's Keep!
List of Contents
Bowser's Keep Action Course Rewards |
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|
Weapon | ATK | How to Get |
---|---|---|
Sonic Cymbals | +70 | Win the six doors challenge in Bowser's Keep. |
The most important reward in the end of the Trial Courses is found in a chest after the final room after the course. For Action Course 1, the reward at the end is the Sonic Cymbals weapon, Mallow's most powerful equippable weapon in the game.
Action Course 1 Rewards | ||
---|---|---|
1st Room Reward | 2nd Room Reward | 3rd Room Reward |
・Croaka Cola |
・Pick Me Up
・Max Mushroom ・Rock Candy ・Flowers x2 |
・Royal Syrup
・Fire Bomb ・Pick Me Up ・Croaka Cola ・Flowers x2 |
Each room will have varying chest rewards, some having very valuable items like the Max Mushroom and Croaka Cola. Make sure to prepare for each stage of the course!
Weapon | ATK | How to Get |
---|---|---|
Super Slap | +70 | Win the six doors challenge in Bowser's Keep. |
The reward at the end of Action Course 2 is the Super Slap weapon, Peach's second most powerful equippable weapon in the game.
Action Course 1 Rewards | ||
---|---|---|
1st Room Reward | 2nd Room Reward | 3rd Room Reward |
・Croaka Cola
・Fright Bomb ・Ice Bomb ・Rock Candy |
・Red Essence
・Max Mushroom ・Fire Bomb ・Flower |
・None |
Except the last room, there are also rewards you can get from chests in the first and second room of Action Course 2.
How to Play Bowser's Keep Action Course |
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|
The first room in the first action course is just simple square platforms moving back and forth on top of lava. Just jump carefully from platform to platform until you reach the end.
You can find a chest at the end of the top platform.
In the second room in this action course, you'll find an iron ball that you have to balance over, with Bob-ombs roaming the whole floor. Jump over the iron ball, then carefully move it until you reach the end. Aside from coins, there are a lot of pillars with chests above them throughout the room. Approach these pillars while on the iron ball, then jump to the chests, most of which have good items in them.
The movement controls are reversed when you're on the iron ball, and a workaround for this is to turn your controller upside down. Be cautious when trying to jump while moving to collect coins or reach pillars, as you'll be jumping in the opposite direction, which could lead to accidentally touching the Bob-ombs.
The third room is another room with platforms over lava, but this time the only platforms are the two that orbit each other and only move when you're stepping on them.
Just be patient and wait when the other platform is at the correct place to jump to reach the end. There are a bunch of good items scattered throughout the room, but just ignore them if you're having a lot of difficulty not falling.
The first room in this action course is also a room of lava, but this time it's all invisible pathways. Be patient and watch when they appear, remember where the paths are, and stop and wait again when you no longer know where to go.
The next room is another room full of lava, with the typical platforms going back and forth. Just jump carefully from platform to platform until you reach the end.
The final room is a room where barrels are rolling down from a much higher floor. Hide beside the tiny elevated platforms since the barrels jump and will miss you when you're there. Wait for an opening when there aren't a lot of barrels coming at you to proceed.
This minigame is located in Bowser's Keep. To get to Bowser's Keep, you need to have obtained the sixth Star Piece already. Talk to the King in Nimbus Land to be able to get to Bowser's Keep.
Deep in Bowser's Keep, past Croco, you'll encounter the Trial Course, where you have to pick between six doors; each door is either an action course, a battle course, or a puzzle course, with two of each course type. You'll progress once you complete four different doors.
There's no way to tell which one is the action course, so you'll simply have to be lucky in choosing. However, if you finish a course, it will get marked, so just keep picking new, unmarked doors until you get a action course.
Bowser's Keep Action Course | |
---|---|
Location | Entry Price |
Bowser's Keep | Free |
Brief Description | |
Survive various platforming challenges to complete the course! | |
Rewards | |
Sonic Cymbals, Super Slap, Various Items |
Super Mario RPG Remake Top Page
All Categories | |
---|---|
Walkthrough | Characters |
Bosses | Maps and Locations |
Weapons | Armor |
Accessories | Items |
Special Moves | Enemies and Monster List |
Enemy Attacks | Hidden Treasure Chests |
List of All Minigames and Rewards
Game Mechanics and Stat Guides | |
---|---|
All Characters by Stats | Stats Explained |
Level Up Bonus Explained | Bonus Flower Effects and How to Get |
How to Flee From Battle | List of Controls |
Element Guides | |
Element Explained and List of Moves by Element | Jump Moves |
Fire Moves | Thunder Moves |
Ice Moves | Neutral Moves |
Status Effect Guides | |
List of Status Conditions | Sleep |
Poison | Fear |
Mute | Mushroom |
Scarecrow | - |
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Updated 11/8/2023
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Bowser's Keep Action Course Walkthrough and Rewards
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