With a variety of Enchantments available in Minecraft Dungeons, it can be hard to choose between them. Check our handy tier list to learn which Enchantments are best to make your character a powerful force of nature, and which you should avoid!
All rankings in this article are the subjective opinion of Game8's writing staff. Click each Enchantment's icon to read our full guides, including explanations of each Enchantment's ranking!
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Enchantments in the S Tier should be prioritized when they appear. Although the effectiveness of all Enchantments depend on your Build, consider changing some of your Weapons, Armor and Artifacts around to better match these Enchantments when you get a chance to use them.
Name | Effect |
---|---|
Anima Conduit | Each soul you absorb grants a small amount of health. |
Committed | Deal increased damage against already wounded enemies. |
Critical Hit | Gives you a chance to inflict critical hits dealing triple damage. |
Enigma Resonator | Gives a chance to deal triple damage based on the number of souls you have. |
Freezing | Slows mobs after hit for three seconds. |
Gravity | This effect pulls mobs in range towards the weapon's impact point. |
Radiance | Has a 20% chance to spawn a circular area that heals all allies within it. |
Rampaging | May give you a temporary attack speed boost |
Soul Siphon | When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls. |
Weakening | Your attacks temporarily decrease the attack damage of all nearby enemies |
Name | Effect |
---|---|
Accelerate | Increases attack speed for each consecutive shot. Resets one second after the attack. |
Enigma Resonator | Gives a chance to deal triple damage based on the number of souls you have. |
Gravity | This effect pulls mobs in range towards the weapon's impact point. |
Piercing | Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. |
Name | Effect |
---|---|
Chilling | Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. |
Cool Down | Reduces the cooldown time between uses of your Artifacts. |
Deflect | Grants a small chance to deflect incoming projectiles. |
Protection | Reduces damage taken. |
Snowball | Fires a snowball at a nearby enemy every few seconds, briefly stunning it. |
Swiftfooted | Rolling makes you move faster for three seconds. |
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Enchantments in the A Tier are no slouch, and have the potential to significantly improve a Build which needs an extra boost.
When one of these Enchantments appears, consider if it might be the keystone your characters need; that said, they're not quite useful enough to necessitate changing around your whole Build to match them.
Name | Effect |
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Echo | Some of your attacks are followed up by another in rapid succession |
Leeching | Defeating a mob heals you a small portion of the mob's max health |
Prospector | Find more Emeralds on fallen enemies. |
Sharpness | Makes your weapon sharper, making it deal more damage |
Shockwave | The last attack in a combo launches a shockwave, damaging enemies. |
Swirling | The last attack in a combo performs a swirling attack, damaging nearby enemies. |
Thundering | Has a 30% chance to summon a lightning strike that damages nearby enemies. |
Name | Effect |
---|---|
Chain Reaction | Has a chance to fire five arrows in all directions on impact. |
Fuse Shot | Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. |
Growing | The fired shot grows in the air, dealing extra damage to distant targets. |
Infinity | Chance to immediately replenish an arrow after shooting. |
Multishot | Grants the chance to fire five arrows at once. |
Power | Power boosts arrow damage. |
Rapid Fire | Increases your attack speed. |
Ricochet | Small chance for arrows to ricochet off mobs. |
Supercharge | Charged shots deal more damage and have more pushback. |
Wild Rage | Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone. |
Name | Effect |
---|---|
Final Shout | When your health drops below 25%, all your artifacts are used (ignoring cooldown periods). |
Food Reserves | Whenever you use a healing potion, you also create random food items. |
Health Synergy | When activating any artifact, you regain a small amount of health. |
Potion Barrier | Whenever you use a healing potion, you take -90% damage for a short duration. |
Recycler | Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows. |
Speed Synergy | When activating any artifact, you gain +20% movement speed for a short time. |
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The B Tier Enchantments are still fairly usable, but there are other Enchantments which provide similar effects with better results.
As you'll need to Salvage a Weapon or Armor to get its Enchantment Points back, consider waiting to see if you find another gear with an S or A Tier Enchantment first before equipping one of these.
Name | Effect |
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Exploding | Mobs explode after they are defeated. |
Fire Aspect | Sets mobs on fire for 3 seconds, dealing damage over time |
Looting | Increases the chance for mobs to drop consumables. |
Poison Cloud | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
Smiting | Increases damage against the Undead |
Stunning | Chance to temporarily stun enemies. |
Name | Effect |
---|---|
Poison Cloud | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
Radiance Shot | Has a 20% chance to spawn a circular area that heals all allies within it. |
Tempo Theft | Steals a small amount of a mob's movement speed and gives it to you for four seconds. |
Unchanting | Projectiles deal more damage to enchanted enemies. |
Name | Effect |
---|---|
Electrified | Rolling zaps three nearby enemies with lightning bolts, dealing damage. |
Soul Speed | When you gather a soul, you gain a 1% stacking movement speed boost for a short time. |
Surprise Gift | Whenever you use a healing potion, you sometimes create random consumables. |
Thorns | Whenever you take damage, you deal damage back to the attacker. |
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The Enchantments in the C Tier are not unusable, but as Enchantment Points are a scarce resource, and choosing an Enchantment will lock that Weapon or Armor into its effect, you might want to think twice before using one of these.
Name | Effect |
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Chains | Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. |
Name | Effect |
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Bonus Shot | Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. |
Punch | Boosts arrow pushback. |
Name | Effect |
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Burning | Every 0.5 seconds damages all enemies in melee range. |
Cowardice | When you are at full HP, you deal increased ranged and melee damage. |
Explorer | For every one hundred blocks explored on the map, you regain a small amount of health. |
Fire Trail | Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds. |
Frenzied | While you are at less than half health, your attack speed is increased. |
Gravity Pulse | A blast occurs every five seconds that pulls nearby enemies towards you. |
I think it's better to think of the enchantment when you already are in the end game with end game items. I mean, you'll just salvage your current gear/s if you got better gear/s.
Enchantments Tier List | Ranking of All Enchantments
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It is not about tiers of things, but about reasonable overall combinations of things which fits for your favor. Pick what kind of style you want and build up combinations of things to make it reasonable for yourself - This is what the game is standing for.