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With a variety of Enchantments available in Minecraft Dungeons, it can be hard to choose between them. Check our handy tier list to learn which Enchantments are best to make your character a powerful force of nature, and which you should avoid!
All rankings in this article are the subjective opinion of Game8's writing staff. Click each Enchantment's icon to read our full guides, including explanations of each Enchantment's ranking!
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Enchantments in the S Tier should be prioritized when they appear. Although the effectiveness of all Enchantments depend on your Build, consider changing some of your Weapons, Armor and Artifacts around to better match these Enchantments when you get a chance to use them.
Name | Effect |
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Each soul you absorb grants a small amount of health. |
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Deal increased damage against already wounded enemies. |
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Gives a chance to deal triple damage based on the number of souls you have. |
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Slows mobs after hit for three seconds. |
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May give you a temporary attack speed boost |
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When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls. |
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Your attacks temporarily decrease the attack damage of all nearby enemies |
Name | Effect |
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Increases attack speed for each consecutive shot. Resets one second after the attack. |
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Gives a chance to deal triple damage based on the number of souls you have. |
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Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. |
Name | Effect |
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Reduces the cooldown time between uses of your Artifacts. |
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Grants a small chance to deflect incoming projectiles. |
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Fires a snowball at a nearby enemy every few seconds, briefly stunning it. |
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Rolling makes you move faster for three seconds. |
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Enchantments in the A Tier are no slouch, and have the potential to significantly improve a Build which needs an extra boost.
When one of these Enchantments appears, consider if it might be the keystone your characters need; that said, they're not quite useful enough to necessitate changing around your whole Build to match them.
Name | Effect |
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Some of your attacks are followed up by another in rapid succession |
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Defeating a mob heals you a small portion of the mob's max health |
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Find more Emeralds on fallen enemies. |
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Makes your weapon sharper, making it deal more damage |
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Has a 30% chance to summon a lightning strike that damages nearby enemies. |
Name | Effect |
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Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. |
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The fired shot grows in the air, dealing extra damage to distant targets. |
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Chance to immediately replenish an arrow after shooting. |
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Grants the chance to fire five arrows at once. |
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Power boosts arrow damage. |
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Increases your attack speed. |
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Small chance for arrows to ricochet off mobs. |
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Charged shots deal more damage and have more pushback. |
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Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone. |
Name | Effect |
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Whenever you use a healing potion, you also create random food items. |
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When activating any artifact, you regain a small amount of health. |
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Whenever you use a healing potion, you take -90% damage for a short duration. |
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Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows. |
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When activating any artifact, you gain +20% movement speed for a short time. |
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The B Tier Enchantments are still fairly usable, but there are other Enchantments which provide similar effects with better results.
As you'll need to Salvage a Weapon or Armor to get its Enchantment Points back, consider waiting to see if you find another gear with an S or A Tier Enchantment first before equipping one of these.
Name | Effect |
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Sets mobs on fire for 3 seconds, dealing damage over time |
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Increases the chance for mobs to drop consumables. |
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Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
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Increases damage against the Undead |
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Chance to temporarily stun enemies. |
Name | Effect |
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Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
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Has a 20% chance to spawn a circular area that heals all allies within it. |
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Projectiles deal more damage to enchanted enemies. |
Name | Effect |
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Rolling zaps three nearby enemies with lightning bolts, dealing damage. |
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When you gather a soul, you gain a 1% stacking movement speed boost for a short time. |
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Whenever you use a healing potion, you sometimes create random consumables. |
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Whenever you take damage, you deal damage back to the attacker. |
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The Enchantments in the C Tier are not unusable, but as Enchantment Points are a scarce resource, and choosing an Enchantment will lock that Weapon or Armor into its effect, you might want to think twice before using one of these.
Name | Effect |
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Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. |
Name | Effect |
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Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. |
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Boosts arrow pushback. |
Name | Effect |
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Every 0.5 seconds damages all enemies in melee range. |
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When you are at full HP, you deal increased ranged and melee damage. |
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For every one hundred blocks explored on the map, you regain a small amount of health. |
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Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds. |
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While you are at less than half health, your attack speed is increased. |
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I think it's better to think of the enchantment when you already are in the end game with end game items. I mean, you'll just salvage your current gear/s if you got better gear/s.
Enchantments Tier List | Ranking of All Enchantments
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