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This is a list of Enchantments appearing in the game Minecraft Dungeons. Players can attach Enchantments to their Weapons and Armor to power them up with added effects. With a variety of Enchantments available for all types of Weapons and Armor, a whole new world of versatility opens up with new ways to best your foes!
List of Contents
The Poison Cloud Enchantment in use.
Enchantments are used to grant additional effects to Weapons and Armor. As Minecraft Dungeons has no Classes or Abilities of any type, players will distinguish their play styles by attaching Enchantments to their Weapons and Armor which help them play a certain role on their team.
Click the image above to see details!
Every time you level up your character, you receive an enchantment point. This will allow you to power up one of the Enchantments placed on one of your Weapons or Armor.
Enchantments can be upgraded to a maximum level of 3, with each level further enhancing their effects. By upgrading your Enchantments, you can continue to use your favorites throughout the game, even against stronger enemies!
As you progress through the game, you'll frequently switch out for superior Weapons and Armor found on your adventures. To avoid letting your Enchantments go to waste, you can salvage old Weapons and Armor to regain their Enchantment Points.
Although you can't remove Enchantments without Salvaging, you'll be able to use the retrieved Enchantment Points to invest in new Enchantments for your new-found Equipment.
Name | Effect | Tier |
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Each soul you absorb grants a small amount of health. |
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Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. |
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Deal increased damage against already wounded enemies. |
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Some of your attacks are followed up by another in rapid succession |
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Sets mobs on fire for 3 seconds, dealing damage over time |
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Slows mobs after hit for three seconds. |
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Defeating a mob heals you a small portion of the mob's max health |
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Increases the chance for mobs to drop consumables. |
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Find more Emeralds on fallen enemies. |
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May give you a temporary attack speed boost |
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Makes your weapon sharper, making it deal more damage |
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Increases damage against the Undead |
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When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls. |
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Chance to temporarily stun enemies. |
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Has a 30% chance to summon a lightning strike that damages nearby enemies. |
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Your attacks temporarily decrease the attack damage of all nearby enemies |
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Name | Effect | Tier |
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Increases attack speed for each consecutive shot. Resets one second after the attack. |
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Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. |
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Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. |
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The fired shot grows in the air, dealing extra damage to distant targets. |
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Chance to immediately replenish an arrow after shooting. |
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Grants the chance to fire five arrows at once. |
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Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. |
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Power boosts arrow damage. |
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Boosts arrow pushback. |
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Has a 20% chance to spawn a circular area that heals all allies within it. |
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Increases your attack speed. |
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Small chance for arrows to ricochet off mobs. |
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Charged shots deal more damage and have more pushback. |
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Projectiles deal more damage to enchanted enemies. |
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Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone. |
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Name | Effect | Tier |
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Gives a chance to deal triple damage based on the number of souls you have. |
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Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
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Name | Effect | Tier |
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Every 0.5 seconds damages all enemies in melee range. |
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Reduces the cooldown time between uses of your Artifacts. |
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When you are at full HP, you deal increased ranged and melee damage. |
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Grants a small chance to deflect incoming projectiles. |
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Rolling zaps three nearby enemies with lightning bolts, dealing damage. |
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For every one hundred blocks explored on the map, you regain a small amount of health. |
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Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds. |
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Whenever you use a healing potion, you also create random food items. |
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While you are at less than half health, your attack speed is increased. |
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When activating any artifact, you regain a small amount of health. |
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Whenever you use a healing potion, you take -90% damage for a short duration. |
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Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows. |
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Fires a snowball at a nearby enemy every few seconds, briefly stunning it. |
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When you gather a soul, you gain a 1% stacking movement speed boost for a short time. |
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When activating any artifact, you gain +20% movement speed for a short time. |
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Whenever you use a healing potion, you sometimes create random consumables. |
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Rolling makes you move faster for three seconds. |
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Whenever you take damage, you deal damage back to the attacker. |
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This page only includes information currently confirmed by the Minecraft development team. The full list of Enchantments will be released at lightning speed when the game is released on May 26th, 2020. Check back then to find out the effects of each Enchantment, the best combinations of Enchantments with Weapons and Armor, and more!
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List of Enchantments
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