July 1, 2020 Update and Patch Notes | Patch 1.03/1.3.2.0 | Minecraft Dungeons

The new Creeping Winter DLC release date has finally been announced! Check out our page for more information on the DLC!
When Does Creeping Winter DLC Release
The Creeping Winter DLC

A new free update has been announced! Check out our pages for more information on the new update!
What are Daily Trials?

We got the guides that will help you find the new secret missions added in the new Jungle Awakens Update!
How to Unlock the Lower Temple Secret Mission
How to Unlock the Panda Plateau Secret Mission

Planning to head into the jungle? Take our missions guide with you to help with your adventure!
Jungle Awakens Missions (Levels)
All Jungle Awakens Secrets

The Jungle Awakens dungeon.jpg

Another update for Minecraft Dungeons right before the long-awaited The Jungle Awakens DLC has been released! Learn more about the fixes and changes below.

What is in the Patch?

Patch 1.03/1.3.2.0 mostly contains buffs and nerfs for enchantments and Soul items to balance their effectiveness in combat in addition to fixes on certain platforms.

New features include the Jungle Awakens DLC and the Lower Temple secret level!

When Does Jungle Awakens DLC Release?

Is Crossplay Included?

Unfortunately for players, crossplay is still not included in the update as it wasn't mentioned in the patch notes.

Minecraft Dungeons Crossplay: Is Cross-Platform Multiplayer Possible?

July 1, 2020 Patch Notes

Patch 1.3.2.0 includes a lot of changes and fixes for all Dungeons supported platforms. The update also introduces new features in the game including the all new Jungle Awakens DLC!

Below are the contents implemented with Patch 1.3.2.0:

New Features

Jungle Awakens

  • The first DLC pack, Jungle Awakens, is will be available on July 1 for purchase digitally on Windows, Xbox One, Nintendo Switch, and PlayStation™ 4
  • A source of unbelievable power has crash-landed among the twisting vines of a distant, dangerous jungle. This mysterious power has spread its influence through vile vines, and now new terrors bloom – such as the Leapleaf and Whisperer
  • Trek through three new missions that will take you to the heart of the jungle where you’ll find new weapons, armor, and artifacts. This journey is meant for the bravest of heroes, for all twisted vines and paths lead to the source of corruption: The Jungle Abomination. This beast must be dealt with to restore balance to the jungle, so strike true and move swiftly
  • This pack is also available for players who have already purchased Minecraft Dungeons Hero Edition or the Hero Pass Upgrade.

Lower Temple

  • All players will be able to unlock this new secret mission and discover new loot!

News

  • The latest news for Minecraft Dungeons is now shown in the main menu

Changes

Obsidian Pinnacle

  • Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode)

Soul Siphon

  • Made each soul collected respect your soul gather bonus
  • Reduced amount of souls per pop a little
  • Reduced chance a little

Exploding

  • Increased explosion radius by 50%

Fire Aspect

  • +100% damage

Poison Cloud

  • +50% damage

Thundering

  • +25% damage

Pets

  • Half HP
  • 50% damage reduction
  • Increased attack damage 10%

Llama

  • Increased attack speed 15%

Iron Golem

  • 25% more health

Wolf

  • Increased movement speed 15%

Life Steal Aura

  • Increased life steal 3% -> 6%
  • Capped the damage on which life-steal is based to the actual health of the target

Radiance

  • Reduced radiance melee range to 750 (same as ranged)
  • Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
  • Increased radiance ranged trigger chance to 20% -> 50%

Leeching

  • Increased healing 4/6/8% -> 5/7/9%

Shockwave

  • Increased damage 20 -> 35
  • Increased projectile base speed by 13%
  • Fixed missing notification

Snowball

  • Reduced stun duration of snowball 3s -> 2s

Health / Speed Synergy

  • Synergy now triggers on Lightning Rod and Corrupted Beacon when it is activated

Soul Speed

  • Max stack reduced from 100 to 5
  • Increased speed bonus from 1% to 5%
  • Increased duration from 2,3,4, to 3,5,7 seconds
  • Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul == one stack)

Anima Conduit

  • Removed soul amount multiplier on soul collection
  • Increased effect from 1/2/3% to 2/4/6% per visual soul collected
  • Now triggers on any kill source

Soul Gathering

  • Reduced Soul Gathering on all gear 2->1
  • Soul Gathering is now collected from all gear no matter what kind of kill it is
  • All soul themed enchantments now give +1 Soul Gathering (added bullet point to UI)
  • All soul themed permanent enchantments now increase the item's natural soul gathering
  • Increased soul bar max souls 50 -> 300
  • Added error feedback to soul bar when you have too little souls

Soul Knife

  • Increased damage 40%

Soul Scythe

  • Increased range by about 20%
  • Increased damage by 35%
  • Increased splash multiplier 0.4 -> 0.75

Soul Bow

  • Increased ammo stack from 40 -> 50

Harvester

  • Increased cost 25 -> 40
  • Increased cooldown 1s -> 4s
  • Max damage also effectively increased by 60% due to damage being DAMAGE PER SOUL
  • Removed variable soul cost

Corrupted Beacon

  • Increased Cost 1 -> 2
  • Added cooldown 2.5s
  • Increased beam radius 150 -> 200 unreal units
  • Increased damage by 100%
  • Fixed bug causing the armor property bonus damage to be applied twice. (E.g. reduced damage bonus from Soul Robe compared to before)
  • Fixed bug in soul cost which was making it not drain correctly

Lightning Rod

  • Increased cost 10 -> 15
  • Added cooldown 2s
  • Increased radius 300 -> 350
  • Increased damage 30 damage per soul -> 60 damage per soul
  • Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL
  • Removed variable soul cost

Soul Healer

  • Increased cost 20 -> 50
  • Increased cooldown 1s -> 5s
  • Increased healing allies spark start speed 100% and acceleration 150%
  • Healing per soul 10 -> 4
  • Removed variable soul cost

Torment Quiver

  • Increased cooldown 1s -> 6s
  • Increased soul cost 10 -> 30

General Soul Gathering Changes

  • Your non-soul item kills still give souls
  • All your pet kills give souls
  • All ally player kills where either the player or the kill is within 1200 range, you get souls too
  • Number now shown in the HUD next to soul bar for changes to souls
  • Soul Gathering bonus from armors reduced 100% -> 50%

Fixes

Crashes / Performance

  • Fixed several crashes that could occur during gameplay and improved stability across all platforms
  • Fixed a crash that could occur when joining an online game
  • Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session
  • Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads
  • Potential fix for crash that occurs when there's no proper audio device connected
  • Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch
  • Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen
  • Fixed an infinite loading screen that could occur after joining another player's session after reconnecting to Xbox Live while in a suspended state during single player gameplay
  • Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen

General

  • Fixed some issues with Windows Store players receiving the "Unable to verify game ownership" error (MCD-1230)
  • Added a notification when a player leaves the game during online multiplayer
  • Fixed the game getting stuck in offline game when removing a second player from the main menu
  • Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165)
  • Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen
  • Players are no longer able to send invitations or join themselves through the Xbox app

Gameplay

  • Fixed camera issues that could occur when players simultaneously jumped off a cliff
  • Fixed Evokers spawning too many Vex
  • Fixed dying on some ledges in Obsidian Pinnacle without falling off
  • Fixed some sections of Camp that caused players to get out of bounds (MCD-457)
  • Fixed players getting stuck in a pit on Squid Coast
  • Players can no longer fall off the edge at the start of the secret Rune Room
  • Players can no longer roll onto platforms in Cacti Canyon before they’re raised
  • Arrows no longer auto-target dead mobs until their bodies disintegrate
  • Fixed Redstone Golems not attacking players if attacked from a far distance
  • Fixed an item duplication glitch
  • Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer
  • Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them

Audio

  • Fixed Witch potion bottle breaking sounds
  • Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting
  • Fixed sound effects for some artifacts not playing when encountering large groups of mobs

User Interface

  • The "Start Game" button on the main menu now defaults to the last selected mode
  • Fixed missing characters in Korean localization the enchantment and brightness screens (MCD-1394)
  • 'Lobby Chest' is now just called 'Chest'
  • Burning enchantment now has the proper description, stating that it "damages nearby enemies"
  • Artifacts can no longer hover over weapon and armor slots on the Inventory screen
  • Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD
  • Fixed overlapping buttons on the main menu in non-widescreen resolutions
  • Fixed corrupted Fireworks Arrow animation
  • Power and level of consumable items no longer on the HUD in online multiplayer
  • Fixed mob health bars get wider as the game progresses
  • The friend list now updates properly after kicking a player
  • Fixed the friend list automatically scrolling when clicking buttons or hovering the "Join" button
  • The host of an online multiplayer game now always appears at the top of the player list

You can learn more about the patch notes from the Official Minecraft Website by clicking the link below!

Minecraft Dungeons Patch Notes

Related Links

Latest News and Updates

All Minecraft Dungeons News and Updates

Comment

2 Anonymous4 months

They made the pets more useless. Nice update :)

1 Anonymous4 months

How limited and simple minded this game is astonishing.

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