This is an article about Resentment and Quarrels. Read on to learn more about Resentment and Quarrels, how to fix quarrels, and how to remove resentment!
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During a state of resentment, a blue arrow with a gauge will be displayed indicating your relationship level.
At this time, if an action or event that raises your relationship level occurs, the blue arrow will decrease and become empty, and the resentment will be gone.
During a quarrel, resentment between your miis will be dispelled if a reconciliation event occurs in the inn.
In the first place, resentment occurs when you attack an ally three times while traveling or during combat. The hero should not choose an attack that involves allies as it rarely happens unless the Tank's Human Cannonball technique is abused.
|Interrupt||There is a chance that you will interrupt an ally's action and make a physical attack.|
|There is a chance that damage received will double by being distracted.|
|Sulk||Damage done decreases when pulling out of the battle.|
|Happens when an ally kills an enemy. You either deal half the damage, or double the damage of a physical attack.|
|If you do anything to cause resentment to an ally that is already in a state of resentment, there is a chance they will become angry. If angry, act twice per turn.|
|Trouble||Happens when two Miis are already in a state of resentment. Both will attack multiple times, but also take damage in return.|
|Abandon||The Warrior's Proud Protector does not activate against the opponent.|
|Normal Damage||Damage When You're Not Careful|
|Average: 24.76||Average: 36|
84 Defensive Tanks normally receive damage from Rare Snurps.
Interrupt is an action that 'interrupts an ally and makes a normal attack.' Although there is a chance it wont activate, there are advantages such as the character who interrupted does not consume any number of actions and can attack regardless of the speed of the opponent.
Distracted is an action that 'distracts the ally and increases the damage received'. The increase in damage is about 1.5 times, and since there is no action other than the increase in damage, there is only a slim chance it will activate. This is a disadvantageous action.
Sulk is an action that happens
when there is an opponent, the damage done is reduced by pulling out of the battle. The reduction in damage is about 0.75 times, which is a similar to the disadvantageous action Distracted.
Moody is an action that 'activates by chance when an ally kills an enemy'. When you're Moody, you'll either do half the damage done by physical attacks, or double the damage done by physical attacks. In addition, moody is a status action, so it can be cured by a healer.
Anger is an action where 'there is a chance you'll give more resentment towards an ally already in a state of resentment through your actions.' You cannot choose your action in an angry state, but you can act twice with one turn, which has both advantages and disadvantages.
In addition, anger is also a status action and can be cured by a healer in like moody.
A scuffle is an action that
activates by chance when both are in a state of resentment, and the two party members make multiple attacks, but also damage themselves. Since the damage received by the player is minimal and can cause large damage to the enemy, this action is advantageous.
Abandoning is an action that happens when warriors refuse to a mii against an enemy. You can reduce the total amount of damage the warrior receives, but this action is disadvantageous.
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