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This is a guide for the Tower of Dread area in Miitopia for Nintendo Switch. Learn more about the best team compositions to beat the area, as well as strategies and recommendations to beat each boss here!
List of Contents
To unlock this area, you must choose to 'Save' the Dark Curse after you beat the Darker Lord in Chapter 6. Afterwards, you must go to New Lumos and defeat a boss in any District from the 3rd to 8th.
If you haven't chosen to 'Save' the Dark Curse, you can do so by fighting the Darker Lord again in the Otherworld, this time choosing to save the Dark Curse once given the option.
Lineup | Explanation |
---|---|
'Hero' Flower | Personality: Cool ・Primary healer, secondary damager ・Use Horse Whispering on the last floor |
Friend 1 Scientist | Personality: Cool ・Main damager and emergency healer ・Acts quickly ・Safety Mask helps prevent status ailments |
Friend 2 Princess | Personality: Cool ・Powerful debuffer ・Can nullify status ailments via Blindfold ・Can also dodge attacks via Escort |
Friend 3 Thief | Personality: Cool ・Widespread attacker ・Acts quickly |
Job Used | Alternative |
---|---|
'Hero' Flower | Cleric |
Friend 2 Princess | Vampire |
Friend 3 Thief | Elf |
This is the team used by the writers which focuses on stability. Everyone on the team can attack, while the Princess and Scientist can keep most status ailments away from their teammates. With proper team management, this group can reach the final floor without using Sprinkles. It's recommended to run Cool or Energetic personalities on them because of the lack of glaring drawbacks.
You'll want to avoid putting your Princess and Scientist in the Safe Spot while the enemy is acting to counter potential status ailments. Additionally, by placing teammates who are on the center of your team into the Safe Spot you can potentially reduce the number of teammates being hit by enemy attacks that hit 3 of your allies.
Taking the team above into account you'd want to put your Scientist and Princess on opposite sides of the team, with the Thief and Flower in the middle.
・Party Level 40 at Least |
・Strong Equipment (Around 17000-20000 gold value on weapons and clothes) |
・Feed Party with Grub |
・Maximum Sprinkles amount (999HP, 500 MP) |
・Take a Traveler Companion |
The Tower of Dread is a high difficulty area so you'll want to be able to go through the early floors with as little difficulty as possible. It's advised to have your team members at Level 40 before entering the area, as well as buying them strong equipment and feeding them a lot of Grub. In the case of feeding them Grub, it's recommended that they have at least a +10 to all stats. The more you feed them, the better.
Sprinkles will be your lifeline when your team gets into a bad situation, and it's highly advised that you raise the power of your Sprinkles to maximum, which is achieved by rescuing 2500 faces.
Some quests in Traveler's Hub will involve a companion following you as you do the quest. If you enter the Tower of Dread before finishing the quest, the companion will also follow you into battle, essentially giving you a free 5th party member for the fight. It's recommended to have a Cleric or Scientist companion accompany you, as their heals and status ailment protection can keep your team alive during a fight.
You're taking on one of the most difficult challenges in the game at this point, and using these two options for this area is nothing short of suicide. You need to go through each of your party members' turns slowly and one by one. This is so that you can time when to use Sprinkles or put your units into the Safe Spot when the need arises.
You'll want to have your Menu up at all times for the duration of these fights. This allows you to quickly apply Sprinkles on teammates or move them into the Safe Spot at a moment's notice.
The Safe Spot is the most efficient method of recovery in the game, and proper use of it can win you many difficult fights. The HP and MP restoration values are large, and can be even larger if certain skills like Snuggle Up or Get Well Soon trigger together. Additionally it prevents your units from wasting turns eating HP Bananas and MP Candies, which are far less efficient.
You'll want to keep track of the turn rotation, which means knowing who gets to act first, second and so on. This gives you a variety of advantages such as anticipating when the enemy will attack, knowing when to move your units in and out of the Safe Spot, and so on.
Your Sprinkles won't be replenished after each fight and ideally you'd want to save them for the last fight, so keep your team healthy through proper timing of heals and Safe Spot usage to minimize Sprinkle usage. You can opt to use some Shield Sprinkles for the 7th floor against the Evil Sage, but save your HP, MP and Life Sprinkles for the final floor.
Attack Pattern (Acts Twice) | |
---|---|
1 | Normal Attack (Hits 1) |
2 | Hammer Swing (Hits All) |
Attack Pattern (Acts Once) | |
---|---|
1 | Normal Attack (Hits 1) |
2 | Shock Wave (Hits All) |
3 | Call Companion (Summons Ultimate Robot Warrior) ・The summoned monster will lock-on to two targets and deal high damage to them on the next turn. It's better to just kill them quickly than waste Shield Sprinkles. |
Frog King (Acts Twice) | |
---|---|
1 | Breathes in |
2 | Breathes in some more |
3 | Exhales (Targets All) |
4 | Shock Wave (Targets 1 member and adjacent members) |
Frog Queen (Acts Twice) | |
---|---|
1 | Breathes in |
2 | Breathes in some more |
3 | Exhales (Targets All) |
4 | Shock Wave (Targets 1 member and adjacent members) |
Frog King and Frog Queen Boss Guide
Attack Pattern (Acts Twice) | |
---|---|
1 | Intimidating Roar (Damages 1 member and Inflicts Terror) |
2 | Gust of Wind (Hits All) |
Attack Pattern (Acts Thrice) | |
---|---|
1 | Normal Attack (Hits 1) |
2 | Fireballs (Hits 1 member and adjacent members) |
3 | Frost Breath (Hits All) |
4 | Howl (Inflicts Terror on one member) |
Dark King (Acts Twice) | |
---|---|
1 | Normal Attack (Hits 1) |
2 | Nightmare (Inflicts Terror on 1 member) |
3 | Rockslide (Targets All) |
Dark Queen (Acts Twice) | |
---|---|
1 | Normal Attack (Hits 1) |
2 | Darkness (Inflicts Evil on 1 member) |
3 | Chilling Wind (Targets All) |
Dark King and Dark Queen Boss Guide
Attack Pattern (Acts Twice) | |
---|---|
1 | Lightning (Hits 1) |
2 | Explosion (Hits All) |
3 | Mark (Locks-on to 2 members, deals lethal damage to them after 1 turn) ・Move one of the targeted members to the Safe Spot to minimize Shield Sprinkle usage. |
Attack Pattern (Acts Twice) | |
---|---|
1 | Normal Attack (Hits 1) |
2 | Dark Hole (Hits All) |
3 | Nightmare (Inflicts Terror on 1 member) |
4 | Call Servant (Summons 1 Medal) ・Summoned Medals only do 1 weak normal attack per turn, but it's best to just wipe them out quickly when they spawn. |
5 | Big Bang (Attack that leaves all party members with 1 HP) ・The Dark Sun will use this skill when its HP drops very low. Be ready to use Sprinkles and move critical teammates to the Safe Spot. |
Tower of Dread Guide
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haha dark sun go boom