This article is a list of all personalities and skills and their effects for Miitopia for the Nintendo Switch. Read on to learn more about personalities and the quirks associated with each!
List of Contents
|You can finish the game regardless of the personality you choose, so if you're looking to have fun without worrying about efficiency in the early stages, it's best to just use your preferred personality to go with your playstyle. However, if you want to get the best out of your character, continue reading our guide below for our recommendations.|
Below is a list of each personality and their ranking.
|Cool||★★★||Any except Vampire|
Cool can increase the damage of a regular attack and help avoid an enemy's attack. It can also help you avoid status effects by being indifferent.
It is advantageous to use this in the early stages of the game because of it has almost no disadvantages, and is useful across almost all jobs and party members.
Cool Personality and Quirks
Cool is safe to use in almost every Job, except for Vampires because some of its skills such as Curse makes it incompatible with some of the personality's quirks.
MP management becomes important in the mid-stages of the game as using Skills during a battle becomes the key to winning.
Energetic is an excellent personality to use because it gives the ability to recover the MP of their fellow party members who have little MP left.
Below is a list of each Personality and their quirks and effects.
|Cover||Protects allies and takes damage instead.|
|Donate||Have allies who do not have recovery items use their own items.|
|Spare||When the HP of the enemy (excluding the boss) is less than half, you have a chance to dodge the attack and kill it. If it fails, you will be attacked by the enemy.|
|Cheer||Recovers the MP of an ally that has low MP. Works once per battle.|
|Hang On||Survive with 1 HP when taking fatal damage.|
|Charge||Inflicts 1.5 times more physical attack damage on one enemy, but inflicts '2' damage on self.|
|Hide||Hide behind your friends and let them take the damage.|
|Cadge||Takes a food from an ally if they do not have any left.|
|Get Serious||MP consumption of the skill remains the same, and the damage increases.|
|Nah...||Offers immunity to emotion-based status ailments.|
|Slack Off||The MP cost of the skill is halved, but the effect is also reduced.|
|Pressure Point||Inflicts 1.5 times more damage with a normal physical attack.|
|Indifference||Immunity to status ailments.|
|Shan't||Refuses to cover for an ally.|
|Avoid||Dodges the enemy's normal physical attacks.|
|Finisher||Finish off an enemy with low HP.|
|Prepped and Ready||Chance to retrieve recovery items if you don't have HP banana or MP candy. Activated only once per battle.|
|Warm Up||Warm up at the beginning of the turn and attack at the end of the turn. The effect of physical attacks or HP recovery skills are doubled.|
|Frolic||Block the actions of one enemy (excluding the boss) for one turn.|
|Sleepyhead||When HP is less than half, you will fall asleep.|
|Oops!||Physically attacks enemies other than the one it is aiming for, dealing 2.5 times more damage.|
|Patience||Halves the damage of normal physical attacks.|
|Bluff||Occasionally refuses help from an ally.|
|Again||Repeat the same action twice.|
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