Memories are a special collectible in Rayman in the Phantom Show, the 3rd DLC for Mario + Rabbids Sparks of Hope. The guide below shows a list of all memories in the DLC as well as a walkthrough on how to get them.
| All Memory Guides | ||
|---|---|---|
| Sparks of Hope Memories | The Last Spark Hunter Memories | Rayman in the Phantom Show Memories |
List of Contents
| Memory | Where to find |
|---|---|
| The Space Opera Network | Purchased from Salesbot 9.99+TX. |
| Rayman | Purchased from Salesbot 9.99+TX. |
| Bravados | Purchased from Salesbot 9.99+TX. |
| Giant Flamin' Stooge | Purchased from Salesbot 9.99+TX. |
| The Kraken | Purchased from Salesbot 9.99+TX. |
| The Phantom | Found in the Main Studio Map behind a locked gate. Read the guide below for detailed instructions. ▼The Phantom Memory Guide▼ |
| Plungerhands Mcmurdy | Found at the Western Set by using the scan ability to make a bridge. Read the guide below for detailed instructions. ▼Plungerhands Mcmurdy Memory Guide▼ |
| The Careless Shepherdess | Found at the Medieval Set near the green button. Read the guide below for detailed instructions. ▼The Careless Shepherdess Memory Guide▼ |
| Captain Opera-Beard | Found by going through the leftmost cannon. It's behind a cracked blue wall. Read the guide below for detailed instructions. ▼Captain Opera-Beard Memory Guide▼ |
| Morning Galaxy Magazine | Found at the Main TV Studio area behind the cracked wall. Read the guide below for detailed instructions. ▼Morning Galaxy Magazine Memory Guide▼ |
| S.O.N. Movie-of-the-Week | Found behind a locked gate at the Backing Studio Area. Read the guide below for detailed instructions. ▼S.O.N. Movie-of-the-Week Memory Guide▼ |
| Spark Road Trip | Received as a reward after clearing the Unlikely Team-Up Battle Quest. |
| The Phantom 2 | Received as a reward after clearing the Operatic Showdown Battle Quest. |
| The Golden Tickets | Received as a reward after clearing the All Hands Ahoy! Battle Quest. |
| Walkthrough | |
|---|---|
| 1 | ![]() Head to the Main TV Studio Map. On the left side there will be a jump pad. Use it to jump on the platform with the jump pad too. |
| 2 | ![]() Use that jump pad to get to the next platform. The orange cube will be right there. Use Rayman’s charged punch to get it. |
| 3 | ![]() Jump off the platforms and place the cube in the right spot, it should be in front of The Pirate Set. An area will open up and there will be a cracked wall to the right. Break it and the memory should be there. |
| Walkthrough | |
|---|---|
| 1 | ![]() At the Western Set near the teleport flag, use the scan ability beside the green building to reveal a bridge. Walk across the bridge then to the right to get the memory. |
| Walkthrough | |
|---|---|
| 1 | ![]() From the Medieval Set teleport flag enter the area on the right and go through the mini maze. The memory should be right near the square green button on the wall you have to press for the main quest, “The Medieval Set.” |
| Walkthrough | |
|---|---|
| 1 | ![]() From the Pirate Set Flag, take the leftmost cannon. You should end up at the beach next to a jump pad. |
| 2 | ![]() There should be a cracked area on the blue wall at the end. Break it with the sonic powers and you’ll find the memory. |
| Walkthrough | |
|---|---|
| 1 | ![]() At the Main TV Studio Area, head to the northwest corner to the set with a lot of hearts and envelopes. The memory should be behind a cracked wall next to this set. |
| Walkthrough | |
|---|---|
| 1 | ![]() Head to the Backing Studio Area and to the northeastern area, under a prop alien face, raise the sonic block on the floor. |
| 2 | ![]() Next to the jump pad in the southeast area, there will be a control panel. Use it to rotate the bars to be vertical then head to the jump pad on the floor |
| 3 | ![]() Use the jump pad to jump on the boxes then to the area in the north. Head in the direction of the block you raised and you’ll see another jump pad. Remember to lower any ladders you see on the way in case you glide to the wrong area and have to start over. |
| 4 | ![]() Use this jump pad to jump across the boxes and head to the center of the area blocked off by the Darkmess Eye. There should be a Darkmess Egg here. Use it to destroy the Darkmess eye to access the next control panel. |
| 5 | ![]() Use both control panels to line up the boxes horizontally. Make sure that the jump pads for each are on the farther end of the box (left side). After doing this head back to the jump pad on the floor you first used. |
| 6 | ![]() Jump across all 4 of the jump pads to the other side. This side should have a stack of gold coins on the platform next to another jump pad. |
| 7 | ![]() Use the jump pad to jump around the stack of boxes to another platform with a jump pad. On one side of this jump pad there should be another platform with a jump pad but this time it has a ladder. Head to this platform. |
| 8 | ![]() Use this last jump pad to grab the green square in the air located nearby. Use Rayman’s Charged punch to retrieve it. Place the green square in the proper slot (it’s next to the large magician’s hat). This will open the gate containing the memory. |
| DLC Guides | |
|---|---|
| The Last Spark Hunter | Rayman in the Phantom Show |
Rayman in the Phantom Show All Memory Locations Guide



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