In Mario + Rabbids Sparks of Hope (Mario Rabbids 2) you can use various elements in the environment to turn the tide of the battle. Read on to learn how you can use the battlefield effectively.
List of Contents
Full Cover can block incoming damage, while Partial Cover has a 50% chance of blocking incoming attacks. Both covers will be destroyed upon taking continous damage. Do note that both heroes and enemies can use cover to defend themselves
Partial Cover can be vaulted over in order to add a little distance from your enemies or sneak behind them. Make use of this skill when the time demands it.
Jump pads allow your hero to go mid-air without the help of an ally. This can be used if no ally is near for you to perform a team jump. Remeber that the time limit for team jump is the same when using a Jump Pad.
Shooting elemental barrels can inflict damage in a wide area. It can be maximized by using a spark for an additional elemental reaction.
Dash through a small flipabble enemy unit to render them immobile, pick them and throw them towards a certain enemy to deal damage. Goombas can inflict a single unit damage, while Bob-ombs inflict AoE damage. If you throw a Bob-omb towards another Bob-omb or a group of Bob-ombs you can trigger multiple explosions at once.
Mario has a unique skill where he can stomp enemies multiple times and can shoot while he is in mid-air which can be used to attack enemies on higher ground.
How to Perform a Stomp
How to Use The Battlefield Effectively
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