Mario + Rabbids Sparks of Hope

List of Enemies

Mario + Rabbids Sparks of Hope - List of Enemies
New enemies, as well as familiar enemies from the Mushroom Kingdom, make an appearance in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see all enemy locations, as well as their weaknesses, resistances, and attack patterns!

List of Enemies

Beacon Beach

Enemy Overview
Bob-omb Bob-omb Weakness: None
Resistance: None
Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact.
Goomba Goomba Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None
Typically attacks in groups where they seek to get close enough to opponents to use their dash.
Scoper Scoper Weakness: Burn
Resistance: Frostbite
Highly mobile, with a long-range two-shot attack.
Stooge Stooge Weakness: None
Resistance: None
Simple-minded. It limits itself to attacking opponents from behind cover.
Wildclaw Wildclaw Weakness: Splash
Resistance: Burn
Viciously goes after its nearest challenger to unleash area attacks that inflict a massive amount of damage. If attacked, it will charge at its attacker in a rage, during which it will launch an extra attack.

Pristine Peaks

Enemy Overview
Bob-omb Bob-omb Weakness: None
Resistance: None
Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact.
Deep Freeze Deep Freeze Weakness: Burn
Resistance: Frostbite
Unleashes powerful area attacks onto its closest opponents. Can deal Frostbite damage thanks to its Technique. Upon defeat, it will let loose with final Frostbite-infused area attack.
Flamin Flamin' Stooge Weakness: Splash
Resistance: Burn
Launches fire-based attacks at rivals from behind cover.
Goomba Goomba Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None
Typically attacks in groups where they seek to get close enough to opponents to use their dash.
Lone Wolf Lone Wolf Weakness: Burn
Resistance: Frostbite
Highly mobile. Strikes at long distances. Evil Sight Technique allows them to fire upon Heroes who move within their line of sight, even at long-range.
Squasher Squasher Weakness: Ooze
Resistance: Shock
Leaps high into the air in order to land upon its rivals with a nasty Stomp attack.
Stooge Stooge Weakness: None
Resistance: None
Simple-minded. It limits itself to attacking opponents from behind cover.

Palette Prime

Enemy Overview
Bob-omb Bob-omb Weakness: None
Resistance: None
Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact.
Depleter Depleter Weakness: Shock
Resistance: Splash
Aggresive opponent that gets in close and restores some of its health at the expense of its opponent's with each successful assault. Its Technique allows it to immediately respond to attacks with a counterattack.
Ghostly Walker Ghostly Walker Weakness: Frostbite
Resistance: Gust
Will not trigger Hero reaction abilities when moving. Has a Technique that allows it to separate Heroes from cover before attacking.
Goomba Goomba Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None
Typically attacks in groups where they seek to get close enough to opponents to use their dash.
Medician Medician Weakness: Ooze
Resistance: Gust
Keeps their distance from enemies during battle, preferring instead to heal and offer protection to allies as needed.
Spellraiser Spellraiser Weakness: Gust
Resistance: Ooze
Long-range attacker. Summons Stooges to the battlefield.
Squashette Squashette Weakness: Frostbite
Resistance: Gust
Leaps high into the air, landing near as many opponents as possible to inflict a Gust attack that sends them flying backwards.
Stooge Stooge Weakness: None
Resistance: None
Simple-minded. It limits itself to attacking opponents from behind cover.

Terra Flora

Enemy Overview
Armored Goomba Armored Goomba Weakness: None
Resistance: None
The Armored Goomba wears a cooking pot that makes it immune to damage from weapons and physical attacks. It must be launched outside the boundaries of a battlefield to be defeated. It can also be pushed or bounced out of bounds with Gust or Splash Super Effects.
Bob-omb Bob-omb Weakness: None
Resistance: None
Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact.
Goomba Goomba Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None
Typically attacks in groups where they seek to get close enough to opponents to use their dash.
Lone Wolf Lone Wolf Weakness: Burn
Resistance: Frostbite
Highly mobile. Strikes at long distances. Evil Sight Technique allows them to fire upon Heroes who move within their line of sight, even at long-range.
Magnafowl Magnafowl Weakness: Ooze
Resistance: Shock
Targets closest rival to unleash area attacks that deal massive damage. If its closest opponent isn't within range, it will use its Technique to draw them in close.
Oozer Oozer Weakness: Gust
Resistance: Ooze
Attacks are Oozed-based. Has mastery over two Techniques: One prevents targets from attacking. The other one prevents targets from using their own Techniques and their Spark powers.
Sea Stooge Sea Stooge Weakness: Shock
Resistance: Splash
Inflicts Splash with its Dash and its Tidal Blast Attack.
Stooge Stooge Weakness: None
Resistance: None
Simple-minded. It limits itself to attacking opponents from behind cover.

Barrendale Mesa

Enemy Overview
Bob-omb Bob-omb Weakness: None
Resistance: None
Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact.
Goomba Goomba Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None
Typically attacks in groups where they seek to get close enough to opponents to use their dash.
Magikoopa Magikoopa Weakness: None
Resistance: Burn, Ooze, Splash, Frostbite, Shock, Gust
Launches area attacks to damage targets within close proximity to one another. Its Technique allows it to increase the attack damage dealt by its allies.
Riptide Riptide Weakness: Shock
Resistance: Splash
Finds the closest opponent on which to inflict Splash-based attacks for considerable damage. When hit, will doggedly pursue its attacker upon which it will deal even more damage due to their rage.
Stooge Stooge Weakness: None
Resistance: None
Simple-minded. It limits itself to attacking opponents from behind cover.

List of Giant Enemies

Enemy Overview
Giant Depleter Giant Depleter Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust
Oversized and aggressive opponent that gets in close and restores some of its health at the expense of its opponent's with each successful assault. Its Technique allows it to immediately respond to attacks with a counterattack.
Giant Goomba Giant Goomba Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust
REALLY big. Will trounce everything in its path when closing in on its nearest rival.
Giant Magikoopa Giant Magikoopa Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust
Summons packs of Goombas to attack enemies instead of directly engaging. Its Technique allows it to increase the attack damage dealt by its allies.
Giant Magnafowl Giant Magnafowl Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust
Targets closest rival to unleash area attacks that deal and ENORMOUS amount of damage. If there aren't enough opponents within range, it will use its Technique to draw them in close.
Giant Squashette Giant Squashette Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust
Leaps high into the air, landing near as many opponents as possible to inflict a huge Gust attack that sends them flying afterwards.

All Giant Enemies and Locations

Where to Find Enemies

Roaming Around the Open World

Mario + Rabbids Sparks of Hope - Roaming Around the Open World
Unlike Mario + Rabbids Kingdom Battle, you can find enemies roaming around the open world in Mario + Rabbids Sparks of Hope. Dashing toward the enemies in these areas initiates a battle and transports you to the game's turn-based battlefield.

Note that enemies can also dash when they see you, so it is best to avoid going near them if you do not wish to battle them.

All New and Returning Features

Enemy Levels are Visible

Another difference from Kingdom Battle is that the levels of enemies are displayed above their heads. This comes in handy if you need to avoid enemies that have a higher level than you. Note that enemy levels are based on the planet where they are found, and your party's current level.

Mario + Rabbids Sparks of Hope Related Guides

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