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New enemies, as well as familiar enemies from the Mushroom Kingdom, make an appearance in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see all enemy locations, as well as their weaknesses, resistances, and attack patterns!
Enemy | Overview |
---|---|
Bob-omb |
Weakness: None
Resistance: None Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact. |
Goomba |
Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None Typically attacks in groups where they seek to get close enough to opponents to use their dash. |
Scoper |
Weakness: Burn
Resistance: Frostbite Highly mobile, with a long-range two-shot attack. |
Stooge |
Weakness: None
Resistance: None Simple-minded. It limits itself to attacking opponents from behind cover. |
Wildclaw |
Weakness: Splash
Resistance: Burn Viciously goes after its nearest challenger to unleash area attacks that inflict a massive amount of damage. If attacked, it will charge at its attacker in a rage, during which it will launch an extra attack. |
Enemy | Overview |
---|---|
Bob-omb |
Weakness: None
Resistance: None Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact. |
Deep Freeze |
Weakness: Burn
Resistance: Frostbite Unleashes powerful area attacks onto its closest opponents. Can deal Frostbite damage thanks to its Technique. Upon defeat, it will let loose with final Frostbite-infused area attack. |
Flamin' Stooge |
Weakness: Splash
Resistance: Burn Launches fire-based attacks at rivals from behind cover. |
Goomba |
Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None Typically attacks in groups where they seek to get close enough to opponents to use their dash. |
Lone Wolf |
Weakness: Burn
Resistance: Frostbite Highly mobile. Strikes at long distances. Evil Sight Technique allows them to fire upon Heroes who move within their line of sight, even at long-range. |
Squasher |
Weakness: Ooze
Resistance: Shock Leaps high into the air in order to land upon its rivals with a nasty Stomp attack. |
Stooge |
Weakness: None
Resistance: None Simple-minded. It limits itself to attacking opponents from behind cover. |
Enemy | Overview |
---|---|
Bob-omb |
Weakness: None
Resistance: None Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact. |
Depleter |
Weakness: Shock
Resistance: Splash Aggresive opponent that gets in close and restores some of its health at the expense of its opponent's with each successful assault. Its Technique allows it to immediately respond to attacks with a counterattack. |
Ghostly Walker |
Weakness: Frostbite
Resistance: Gust Will not trigger Hero reaction abilities when moving. Has a Technique that allows it to separate Heroes from cover before attacking. |
Goomba |
Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None Typically attacks in groups where they seek to get close enough to opponents to use their dash. |
Medician |
Weakness: Ooze
Resistance: Gust Keeps their distance from enemies during battle, preferring instead to heal and offer protection to allies as needed. |
Spellraiser |
Weakness: Gust
Resistance: Ooze Long-range attacker. Summons Stooges to the battlefield. |
Squashette |
Weakness: Frostbite
Resistance: Gust Leaps high into the air, landing near as many opponents as possible to inflict a Gust attack that sends them flying backwards. |
Stooge |
Weakness: None
Resistance: None Simple-minded. It limits itself to attacking opponents from behind cover. |
Enemy | Overview |
---|---|
Armored Goomba |
Weakness: None
Resistance: None The Armored Goomba wears a cooking pot that makes it immune to damage from weapons and physical attacks. It must be launched outside the boundaries of a battlefield to be defeated. It can also be pushed or bounced out of bounds with Gust or Splash Super Effects. |
Bob-omb |
Weakness: None
Resistance: None Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact. |
Goomba |
Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None Typically attacks in groups where they seek to get close enough to opponents to use their dash. |
Lone Wolf |
Weakness: Burn
Resistance: Frostbite Highly mobile. Strikes at long distances. Evil Sight Technique allows them to fire upon Heroes who move within their line of sight, even at long-range. |
Magnafowl |
Weakness: Ooze
Resistance: Shock Targets closest rival to unleash area attacks that deal massive damage. If its closest opponent isn't within range, it will use its Technique to draw them in close. |
Oozer |
Weakness: Gust
Resistance: Ooze Attacks are Oozed-based. Has mastery over two Techniques: One prevents targets from attacking. The other one prevents targets from using their own Techniques and their Spark powers. |
Sea Stooge |
Weakness: Shock
Resistance: Splash Inflicts Splash with its Dash and its Tidal Blast Attack. |
Stooge |
Weakness: None
Resistance: None Simple-minded. It limits itself to attacking opponents from behind cover. |
Enemy | Overview |
---|---|
Bob-omb |
Weakness: None
Resistance: None Will seek out the closest opponent and explode in their proximity. Can be dashed, then picked up and thrown - after which they will go kablooey upon impact. |
Goomba |
Weakness: Frostbite, Ooze, Splash, Burn, Shock, Gust
Resistance: None Typically attacks in groups where they seek to get close enough to opponents to use their dash. |
Magikoopa |
Weakness: None
Resistance: Burn, Ooze, Splash, Frostbite, Shock, Gust Launches area attacks to damage targets within close proximity to one another. Its Technique allows it to increase the attack damage dealt by its allies. |
Riptide |
Weakness: Shock
Resistance: Splash Finds the closest opponent on which to inflict Splash-based attacks for considerable damage. When hit, will doggedly pursue its attacker upon which it will deal even more damage due to their rage. |
Stooge |
Weakness: None
Resistance: None Simple-minded. It limits itself to attacking opponents from behind cover. |
Enemy | Overview |
---|---|
Giant Depleter |
Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust Oversized and aggressive opponent that gets in close and restores some of its health at the expense of its opponent's with each successful assault. Its Technique allows it to immediately respond to attacks with a counterattack. |
Giant Goomba |
Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust REALLY big. Will trounce everything in its path when closing in on its nearest rival. |
Giant Magikoopa |
Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust Summons packs of Goombas to attack enemies instead of directly engaging. Its Technique allows it to increase the attack damage dealt by its allies. |
Giant Magnafowl |
Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust Targets closest rival to unleash area attacks that deal and ENORMOUS amount of damage. If there aren't enough opponents within range, it will use its Technique to draw them in close. |
Giant Squashette |
Weakness: None
Resistance: Burn, Ooze, Splash, Frostbit, Shock, Gust Leaps high into the air, landing near as many opponents as possible to inflict a huge Gust attack that sends them flying afterwards. |
All Giant Enemies and Locations
Unlike Mario + Rabbids Kingdom Battle, you can find enemies roaming around the open world in Mario + Rabbids Sparks of Hope. Dashing toward the enemies in these areas initiates a battle and transports you to the game's turn-based battlefield.
Note that enemies can also dash when they see you, so it is best to avoid going near them if you do not wish to battle them.
All New and Returning Features
Another difference from Kingdom Battle is that the levels of enemies are displayed above their heads. This comes in handy if you need to avoid enemies that have a higher level than you. Note that enemy levels are based on the planet where they are found, and your party's current level.
Mario + Rabbids Sparks of Hope Wiki Front
Mario + Rabbids Sparks of Hope Guides | |
---|---|
Heroes | Story Walkthrough |
Bosses | Sparks |
Planets | Skills |
Tips and Tricks | Quests |
Super Effects | Weapon Skins |
Enemies | Items and Collectibles |
Characters | Message Boards |
Latest News and Events | Weapons |
List of Enemies
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