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Mario + Rabbids Sparks of Hope

Stay on Track Quest Guide and Walkthrough

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Mario + Rabbids Sparks of Hope - Stay on Track Walkthrough
Stay on Track is a Main Story Quest in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on for a walkthrough of the quest, including rewards, location, and how to complete it.

Stay on Track Walkthrough

Click to Jump to a Section!
Objectives Walkthrough Boss Guide

Quest Objectives

Objectives
1. Approach the Everbloom Tree.
2. Enter the Everbloom Tree.
3. Head towards the top of the Everbloom.
4. Proceed to the top of the Everbloom.
5. Reach the Central Station.
6. Take the train to Mt. Spout.

Quest Walkthrough

Step-by-Step Guide
1
Shoot yourself through the cannon to the next area. Then, continue down the incline to the first challenge, Foul Attraction.
2
Foul Attraction (Battle Quest)
Take advantage of the splash barrels spread out across the map to inflict splash to your enemies and throw them out of bounds. Doing this will be effective to keep enemies away, especially the melee Magnafowls.

Note: Try not to get caught by the splash barrel's explosions as it can also affect and damage Heroes.
3
Follow the trail of coins to the tree, northeast of where you’ve beaten the previous challenge. Some dialogue will play out before you can enter the tree.
4
Head past the new teleport flag to the painting ahead. To the right of it, use Beep-0’s scan ability to reveal a bridge. Walk across it and enter the pipe on the other end.
5
After exiting the pipe and a little further down the path, break the large sonic blocks to reveal a yellow symbol and a slot for a yellow cube needed to open another set of pipes. Use the scan powers on this yellow cube and follow the arrows to the right.
6
The arrows will point you to a ledge where Beep-0’s scanning powers will reveal a ladder. Climb up it and head to the right until you reach a cracked wall.
7
The cracked wall will reveal another yellow symbol which when you use your scanning abilities will point you towards the ledge across from it. Use the scanning abilities to reveal a bridge to the other side.
8
Once on the other side, scan the flat stone in the middle to reveal the cube. Bring this cube back to its slot near the first yellow symbol. This will open up the nearby pipes.
9
After entering the pipe there will be a blue sphere on the other end. Bring this all the way back to the area near the first bridge you scanned, right beside the first painting. This can be accessed through the pipe on the opposite side.
10
Use your sonic powers on the nearby blocks to reveal the slot where the blue sphere should go. Place the blue sphere inside and it will open up the path ahead.
11
The next mechanic will require the use of Beep-0’s sonic powers to activate and deactivate the purple bridges. Use it to walk across the first bridge.
12
The second bridge can be activated by breaking the nearby block. The switch is underneath. Continue following the path up.
13
After crossing another purple bridge, head to the path on the right.
14
After getting off of the path, break the cracked wall on the left then climb up the ladder. The switch for purple bridges should be there. Activate it.
15
The path with the bridge on the left should be open now. It is next to 3 sonic stones. Head down that path.
16
You should come across a path that heads straight to a painting. Go down that path. Next to the painting there should be a ladder. Head up it and the next challenge should be there, Ooze Inside the Everbloom.
17
Ooze Inside the Everbloom (Battle Quest)
Speed up the course of this battle by bringing along the Spark Zephyrquake since the Oozers are weak to gust!

Note: Additionally, there will be some Magnafowls around so prepare ooze attacks as well.
18
After beating the challenge, proceed straight ahead then jump down to encounter Bea. A cutscene will play showing Bea inviting the heroes to the next part of the quest and upgrading Beep-0’s sonic powers.
19
Players can head out of the tree through activating the nearby switch on the ledge. Repeatedly press Beep-0’s sonic powers to form a vine bridge then follow the path down. Activate another bridge further down, in the same manner, to lead you to the teleporter at the entrance.
20
After exiting the tree, head down the path until you see the train conductor, Sullivan. Activate the switch beside him using the new sonic ability and walk across the bridge. There’s a teleport flag on the other side.
21
Facing a clearing with a lot of orange flower buds, head down the path and a little to left to find a pipe embedded into a cliff side. Enter the pipe.
22
Jump down and use the sonic power to activate the purple bridge on the left. Cross the bridge and climb down the ladder.
23
Use the same ability to activate the vine bridge on the right. Cross the bridge then activate the switch to the purple bridge. Head back using the vine bridge.
24
Players can now cross the other purple bridge. Use the Darkmess Egg to destroy the Darkmess Eye and open the path to the station. Once at the station a cutscene will play out that will lead to the next boss fight.

How to Beat Wiggler Guide

1
One Angry Wiggler (Battle Quest)
This boss battle requires you to destroy 16 Darkmess Eyes in 12 turns. With that, pair Team Jumps alongside jump pads to go after Wiggler and destroy the Darkmess Eyes latched onto it.Consider using Immunity Charms as the Oozers can inflict effects that limit your Heroes' actions.

2
Additionally, it is highly recommended to bring Heroes that have attacks that target multiple foes in order to maximize turns.
3
After destroying the Darkmess Eyes, the angry Wiggler will revert to its original self and you will be rewarded with a Purified Darkmess Energy Crystal.

Stay on Track Battle Quests and Rewards

Battle Quest Overview
Foul Attraction Objectives: Defeat all 9 enemies.
Ooze Inside the Everbloom Objectives: Defeat all 7 enemies.
Rewards:
・70 Coins
・150 Star Bits
One Angry Wiggler Objectives: Destroy all 16 Darkmess eyes.
Rewards:
・165 Coins
・350 Star Bits
・Sullivan Memory

How to Unlock Stay on Track

Available Upon Reaching Terra Flora

Mario + Rabbids Sparks of Hope - Terra Flora

The Main Story Quest Stay on Track is available upon reaching Terra Flora for the first time.

Previous and Next Guides

◀ Previous Quest Next Quest ▶
Off-Color Uncork the Volcano

Mario + Rabbids Sparks of Hope Related Guides

Mario + Rabbids Sparks of Hope - Story Walkthrough
Story Walkthrough

List of Story Walkthrough Quests

Prologue
An "Overall" Nice Day
Beacon Beach
In Deep Water Come Rain or Shine
Pristine Peaks
Cold Mouth of the Mountain The Winter Palace
Palette Prime
The Fallen King Off-Color
Terra Flora
Stay on Track Uncork the Volcano
Barrendale Mesa
It's an Ill Wind that Blows Momma's Payback
Cursa's Stronghold
Cursa the Destroyer

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