This page lists the stats and abilities of the Indurate Staff, one of Sonon's Weapons in Final Fantasy 7 Remake (FF7R). Read on to learn how to get the Indurate Staff, as well as the best Indurate Staff skills to upgrade first!
List of Contents
Indurate Staff | Base | Fully Upgraded | ||
---|---|---|---|---|
Attack | 71 | 105 | ||
Magic Attack | 39 | 50 | ||
User | ||||
Materia Slots (Fully Upgraded) |
○○○○ ○-○○-○○-○ |
|||
Fully Upgraded Bonus Stats | ||||
Defense | +0 | Magic Defense | +0 | |
Max HP | +300 | Max MP | +5 | |
Description | ||||
A battle staff capped with iron ingots heavy enough to shatter bone. |
Ability | Fighting Spirit |
---|---|
Ability Effect | Continue targeting a single enemy to deal increased damage. |
Proficiency Bonus | Finish off an enemy while this ability is active. |
How to Obtain Indurate Staff |
---|
Found inside a chest of INTERmission chapter 1 while chasing Zhije. |
Indurate Staff Core (Req. SP 6) Weapon Level: 1 |
・Attack Power +2
・Attack Power +2 ・Magic Attack Power +2 ・Max HP +100 ・Max MP +5 |
---|---|
Indurate Staff Sub-Core I (Req. SP 12) Weapon Level: 3 |
・Attack Power +4
・Attack Power +4 ・Magic Attack Power +4 ・Magic Damage Reduction 10% when Guarding ・Physical Damage Reduction 10% when Guarding ・New Materia Slot (Or link two existing slots) |
Indurate Staff Sub-Core II (Req. SP 14) Weapon Level: 4 |
・Attack Power +5
・Attack Power +5 ・Magic Attack Power +5 ・Max HP +200 ・ATB Charge Rate 10% Boost ・New Materia Slot (Or link two existing slots) |
Indurate Staff Sub-Core III (Req. SP 16) Weapon Level: 5 |
・Attack Power +6
・Attack Power +6 ・Magic Attack Power +6 ・Weapon Ability Critical Hit Rate 10% Boost ・New Materia Slot (Or link two existing slots) |
Indurate Staff Sub-Core IV (Req. SP 18) Weapon Level: 6 |
・Attack Power +8
・Attack Power +8 ・Magic Attack Power +8 ・New Materia Slot (Or link two existing slots) ・New Materia Slot (Or link two existing slots) |
With this weapon's incredibly high Max Atk, raising that stat should be the top priority. Get the Attack Power + and Weapon Ability Critical Hit Rate skills as they become available. Additionally, we recommend picking up the Guard Damage Reduction skills as well.
Related Weapons | ||
---|---|---|
Marshalist's Staff | Indurate Staff | Djinn Staff |
Abilities and Best Weapon Upgrades for Indurate Staff
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Some of this information is incorrect. The "fully upgraded" attack and magic don't seem to include the bonuses from Sub-Core IV. Fully upgraded, Attack is 121 and Magic is 64. I checked this in my own game, and the math on this page also supports those numbers.