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FF7 Remake

How to Complete Monster Bio Pt. 3 | What Materia Do you Get?

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Monster Bio Pt. 3 EDITED.png
This is a guide to the Battle Intel Report No. 11: Monster Bio Pt. 3 in Final Fantasy 7 Remake (FF7R). Find out tips and strategy on how to complete this Chadley Report and obtain the Item Master Materia.

How to Complete No. 11: Monster Bio Pt. 3

Monster Bio Pt. 3

Mission
No.11: Monster Bio Pt. 3
Request
The extreme conditions under which certain monsters thrive have provided them with a collective intelligence. I seek to understand this unique ability and reproduce it via materia. Assess targets to provide further intel.
Condition
Assess 20 enemy types.

What Materia Do you Get?

Obtain the Item Master Materia

You can receive the Item Master Materia for completing this mission.

Monster Bio Pt. 3 Guide

Assess 20 enemy types

You can clear this battle intel report by simply equipping the Assess materia, then going out into battle and scanning twenty enemies. You'll need to build up some ATB to use it, which can be done by attacking the enemies until a bar fills ups. Use Assess right after the gauge is filled. If you have already obtained the First Strike Materia from The Stagger Effect Pt. 1, you will be able to go into battle ready to assess your enemies right away!

How to Complete The Stagger Effect Pt. 1

Make a habit of assessing new enemies

In order to clear Monster Bio Pt. 4, you're going to need to assess a total of 30 monster types. On top of that, scanning enemies gives you the ability to see their weaknesses mid battle, so you should scan every one of them you come across!

After you use Assess enough, it will level up so that it can scan multiple enemies at once, making these reports even easier to complete.

Battle Intel Report Related Links

List of Battle Intel Reports
No. 1 Monster Bio Pt. 1
No. 2 Magic Elements Pt. 1
No. 3 The Stagger Effect Pt. 1
No. 4 The Stagger Effect Pt. 2
No. 5 Combat Simulation: Shiva
No. 6 Monster Bio Pt. 2
No. 7 Magic Elements Pt. 2
No. 8 The Manipulation Technique
No. 9 Monster Variants Pt. 1
No. 10 Combat Simulation: Fat Chocobo
No. 11 Monster Bio Pt. 3
No. 12 The Stagger Effect Pt. 3
No. 13 Refocus Analysis
No. 14 The Stagger Effect Pt. 4
No. 15 Combat Simulation: Leviathan
No. 16 Monster Bio Pt. 4
No. 17 Weapon Abilities
No. 18 MP Consumption
No. 19 Monster Variants Pt.2

Battle Intel Reports

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