FF7 Remake

How to Complete The Stagger Effect Pt. 1 | What Materia Do you Get?

The Stagger Effect Pt. 1.png
This is a guide to the Battle Intel Report No. 3: The Stagger Effect Pt. 1 in Final Fantasy 7 Remake (FF7R). Find out tips and strategy on how to complete this Chadley Report and obtain the First Strike Materia.

How to Complete No. 3: The Stagger Effect Pt. 1

The Stagger Effect Pt. 1

Mission
No.3: The Stagger Effect Pt. 1
Request
Staggering a foe can be greatly advantageous in battle. Development of support materia capable of effectively triggering this state is currently being considered. More field data needed to prove efficacy.
Condition
Use unique abilities on staggered enemies and charge the ATB gauge 10 times.

What Materia Do you Get?

Obtain the First Strike Materia

You can receive the First Strike Materia for completing this mission.

The Stagger Effect Pt. 1 Guide

You have to use Unique Abilities

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To complete this Battle Report, you have to use your character's Unique Ability on foes. To trigger Unique Abilities, simply press △ with any character in battle. After the mesage comes up saying that the enemy is staggered, press △ and go to town on it.

Enemies have more HP on higher difficulty levels

The other important factor in completing this report is that you need to be able to stagger an enemy. If their HP is too low, you will finish them off before getting a chance to stagger them, so if you are on Easy Mode, try changing the difficulty up to Normal Mode to make this Battle Report easier (the irony).

In order to see how much HP an enemy has left, you can use the Assess Materia.

How to Change Difficulty

Battle Intel Report Related Links

List of Battle Intel Reports
No.1 Monster Bio Pt. 1
No.2 Magic Elements Pt. 1
No.3 The Stagger Effect Pt. 1
No.4 The Stagger Effect Pt. 2
No.5 Combat Simulation: Shiva
No.6 Monster Bio Pt. 2
No.7 Magic Elements Pt. 2
No.8 The Manipulation Technique
No.9 Monster Variants Pt. 1
No.10 Combat Simulation: Fat Chocobo
No.11 Monster Bio Pt. 3
No.12 The Stagger Effect Pt. 3
No.13 Refocus Analysis
No.14 The Stagger Effect Pt. 4
No.15 Combat Simulation: Leviathan
No.16 Monster Bio Pt. 4
No.17 Weapon Abilities
No.18 MP Consumption
No.19 Monster Variants Pt.2

Battle Intel Reports

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