This is a guide to beating the Boss Reno in the game Final Fantasy 7 Remake (FF7R). This article explains Reno's attack patterns, weaknesses, and tips and strategies for defeating him on both Normal and Hard Mode.
List of Contents
An operative with the Turks unit of Shinra's General Affairs Division. Fast and extremely agile, he leaps in to attack with his special Shinra-made security baton.
Magic and lightning attacks have only a slight effect on his stagger gauge.
|Weakness / Status Ailments||-|
|Greater Resistances||Lightning, Proportional Damage|
|Immunities||Silence, Slow, Berserk|
|Stagger Length||7 seconds|
|Items Dropped||Ether (100%)|
|Rare Items Dropped||-|
No Enemy Skills can be learned from Reno.
|Swings at a target 4 times if contact is made (cannot be stopped on Hard mode) followed by a kick.|
|Does a jumping attack with his stun rod. Kicks 3 times if contact is made (cannot be stopped on Hard mode).|
|Charges himself with electricity and dashes at a target.|
|Dodges an attack or ability and counters.|
Stun (5 sec)
|Shoots an orb of electricity that homes in on a target, stunning them.|
|Grabs an EM Mine and swings it at a target.|
|Charges up an EM Mine with electricity.|
|Uses EM Mines to stun a target and slams down on the target.|
EM Mine Toss
|Tosses out 2 EM Mines.|
|Creates a chain of electricity with other EM Mines.|
Stun (5 sec)
|Expels a burst of energy that stuns.|
|Explodes after receiving a charge of electricity from Reno.|
Only Cloud is available for this battle.
Weapon: Buster Sword
Armor: Titanium Bangle
Accessory: Power Wristguards
|Weapon (3 Slots)|
|Armor (2 Slots)|
This fight is all about dodging projectiles and using Punisher Mode's auto-counter on Reno's melee attacks. Use Triple Slash on the EM Mines and heal yourself if needed.
|1||Uses Shock Swipe to rush you with lightning charge attacks|
|2||Also uses EM Charge, a slowly charging energy ball that he throws at you|
|3||Uses a series of quick swipes and kicks|
|1||Starts when Reno reaches 50% health|
|2||Will summon 5 EM Mines|
|3||Get rid of the Mines quickly as they make electrical links between them that deal damage|
|4||Reno will use Beatdown to unleash a series of blows|
|★How to Beat Reno on Hard Mode★|
As Reno moves quickly around the stage, he'll frequently dodge attacks you throw at him if you try to simply swing at him with your sword. Instead, switch to Punisher Mode and wait for him to come at you in order to counter his blows. Most of Reno's Physical attacks can be countered in this way.
On top of that, Reno will be susceptible to further blows upon being countered. When comboing a counter with Punisher Mode's Strong Attacks, you can fill his Focus Gauge easily, scoring a Stagger and making the fight go much more smoothly.
When Reno's HP gets below 50%, he'll enter Phase 2 of the battle. He'll start to move faster and his attacks will get more powerful, and on top of that, he'll pull out 5 EM Mines which he can use to execute additional Abilities. It becomes much more difficult to avoid his attacks in this stage, so keep your distance from Reno and move away after landing a few hits on him.
The EM mines should be taken out quickly and you can use both attacks and magic to deal with them.
When Reno gets down to about 50% HP, he'll release 5 EM Mines onto the stage. These can be used to stun and bind Cloud, so before Reno is able to use Abilities with them, take these out first before the battle wears on. You can use Iron Blade's Triple Slash Ability to hit multiple EM Mines in a single attack. They don't have much resilience, so you can take them out fairly quickly if you focus on attacking them.
Keep in mind that Reno can use EM Mine Toss after the first five are destroyed to bring out two new EM Mines; when he does so, be sure to take out the newly released Mines quickly before he can take advantage of them.
Reno's EM Shot attack will definitely cause a Stun, preventing Cloud from moving for several seconds. Reno will take a few seconds to charge this attack, so be sure to move out of the way when you see this one coming.
When Reno uses EM Flail, he'll shoot out a single bolt of electricity ahead of him. If Cloud gets caught by it, he'll be Bound with no other character to free him. Then, Reno will run a current through his rod and make an explosion, dealing around 600 damage on Normal Mode. He'll need to have the EM Mines active to use this Ability, so be sure to take out the EM Mines quickly to prevent him from using his most danagerous Abilities.
Armor: Chain Bangle
Accessory: Champion Belt
Focusing on Physical damage is a good idea to save MP for the rest of the Chapter. Magic attacks are not effective for staggering Reno and he has a Greater Resistance against Lightning magic. Equipping Hardege and Champion Belt is the way to go for this fight!
The number of slots in your Weapon may vary depending on your Weapon Level.
|Weapon (6 Slots)|
|Armor (4 Slots)|
|★How to Beat Reno on Hard Mode★|
On Hard Mode, Reno does not show significant differences from his Normal Mode counterpart, and you can take him down in essentially the same manner as on Normal Mode. Now that you have Twin Stinger, you can use Counterstance to hit back against most of his moves.
On Hard Mode, Reno will execute additional techniques with his EM MInes. It's best to take these out as quickly as possible using Iron Blade's Triple Slash Ability. While he's summoning the EM Mines, Reno will be vulnerable to attack, so use powerful Abilities like Braver and Infinity's End to hit Reno hard during this period.
Having Lightning materia linked with Elemental Lv.2 will make you immune to his Lightning attacks and even the EM Mines attacks. With Lv.3 they can even heal you without you having to spend any MP. Even with just Lv.2 you can ignore the EM Mines and Reno's Lightning attacks allowing you to stay in Punisher mode and counter the whole fight.
|All Major Story Bosses|
|Chapter 1||Scorpion Sentinel|
|Chapter 5||Crab Warden|
|Chapter 9||Hell House|
|Chapter 13||Failed Experiment|
|Chapter 14||Abzu (2nd Fight)|
|Chapter 15||The Valkyrie|
|Chapter 16||Specimen H0512|
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|Chapter 9||Fat Chocobo|
|Superboss||Pride and Joy Prototype|
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|Chapter 2||The Huntsman|
|Chapter 3||The Hoodlums|
|Chapter 4||Enigmatic Spectre|
|Chapter 12||Enigmatic Spectre|
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