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This page lists the stats and abilities of the Djinn Staff, one of Sonon's Weapons in Final Fantasy 7 Remake (FF7R). Read on to learn how to get the Djinn Staff, as well as the best Djinn Staff skills to upgrade first!
List of Contents
Djinn Staff | Base | Fully Upgraded | ||
---|---|---|---|---|
Attack | 52 | 74 | ||
Magic Attack | 56 | 88 | ||
User | ||||
Materia Slots (Fully Upgraded) |
○○○ ○-○○-○○-○ |
|||
Fully Upgraded Bonus Stats | ||||
Defense | +0 | Magic Defense | +0 | |
Max HP | +0 | Max MP | +12 | |
Description | ||||
A numinous staff inside which a shaman is said to have sealed a great evil. |
Ability | Incite |
---|---|
Ability Effect | Draw the attention of a weak foe until Yuffie deals it a certain amount of damage. |
Proficiency Bonus | Draw an enemy's attention for three attacks while this ability is active. |
How to Obtain Djinn Staff |
---|
Found inside the Shinra Building. |
Djinn Staff Core (Req. SP 8) Weapon Level: 1 |
・Magic Attack Power +4
・Max MP +4 ・Elemental Damage 5% Boost ・Elemental Damage 5% Boost ・Incendiary Limit Breaks (Fills limit break gauge when inciting or provoking enemies) |
---|---|
Djinn Staff Sub-Core I (Req. SP 12) Weapon Level: 3 |
・Attack Power +5
・Attack Power +5 ・Magic Attack Power +5 ・Magic Attack Power +5 ・Auto-Remedy (Automatically cure ally of detrimental effects when opportunity presents itself) |
Djinn Staff Sub-Core II (Req. SP 14) Weapon Level: 4 |
・Attack Power +6
・Magic Attack Power +6 ・ATB Charge Rate 10% Boost ・New Materia Slot (Or link two existing slots) ・New Materia Slot (Or link two existing slots) |
Djinn Staff Sub-Core III (Req. SP 16) Weapon Level: 5 |
・Attack Power +6
・Attack Power +6 ・Magic Attack Power +6 ・Max MP +8 ・New Materia Slot (Or link two existing slots) ・New Materia Slot (Or link two existing slots) |
Djinn Staff Sub-Core IV (Req. SP 18) Weapon Level: 6 |
・Attack Power +8
・Magic Attack Power +8 ・Elemental Damage 5% Boost ・New Materia Slot (Or link two existing slots) ・New Materia Slot (Or link two existing slots) |
This weapon is focuses on magic over physical attack. Pick up the Magic Attack Power, as well as Auto-Remedy skills at the first opportunity. After that, it would be a good idea to unlock the Elemental Damage up skills as well.
In most battles, Sonon should have the Provoke Materia equipped and use the Incite Ability frequently to allow Yuffie to continue hammering away. This makes for a great pair with the Incendiary Limit Breaks Ability, which should be unlocked as early as possible.
Related Weapons | ||
---|---|---|
Marshalist's Staff | Indurate Staff | Djinn Staff |
Abilities and Best Weapon Upgrades for Djinn Staff
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Some of this information is incorrect. The "fully upgraded" attack and magic don't seem to include the bonuses from Sub-Core IV. Fully upgraded, Attack is 82 and Magic is 96. I checked this in my own game, and the math on this page also supports those numbers. Also, the fist core doesn't give two Elemental Damage Boosts. The second one should be "Elemental Defense 5% Boost"