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Gundam UC Engage

List of All SR Modules

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SR modules in Gundam UC Engage are among the most powerful equippable items players can give to their mobile suits. Read on to see our list of all SR-rarity modules in the game, see their effects, and learn how to get them!

List of All SR Modules

All SR Modules

Module Effect How to Get
[Yellow] Projectile/Beam Enhancement Program C-II icon [Yellow] Projectile/Beam Enhancement Program C-II Whenever EX is activated by a yellow type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times)
Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times)
From battle start: yellow type Mobile Suit max HP is reduced by 10%
Yellow Cooperative Quest III
[Yellow]EX Damage Enhancement Program F icon [Yellow]EX Damage Enhancement Program F On dealing damage: yellow type mobile suit EX damage is increased by 2.5% (stacks up to 20 times)
[Yellow] Augmentation Frame A (SR) icon [Yellow] Augmentation Frame A (SR) When battle begins: yellow type mobile suit Max HP is increased by 16 Yellow Cooperative Quest I
[Yellow] Evasion Regulator A (SR) icon [Yellow] Evasion Regulator A (SR) When battle begins: yellow type mobile suit evasion is increased by 7% Yellow Cooperative Quest I, Red Cooperative Quest II
[Yellow] AD-ASL-A (SR) icon [Yellow] AD-ASL-A (SR) When battle begins: yellow type mobile suit accuracy is increaased by 7 Yellow Cooperative Quest I
[Yellow] Beam Enhancement Program A (SR) icon [Yellow] Beam Enhancement Program A (SR) When battle begins: yellow type mobile suit beam damage is increased by 9% Yellow Cooperative Quest I
[Yellow] Projectile Enhancement Program A (SR) icon [Yellow] Projectile Enhancement Program A (SR) When battle begins: yellow type mobile suit projectile damage is increased by 9% Yellow Cooperative Quest I
[Yellow] EX Damage Enhancement Program A (SR) icon [Yellow] EX Damage Enhancement Program A (SR) When battle begins: yellow type mobile suit EX damage is increased by 19% Purple Cooperative Quest II
[Yellow] EX Booster II icon [Yellow] EX Booster II When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% Blue Cooperative Quest III
[Yellow] Beam Enhancement Program C-III icon [Yellow] Beam Enhancement Program C-III Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 18% (stacks up to 3 times) Can only be obtained from a previous Raid Battle Event
[Yellow] Projectile/Beam Enhancement Program M01 icon [Yellow] Projectile/Beam Enhancement Program M01 When battle begins: yellow type mobile suit projectile damage is increased by 18-20% for 60 seconds
When battle begins: yellow type mobile suit beam damage is increased by 18-20% for 60 seconds
Can only be obtained from a previous Raid Battle Event
[Yellow] Projectile Enhancement Program B (SR) icon [Yellow] Projectile Enhancement Program B (SR) Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 23-25% Can only be obtained from a previous Raid Battle Event
[Yellow] Beam Enhancement Program B (SR) icon [Yellow] Beam Enhancement Program B (SR) Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 23-25% Can only be obtained from a previous Raid Battle Event
[Yellow] Augmentation Frame II (SR) icon [Yellow] Augmentation Frame II (SR) When battle begins: yellow type Mobile Suit Max HP is increased by 27%
When battle begins: yellow type Mobile Suit movement speed is decreased by 18%
When battle begins: yellow type Mobile Suit evasion is decreased by 9%
Red Cooperative Quest III
[Yellow] EX Damage Control Program II icon [Yellow] EX Damage Control Program II From battle start: yellow type Mobile Suit EX damage is increased by 19%
From battle start: yellow type Mobile Suit EX damage taken is reduced by 11%
From battle start: yellow type Mobile Suit evasion is reduced by 22%
From battle start: yellow type Mobile Suit guard rate is reduced by 22%
Green Cooperative Quest III
[Red] Beam Enhancement Program LB-50 icon [Red] Beam Enhancement Program LB-50 When a red type Mobile Suit's remaining HP falls to 50% and below: only once per battle, beam damage is increased by 42-50% Can only be obtained from a previous Raid Battle Event
[Red] EX Booster II icon [Red] EX Booster II When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% Blue Cooperative Quest III
[Red] Augmentation Frame II (SR) icon [Red] Augmentation Frame II (SR) When battle begins: red type Mobile Suit Max HP is increased by 27%
When battle begins: red type Mobile Suit movement speed is decreased by 18%
When battle begins: red type Mobile Suit evasion is decreased by 9%
Red Cooperative Quest III
[Red] EX Damage Control Program II icon [Red] EX Damage Control Program II From battle start: red type Mobile Suit EX damage is increased by 19%
From battle start: red type Mobile Suit EX damage taken is reduced by 11%
From battle start: red type Mobile Suit evasion is reduced by 22%
From battle start: red type Mobile Suit guard rate is reduced by 22%
Green Cooperative Quest III
[Red] Projectile/Beam Enhancement Program C-II icon [Red] Projectile/Beam Enhancement Program C-II Whenever EX is activated by a red type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times)
Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times)
From battle start: red type Mobile Suit max HP is reduced by 10%
Yellow Cooperative Quest III
[Red] EX Damage Enhancement Program A (SR) icon [Red] EX Damage Enhancement Program A (SR) When battle begins: red type mobile suit EX damage is increased by 19% Purple Cooperative Quest II
[Red] Beam Enhancement Program A (SR) icon [Red] Beam Enhancement Program A (SR) When battle begins: red type mobile suit beam damage is increased by 9% Red Cooperative Quest I
[Red] Beam Enhancement Program C
 icon [Red] Beam Enhancement Program C Whenever EX is activated by a red type mobile suit: beam damage is increased by 16-20% (stacks up to 2 times) Can only be obtained from a previous Raid Battle Event
[Red] Projectile Enhancement Program B  
 icon [Red] Projectile Enhancement Program B Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 14-17% Can only be obtained from a previous Raid Battle Event
[Red] Beam Enhancement Program B 
 icon [Red] Beam Enhancement Program B Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 14-17% Can only be obtained from a previous Raid Battle Event
[Red] Projectile Enhancement Program A (SR) icon [Red] Projectile Enhancement Program A (SR) When battle begins: red type mobile suit projectile damage is increased by 9% Red Cooperative Quest I
[Red] AD-ASL-A (SR) icon [Red] AD-ASL-A (SR) When battle begins: red type mobile suit accuracy is increaased by 7% Red Cooperative Quest I
[Red] Evasion Regulator A (SR) icon [Red] Evasion Regulator A (SR) When battle begins: red type mobile suit evasion is increased by 7% Red Cooperative Quest I, Red Cooperative Quest II
[Red] Augmentation Frame A (SR) icon [Red] Augmentation Frame A (SR) When battle begins: red type mobile suit Max HP is increased by 16% Red Cooperative Quest I
[Purple] EX Booster II icon [Purple] EX Booster II When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% Blue Cooperative Quest III
[Purple] Projectile/Beam Enhancement Program C-II icon [Purple] Projectile/Beam Enhancement Program C-II Whenever EX is activated by a purple type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times)
Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times)
From battle start: purple type Mobile Suit max HP is reduced by 10%
Yellow Cooperative Quest III
[Purple] EX Damage Control Program II icon [Purple] EX Damage Control Program II From battle start: purple type Mobile Suit EX damage is increased by 19%
From battle start: purple type Mobile Suit EX damage taken is reduced by 11%
From battle start: purple type Mobile Suit evasion is reduced by 22%
From battle start: purple type Mobile Suit guard rate is reduced by 22%
Green Cooperative Quest III
[Purple] Augmentation Frame II (SR) icon [Purple] Augmentation Frame II (SR) When battle begins: purple type Mobile Suit Max HP is increased by 27%
When battle begins: purple type Mobile Suit movement speed is decreased by 18%
When battle begins: purple type Mobile Suit evasion is decreased by 9%
Red Cooperative Quest III
[Purple] EX Damage Enhancement Program A (SR) icon [Purple] EX Damage Enhancement Program A (SR) When battle begins: purple type mobile suit EX damage is increased by 19% Purple Cooperative Quest II
[Purple] Projectile Enhancement Program A (SR) icon [Purple] Projectile Enhancement Program A (SR) When battle begins: purple type mobile suit projectile damage is increased by 9% Purple Cooperative Quest I
[Purple] Beam Enhancement Program C icon [Purple] Beam Enhancement Program C Whenever EX is activated by a purple type mobile suit: beam damage is increased by 12% (stacks up to 2 times)
[Purple] Beam Enhancement Program A (SR) icon [Purple] Beam Enhancement Program A (SR) When battle begins: purple type mobile suit beam damage is increased by 9% Purple Cooperative Quest I
[Purple]Beam Enhancement Program C icon [Purple]Beam Enhancement Program C Whenever EX is activated by a purple type mobile suit: beam damage is increased by 20% (stacks up to 2 times)
[Purple] Augmentation Frame A (SR) icon [Purple] Augmentation Frame A (SR) When battle begins: purple type mobile suit Max HP is increased by 16% Purple Cooperative Quest I
[Purple] Evasion Regulator A (SR) icon [Purple] Evasion Regulator A (SR) When battle begins: purple type mobile suit evasion is increased by 7% Purple Cooperative Quest I, Red Cooperative Quest II
[Purple] AD-ASL-A (SR) icon [Purple] AD-ASL-A (SR) When battle begins: purple type mobile suit accuracy is increaased by 7% Purple Cooperative Quest I
[Green] Projectile/Beam Enhancement Program C
 icon [Green] Projectile/Beam Enhancement Program C Whenever EX is activated by a green type mobile suit: projectile damage is increased by 13-15% (stacks up to 2 times)
Whenever EX is activated by a green type mobile suit: beam damage is increased by 13-15% (stacks up to 2 times)
[Green] Beam Enhancement Program B 
 icon [Green] Beam Enhancement Program B Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 14-17% Can only be obtained from a previous Raid Battle Event
[Green] Projectile Enhancement Program B 
 icon [Green] Projectile Enhancement Program B Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 14-17% Can only be obtained from a previous Raid Battle Event
[Green] Projectile/Beam Enhancement Program C-II icon [Green] Projectile/Beam Enhancement Program C-II Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times)
Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times)
From battle start: green type Mobile Suit max HP is reduced by 10%
Yellow Cooperative Quest III
[Green] EX Damage Control Program II icon [Green] EX Damage Control Program II From battle start: green type Mobile Suit EX damage is increased by 19%
From battle start: green type Mobile Suit EX damage taken is reduced by 11%
From battle start: green type Mobile Suit evasion is reduced by 22%
From battle start: green type Mobile Suit guard rate is reduced by 22%
Green Cooperative Quest III
[Green] Augmentation Frame II (SR) icon [Green] Augmentation Frame II (SR) When battle begins: green type Mobile Suit Max HP is increased by 27%
When battle begins: green type Mobile Suit movement speed is decreased by 18%
When battle begins: green type Mobile Suit evasion is decreased by 9%
Red Cooperative Quest III
[Green] Projectile Enhancement Program A (SR) icon [Green] Projectile Enhancement Program A (SR) When battle begins: green type mobile suit projectile damage is increased by 9% Green Cooperative Quest I
[Green] Beam Enhancement Program G icon [Green] Beam Enhancement Program G On critical hit: green type Mobile Suit beam damage is increased by 9-10% for 10 seconds (stacks up to 5 times) Can only be obtained from a previous Raid Battle Event
[Green] Beam Enhancement Program A (SR) icon [Green] Beam Enhancement Program A (SR) When battle begins: green type mobile suit beam damage is increased by 9% Green Cooperative Quest I
[Green] Damage Enhancement Program E 
 icon [Green] Damage Enhancement Program E On evading: green type mobile suit damage is increased by 5~7% for 10 seconds (stacks up to 5 times) Can only be obtained from a previous Raid Battle Event
[Green] Beam Enhancement Program C icon [Green] Beam Enhancement Program C Whenever EX is activated by a green type mobile suit: beam damage is increased by 20% (stacks up to 2 times)
[Green] Beam Enhancement Program B 
 icon [Green] Beam Enhancement Program B Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 14-17%
[Green] Projectile Enhancement Program B
 icon [Green] Projectile Enhancement Program B Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 14-17%
[Green] EX Damage Enhancement Program A (SR) icon [Green] EX Damage Enhancement Program A (SR) When battle begins: green type mobile suit EX damage is increased by 19% Purple Cooperative Quest II
[Green] Augmentation Frame A (SR) icon [Green] Augmentation Frame A (SR) When battle begins: green type mobile suit Max HP is increased by 16% Green Cooperative Quest I
[Green] Evasion Regulator A (SR) icon [Green] Evasion Regulator A (SR) When battle begins: green type mobile suit evasion is increased by 7% Green Cooperative Quest I, Red Cooperative Quest II
[Green] EX Booster II icon [Green] EX Booster II When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% Blue Cooperative Quest III
[Green] AD-ASL-A (SR) icon [Green] AD-ASL-A (SR) When battle begins: green type mobile suit accuracy is increaased by 7% Green Cooperative Quest I
[Blue] AD-ASL-A (SR) icon [Blue] AD-ASL-A (SR) When battle begins: blue type mobile suit accuracy is increaased by 7% Blue Cooperative Quest I
[Blue] Beam Enhancement Program A (SR) icon [Blue] Beam Enhancement Program A (SR) When battle begins: blue type mobile suit beam damage is increased by 9% Blue Cooperative Quest I
[Blue] Augmentation Frame II (SR) icon [Blue] Augmentation Frame II (SR) When battle begins: blue type Mobile Suit Max HP is increased by 27%
When battle begins: blue type Mobile Suit movement speed is decreased by 18%
When battle begins: blue type Mobile Suit evasion is decreased by 9%
Red Cooperative Quest III
[Blue] Evasion Regulator A (SR) icon [Blue] Evasion Regulator A (SR) When battle begins: blue type mobile suit evasion is increased by 7% Blue Cooperative Quest I, Red Cooperative Quest II
[Blue] Beam Enhancement Program B
 icon [Blue] Beam Enhancement Program B Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 14-17%
[Blue] Projectile Enhancement Program A (SR) icon [Blue] Projectile Enhancement Program A (SR) When battle begins: blue type mobile suit projectile damage is increased by 9% Blue Cooperative Quest I
[Blue] Projectile Enhancement Program B
 icon [Blue] Projectile Enhancement Program B Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 14-17%
[Blue] EX Damage Control Program II icon [Blue] EX Damage Control Program II From battle start: blue type Mobile Suit EX damage is increased by 19%
From battle start: blue type Mobile Suit EX damage taken is reduced by 11%
From battle start: blue type Mobile Suit evasion is reduced by 22%
From battle start: blue type Mobile Suit guard rate is reduced by 22%
Green Cooperative Quest III
[Blue] Augmentation Frame A (SR) icon [Blue] Augmentation Frame A (SR) When battle begins: blue type mobile suit Max HP is increased by 16% Blue Cooperative Quest I
[Blue] Damage Enhancement Program D
 icon [Blue] Damage Enhancement Program D On taking damage: blue type mobile suit damage is increased by 2-2.5% for 20 seconds (stacks up to 10 times)
[Blue] EX Booster II icon [Blue] EX Booster II When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% Blue Cooperative Quest III
[Blue] EX Damage Enhancement Program A (SR) icon [Blue] EX Damage Enhancement Program A (SR) When battle begins: blue type mobile suit EX damage is increased by 19% Purple Cooperative Quest II
[Blue] Projectile/Beam Enhancement Program C-II icon [Blue] Projectile/Beam Enhancement Program C-II Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times)
Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times)
From battle start: blue type Mobile Suit max HP is reduced by 10%
Yellow Cooperative Quest III
[Blue] Beam Enhancement Program C-20 icon [Blue] Beam Enhancement Program C-20 Whenever EX is activated by a blue type mobile suit: beam damage is increased by 26-30% for 20 seconds (stacks up to 2 times) Can only be obtained from a previous Raid Battle Event

Mobile Suit Gundam U.C. Engage Related Guides

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