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SR modules in Gundam UC Engage are among the most powerful equippable items players can give to their mobile suits. Read on to see our list of all SR-rarity modules in the game, see their effects, and learn how to get them!
List of Contents
| Module | Effect | How to Get | [Yellow] Projectile/Beam Enhancement Program C-II |
Whenever EX is activated by a yellow type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) From battle start: yellow type Mobile Suit max HP is reduced by 10% |
Yellow Cooperative Quest III |
|---|---|---|
[Yellow]EX Damage Enhancement Program F |
On dealing damage: yellow type mobile suit EX damage is increased by 2.5% (stacks up to 20 times) | |
[Yellow] Augmentation Frame A (SR) |
When battle begins: yellow type mobile suit Max HP is increased by 16 | Yellow Cooperative Quest I |
[Yellow] Evasion Regulator A (SR) |
When battle begins: yellow type mobile suit evasion is increased by 7% | Yellow Cooperative Quest I, Red Cooperative Quest II |
[Yellow] AD-ASL-A (SR) |
When battle begins: yellow type mobile suit accuracy is increaased by 7 | Yellow Cooperative Quest I |
[Yellow] Beam Enhancement Program A (SR) |
When battle begins: yellow type mobile suit beam damage is increased by 9% | Yellow Cooperative Quest I |
[Yellow] Projectile Enhancement Program A (SR) |
When battle begins: yellow type mobile suit projectile damage is increased by 9% | Yellow Cooperative Quest I |
[Yellow] EX Damage Enhancement Program A (SR) |
When battle begins: yellow type mobile suit EX damage is increased by 19% | Purple Cooperative Quest II |
[Yellow] EX Booster II |
When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% | Blue Cooperative Quest III |
[Yellow] Beam Enhancement Program C-III |
Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 18% (stacks up to 3 times) | Can only be obtained from a previous Raid Battle Event |
[Yellow] Projectile/Beam Enhancement Program M01 |
When battle begins: yellow type mobile suit projectile damage is increased by 18-20% for 60 seconds When battle begins: yellow type mobile suit beam damage is increased by 18-20% for 60 seconds |
Can only be obtained from a previous Raid Battle Event |
[Yellow] Projectile Enhancement Program B (SR) |
Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 23-25% | Can only be obtained from a previous Raid Battle Event |
[Yellow] Beam Enhancement Program B (SR) |
Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 23-25% | Can only be obtained from a previous Raid Battle Event |
[Yellow] Augmentation Frame II (SR) |
When battle begins: yellow type Mobile Suit Max HP is increased by 27% When battle begins: yellow type Mobile Suit movement speed is decreased by 18% When battle begins: yellow type Mobile Suit evasion is decreased by 9% |
Red Cooperative Quest III |
[Yellow] EX Damage Control Program II |
From battle start: yellow type Mobile Suit EX damage is increased by 19% From battle start: yellow type Mobile Suit EX damage taken is reduced by 11% From battle start: yellow type Mobile Suit evasion is reduced by 22% From battle start: yellow type Mobile Suit guard rate is reduced by 22% |
Green Cooperative Quest III |
[Red] Beam Enhancement Program LB-50 |
When a red type Mobile Suit's remaining HP falls to 50% and below: only once per battle, beam damage is increased by 42-50% | Can only be obtained from a previous Raid Battle Event |
[Red] EX Booster II |
When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% | Blue Cooperative Quest III |
[Red] Augmentation Frame II (SR) |
When battle begins: red type Mobile Suit Max HP is increased by 27% When battle begins: red type Mobile Suit movement speed is decreased by 18% When battle begins: red type Mobile Suit evasion is decreased by 9% |
Red Cooperative Quest III |
[Red] EX Damage Control Program II |
From battle start: red type Mobile Suit EX damage is increased by 19% From battle start: red type Mobile Suit EX damage taken is reduced by 11% From battle start: red type Mobile Suit evasion is reduced by 22% From battle start: red type Mobile Suit guard rate is reduced by 22% |
Green Cooperative Quest III |
[Red] Projectile/Beam Enhancement Program C-II |
Whenever EX is activated by a red type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) From battle start: red type Mobile Suit max HP is reduced by 10% |
Yellow Cooperative Quest III |
[Red] EX Damage Enhancement Program A (SR) |
When battle begins: red type mobile suit EX damage is increased by 19% | Purple Cooperative Quest II |
[Red] Beam Enhancement Program A (SR) |
When battle begins: red type mobile suit beam damage is increased by 9% | Red Cooperative Quest I |
[Red] Beam Enhancement Program C
|
Whenever EX is activated by a red type mobile suit: beam damage is increased by 16-20% (stacks up to 2 times) | Can only be obtained from a previous Raid Battle Event |
[Red] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 14-17% | Can only be obtained from a previous Raid Battle Event |
[Red] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 14-17% | Can only be obtained from a previous Raid Battle Event |
[Red] Projectile Enhancement Program A (SR) |
When battle begins: red type mobile suit projectile damage is increased by 9% | Red Cooperative Quest I |
[Red] AD-ASL-A (SR) |
When battle begins: red type mobile suit accuracy is increaased by 7% | Red Cooperative Quest I |
[Red] Evasion Regulator A (SR) |
When battle begins: red type mobile suit evasion is increased by 7% | Red Cooperative Quest I, Red Cooperative Quest II |
[Red] Augmentation Frame A (SR) |
When battle begins: red type mobile suit Max HP is increased by 16% | Red Cooperative Quest I |
[Purple] EX Booster II |
When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% | Blue Cooperative Quest III |
[Purple] Projectile/Beam Enhancement Program C-II |
Whenever EX is activated by a purple type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) From battle start: purple type Mobile Suit max HP is reduced by 10% |
Yellow Cooperative Quest III |
[Purple] EX Damage Control Program II |
From battle start: purple type Mobile Suit EX damage is increased by 19% From battle start: purple type Mobile Suit EX damage taken is reduced by 11% From battle start: purple type Mobile Suit evasion is reduced by 22% From battle start: purple type Mobile Suit guard rate is reduced by 22% |
Green Cooperative Quest III |
[Purple] Augmentation Frame II (SR) |
When battle begins: purple type Mobile Suit Max HP is increased by 27% When battle begins: purple type Mobile Suit movement speed is decreased by 18% When battle begins: purple type Mobile Suit evasion is decreased by 9% |
Red Cooperative Quest III |
[Purple] EX Damage Enhancement Program A (SR) |
When battle begins: purple type mobile suit EX damage is increased by 19% | Purple Cooperative Quest II |
[Purple] Projectile Enhancement Program A (SR) |
When battle begins: purple type mobile suit projectile damage is increased by 9% | Purple Cooperative Quest I |
[Purple] Beam Enhancement Program C |
Whenever EX is activated by a purple type mobile suit: beam damage is increased by 12% (stacks up to 2 times) | |
[Purple] Beam Enhancement Program A (SR) |
When battle begins: purple type mobile suit beam damage is increased by 9% | Purple Cooperative Quest I |
[Purple]Beam Enhancement Program C |
Whenever EX is activated by a purple type mobile suit: beam damage is increased by 20% (stacks up to 2 times) | |
[Purple] Augmentation Frame A (SR) |
When battle begins: purple type mobile suit Max HP is increased by 16% | Purple Cooperative Quest I |
[Purple] Evasion Regulator A (SR) |
When battle begins: purple type mobile suit evasion is increased by 7% | Purple Cooperative Quest I, Red Cooperative Quest II |
[Purple] AD-ASL-A (SR) |
When battle begins: purple type mobile suit accuracy is increaased by 7% | Purple Cooperative Quest I |
[Green] Projectile/Beam Enhancement Program C
|
Whenever EX is activated by a green type mobile suit: projectile damage is increased by 13-15% (stacks up to 2 times) Whenever EX is activated by a green type mobile suit: beam damage is increased by 13-15% (stacks up to 2 times) |
|
[Green] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 14-17% | Can only be obtained from a previous Raid Battle Event |
[Green] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 14-17% | Can only be obtained from a previous Raid Battle Event |
[Green] Projectile/Beam Enhancement Program C-II |
Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) From battle start: green type Mobile Suit max HP is reduced by 10% |
Yellow Cooperative Quest III |
[Green] EX Damage Control Program II |
From battle start: green type Mobile Suit EX damage is increased by 19% From battle start: green type Mobile Suit EX damage taken is reduced by 11% From battle start: green type Mobile Suit evasion is reduced by 22% From battle start: green type Mobile Suit guard rate is reduced by 22% |
Green Cooperative Quest III |
[Green] Augmentation Frame II (SR) |
When battle begins: green type Mobile Suit Max HP is increased by 27% When battle begins: green type Mobile Suit movement speed is decreased by 18% When battle begins: green type Mobile Suit evasion is decreased by 9% |
Red Cooperative Quest III |
[Green] Projectile Enhancement Program A (SR) |
When battle begins: green type mobile suit projectile damage is increased by 9% | Green Cooperative Quest I |
[Green] Beam Enhancement Program G |
On critical hit: green type Mobile Suit beam damage is increased by 9-10% for 10 seconds (stacks up to 5 times) | Can only be obtained from a previous Raid Battle Event |
[Green] Beam Enhancement Program A (SR) |
When battle begins: green type mobile suit beam damage is increased by 9% | Green Cooperative Quest I |
[Green] Damage Enhancement Program E
|
On evading: green type mobile suit damage is increased by 5~7% for 10 seconds (stacks up to 5 times) | Can only be obtained from a previous Raid Battle Event |
[Green] Beam Enhancement Program C |
Whenever EX is activated by a green type mobile suit: beam damage is increased by 20% (stacks up to 2 times) | |
[Green] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 14-17% | |
[Green] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 14-17% | |
[Green] EX Damage Enhancement Program A (SR) |
When battle begins: green type mobile suit EX damage is increased by 19% | Purple Cooperative Quest II |
[Green] Augmentation Frame A (SR) |
When battle begins: green type mobile suit Max HP is increased by 16% | Green Cooperative Quest I |
[Green] Evasion Regulator A (SR) |
When battle begins: green type mobile suit evasion is increased by 7% | Green Cooperative Quest I, Red Cooperative Quest II |
[Green] EX Booster II |
When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% | Blue Cooperative Quest III |
[Green] AD-ASL-A (SR) |
When battle begins: green type mobile suit accuracy is increaased by 7% | Green Cooperative Quest I |
[Blue] AD-ASL-A (SR) |
When battle begins: blue type mobile suit accuracy is increaased by 7% | Blue Cooperative Quest I |
[Blue] Beam Enhancement Program A (SR) |
When battle begins: blue type mobile suit beam damage is increased by 9% | Blue Cooperative Quest I |
[Blue] Augmentation Frame II (SR) |
When battle begins: blue type Mobile Suit Max HP is increased by 27% When battle begins: blue type Mobile Suit movement speed is decreased by 18% When battle begins: blue type Mobile Suit evasion is decreased by 9% |
Red Cooperative Quest III |
[Blue] Evasion Regulator A (SR) |
When battle begins: blue type mobile suit evasion is increased by 7% | Blue Cooperative Quest I, Red Cooperative Quest II |
[Blue] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 14-17% | |
[Blue] Projectile Enhancement Program A (SR) |
When battle begins: blue type mobile suit projectile damage is increased by 9% | Blue Cooperative Quest I |
[Blue] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 14-17% | |
[Blue] EX Damage Control Program II |
From battle start: blue type Mobile Suit EX damage is increased by 19% From battle start: blue type Mobile Suit EX damage taken is reduced by 11% From battle start: blue type Mobile Suit evasion is reduced by 22% From battle start: blue type Mobile Suit guard rate is reduced by 22% |
Green Cooperative Quest III |
[Blue] Augmentation Frame A (SR) |
When battle begins: blue type mobile suit Max HP is increased by 16% | Blue Cooperative Quest I |
[Blue] Damage Enhancement Program D
|
On taking damage: blue type mobile suit damage is increased by 2-2.5% for 20 seconds (stacks up to 10 times) | |
[Blue] EX Booster II |
When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% | Blue Cooperative Quest III |
[Blue] EX Damage Enhancement Program A (SR) |
When battle begins: blue type mobile suit EX damage is increased by 19% | Purple Cooperative Quest II |
[Blue] Projectile/Beam Enhancement Program C-II |
Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) From battle start: blue type Mobile Suit max HP is reduced by 10% |
Yellow Cooperative Quest III |
[Blue] Beam Enhancement Program C-20 |
Whenever EX is activated by a blue type mobile suit: beam damage is increased by 26-30% for 20 seconds (stacks up to 2 times) | Can only be obtained from a previous Raid Battle Event |

| All Module Lists by Color | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blue | Red | Green | |||||||||
| Yellow | Purple | ||||||||||
| All Module Lists by Color | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SR Rarity | R Rarity | ||||||||||
List of All SR Modules

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