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Blue modules in Gundam UC Engage go a long way in making Blue mobile suits strong in battle. Read on to see our list of all Blue modules in the game, see their effects, and learn how to get them!
List of Contents
| Module | Effect | How to Get | [Blue] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 14-17% |
|---|---|---|
[Blue] Projectile/Beam Enhancement Program C-II |
Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) From battle start: blue type Mobile Suit max HP is reduced by 10% |
Yellow Cooperative Quest III |
[Blue] EX Damage Control Program II |
From battle start: blue type Mobile Suit EX damage is increased by 19% From battle start: blue type Mobile Suit EX damage taken is reduced by 11% From battle start: blue type Mobile Suit evasion is reduced by 22% From battle start: blue type Mobile Suit guard rate is reduced by 22% |
Green Cooperative Quest III |
[Blue] Augmentation Frame II (SR) |
When battle begins: blue type Mobile Suit Max HP is increased by 27% When battle begins: blue type Mobile Suit movement speed is decreased by 18% When battle begins: blue type Mobile Suit evasion is decreased by 9% |
Red Cooperative Quest III |
[Blue] Beam Enhancement Program C-20 |
Whenever EX is activated by a blue type mobile suit: beam damage is increased by 26-30% for 20 seconds (stacks up to 2 times) | Can only be obtained from a previous Raid Battle Event |
[Blue] EX Booster II |
When battle begins: EX Gauge Recovery is increased by 8-10% / When battle begins: Max HP is decreased by 8-10% | Blue Cooperative Quest III |
[Blue] EX Damage Enhancement Program A (SR) |
When battle begins: blue type mobile suit EX damage is increased by 19% | Purple Cooperative Quest II |
[Blue] Damage Enhancement Program D
|
On taking damage: blue type mobile suit damage is increased by 2-2.5% for 20 seconds (stacks up to 10 times) | |
[Blue] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 14-17% | |
[Blue] Projectile Enhancement Program A (SR) |
When battle begins: blue type mobile suit projectile damage is increased by 9% | Blue Cooperative Quest I |
[Blue] Beam Enhancement Program A (SR) |
When battle begins: blue type mobile suit beam damage is increased by 9% | Blue Cooperative Quest I |
[Blue] AD-ASL-A (SR) |
When battle begins: blue type mobile suit accuracy is increaased by 7% | Blue Cooperative Quest I |
[Blue] Evasion Regulator A (SR) |
When battle begins: blue type mobile suit evasion is increased by 7% | Blue Cooperative Quest I, Red Cooperative Quest II |
[Blue] Augmentation Frame A (SR) |
When battle begins: blue type mobile suit Max HP is increased by 16% | Blue Cooperative Quest I |
[Blue] Damage Enhancement Program D
|
On taking damage: blue type mobile suit damage is increased by 1-1.5% for 20 seconds (stacks up to 10 times) | |
[Blue] Projectile Enhancement Program A (R) |
When battle begins: blue type mobile suit projectile damage is increased by 6% | Blue Cooperative Quest I |
[Blue] EX Damage Enhancement Program A (R) |
When battle begins: blue type mobile suit EX damage is increased by 12% | Purple Cooperative Quest II |
[Blue] Beam Enhancement Program A (R) |
When battle begins: blue type mobile suit beam damage is increased by 6% | Blue Cooperative Quest I |
[Blue] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 9-12% | |
[Blue] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 9-12% | |
[Blue] AD-ASL-A (R) |
When battle begins: blue type mobile suit accuracy is increased by 4% | Blue Cooperative Quest I |
[Blue] Evasion Regulator A (R) |
When battle begins: blue type mobile suit evasion is increased by 4% | Blue Cooperative Quest I, Red Cooperative Quest II |
[Blue] Augmentation Frame A (R) |
When battle begins: blue type mobile suit Max HP is increased by 10% | Blue Cooperative Quest I |
[Blue] Projectile Enhancement Program A (N) |
When battle begins: blue type mobile suit projectile damage is increased by 3% | Blue Cooperative Quest I |
[Blue] Projectile Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 5-8% | |
[Blue] Beam Enhancement Program B
|
Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 5-8% | |
[Blue] EX Damage Enhancement Program A (N) |
When battle begins: blue type mobile suit EX damage is increased by 10% | Purple Cooperative Quest II |
[Blue] Augmentation Frame A (N) |
When battle begins: blue type mobile suit Max HP is increased by 6% | Blue Cooperative Quest I |
[Blue] Evasion Regulator A (N) |
When battle begins: blue type mobile suit evasion is increased by 1% | Blue Cooperative Quest I, Red Cooperative Quest II |
[Blue] AD-ASL-A (N) |
When battle begins: blue type mobile suit accuracy is increased by 1% | Blue Cooperative Quest I |
[Blue] Beam Enhancement Program A (N) |
When battle begins: blue type mobile suit beam damage is increased by 3% | Blue Cooperative Quest I |

| All Module Lists by Color | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blue | Red | Green | |||||||||
| Yellow | Purple | ||||||||||
| All Module Lists by Color | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SR Rarity | R Rarity | ||||||||||
List of All Blue Modules

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