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This is the battle walkthrough for the mission Ambush at Ailell from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 14: Protecting Garreg Mach | Chapter 15: Valley of Torment | Chapter 16: The Great Bridge Coup |
Victory Conditions | |
---|---|
Defeat the enemy commander. | |
Defeat Conditions | |
All of your units fall in battle. ↓ All of your units fall in battle, or Judith is defeated. |
|
# of Player Units | 10 |
# of Enemies | Normal: 29 Hard: 31 |
# of Ally Units | 0 → 3 |
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Kingdom Soldier (Armored Knight) | F | Kingdom Soldier (Sniper) |
B | Kingdom Soldier (Paladin) | G | Ashe |
C | Kingdom Soldier (Bishop) | H | Kingdom Soldier (Archer) |
D | Gwendal | I | Kingdom Soldier (Great Knight) |
E | Kingdom Soldier (Fortress Knight) |
Level | 31 | HP | 60 | Movement | 7 |
---|---|---|---|---|---|
Class | Great Knight | ||||
Attack | Hit Rate | Critical Hit | |||
47 | 121 | 12 | |||
Attack Speed | 0 | Protection | 37 | Resilience | 10 |
Avoidance | 8 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Rowe Knights | Level | 3 | ||
Endurance | 75 | Gambit | Linked Horses | Uses | 1 |
Level | 30 | HP | 32 | Movement | 5 |
---|---|---|---|---|---|
Class | Archer | ||||
Attack | Hit Rate | Critical Hit | |||
30 | 117 | 46 | |||
Attack Speed | 11 | Protection | 9 | Resilience | 12 |
Avoidance | 16 | Range | 2-3 | ||
Weapon | Killer Bow | Dropped Item | Killer Bow | ||
Battalion | Gaspard Knights | Level | 3 | ||
Endurance | 105 | Gambit | Assault Troop | Uses | 2 |
Level | 32 | HP | 65 | Movement | 7 |
---|---|---|---|---|---|
Class | Great Knight | ||||
Attack | Hit Rate | Critical Hit | |||
52 | 126 | 18 | |||
Attack Speed | 1 | Protection | 38 | Resilience | 10 |
Avoidance | 9 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Rowe Knights | Level | 3 | ||
Endurance | 75 | Gambit | Linked Horses | Uses | 1 |
Level | 31 | HP | 37 | Movement | 5 |
---|---|---|---|---|---|
Class | Archer | ||||
Attack | Hit Rate | Critical Hit | |||
35 | 122 | 51 | |||
Attack Speed | 17 | Protection | 14 | Resilience | 17 |
Avoidance | 22 | Range | 2-3 | ||
Weapon | Killer Bow | Dropped Item | Killer Bow | ||
Battalion | Gaspard Knights | Level | 3 | ||
Endurance | 75 | Gambit | Assault Troop | Uses | 2 |
There are three possible dropped loot items in this stage, found with the Fortress Knight, Sniper, and Ashe in the center of the map.
Pos | Loot |
---|---|
1 | Concoction |
2 | Chest Key |
3 | Killer Bow |
Heals 20 HP. Good to have for your high mobility units that tend to flank away from your main force with your healer.
Unlocks chests.
A bow with a high crit rate. Great to keep on Claude or any of your other archers.
There is only 1 chest key held by an enemy. See the loot map above.
You can purchase a chest key before battle, or if you have keys in the convoy, access them from Byleth.
If you have a Thief, of Assassin in your party, you can have them open up one of the chests using the Locktouch Ability.
Pos | Item | Pos | Item |
---|---|---|---|
1 | Silver Shield | 2 | Bolt Axe |
Offers +4 Prt for +4 Wt. Slows down units, so maybe only worth getting to toughen up healers, or if you already have Fortress Knights.
A magic axe that uses its user's Mag instead of Mt and targets Res instead of Def. Useful as a ranged weapon for axe users with good Mag who need ranged weapons, but a bit redundant because Mag works best against armored units, which axes already do well against.
Surrounded by lava and craters, fliers dominate this map. Take enemies out one by one before rushing in.
Tiles | Description |
---|---|
Wasteland | Difficult for cavalry to traverse |
Lava | Navigable only by fliers |
Crater | -20% MS ,-1 Prt, -20% HP, except for fliers |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
When you get close to Gwendal, Judith and her troops will arrive as ally units. She will appear on the northeast part of the map.
With fliers' high movement range, you can take out enemies one by one before retreating back to a safe position with the extra turn. Be careful of their range as the archers and snipers may focus all their attacks on you if you are in the wrong position.
Craters reduce a unit's HP by 20%, and this would be bad for weaker units with low HP if they get ganked. Be patient and units like fliers take out enemies past the crater before you rush in.
Gwendal is found on the lower-right side of the map and can be defeated in a few turns. There is no need to eliminate all the enemies, unless you are grinding for Exp.
Part 2 - Verdant Wind Battle Walkthroughs
Chapter 15: Ambush at Ailell (Golden Deers) Walkthrough
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