Fire Emblem: Three Houses (FE3H)

Chapter 15: Ambush at Ailell (Golden Deers) Walkthrough

This is the battle walkthrough for the mission Ambush at Ailell from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 14: Protecting Garreg Mach Chapter 15: Valley of Torment Chapter 16: The Great Bridge Coup

Chapter 15 (Golden Deers) - Map and Overview

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
All of your units fall in battle.

All of your units fall in battle, or Judith is defeated.
# of Player Units 10
# of Enemies Normal: 29
Hard: 31
# of Ally Units 0 → 3

Chapter 15 (Golden Deers) - Enemies

FE3H Ambush at Aillel (Golden Deer) Enemy Layout.jpg

Pos Enemy Pos Enemy
A Kingdom Soldier (Armored Knight) F Kingdom Soldier (Sniper)
B Kingdom Soldier (Paladin) G Ashe
C Kingdom Soldier (Bishop) H Kingdom Soldier (Archer)
D Gwendal I Kingdom Soldier (Great Knight)
E Kingdom Soldier (Fortress Knight)

Enemy Stats

Gwendal

Level 31 HP 60 Movement 7
Class Great Knight
Attack Hit Rate Critical Hit
47 121 12
Attack Speed 0 Protection 37 Resilience 10
Avoidance 8 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Rowe Knights Level 3
Endurance 75 Gambit Linked Horses Uses 1

Ashe

Level 30 HP 32 Movement 5
Class Archer
Attack Hit Rate Critical Hit
30 117 46
Attack Speed 11 Protection 9 Resilience 12
Avoidance 16 Range 2-3
Weapon Killer Bow Dropped Item Killer Bow
Battalion Gaspard Knights Level 3
Endurance 105 Gambit Assault Troop Uses 2

Gwendal

Level 32 HP 65 Movement 7
Class Great Knight
Attack Hit Rate Critical Hit
52 126 18
Attack Speed 1 Protection 38 Resilience 10
Avoidance 9 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Rowe Knights Level 3
Endurance 75 Gambit Linked Horses Uses 1

Ashe

Level 31 HP 37 Movement 5
Class Archer
Attack Hit Rate Critical Hit
35 122 51
Attack Speed 17 Protection 14 Resilience 17
Avoidance 22 Range 2-3
Weapon Killer Bow Dropped Item Killer Bow
Battalion Gaspard Knights Level 3
Endurance 75 Gambit Assault Troop Uses 2

Loot

FE3H Ambush at Aillel (Golden Deer) Loot Layout.jpg
There are three possible dropped loot items in this stage, found with the Fortress Knight, Sniper, and Ashe in the center of the map.

Pos Loot
1 Concoction
2 Chest Key
3 Killer Bow

Concoction

Heals 20 HP. Good to have for your high mobility units that tend to flank away from your main force with your healer.

Chest Key

Unlocks chests.

Killer Bow

A bow with a high crit rate. Great to keep on Claude or any of your other archers.

Chapter 15 (Golden Deers) - Chests

There is only 1 chest key held by an enemy. See the loot map above.

You can purchase a chest key before battle, or if you have keys in the convoy, access them from Byleth.

If you have a Thief, of Assassin in your party, you can have them open up one of the chests using the Locktouch Ability.
FE3H Ambush at Aillel (Golden Deer) Chest Layout.jpg

Pos Item Pos Item
1 Silver Shield 2 Bolt Axe

Silver Shield

Offers +4 Prt for +4 Wt. Slows down units, so maybe only worth getting to toughen up healers, or if you already have Fortress Knights.

Bolt Axe

A magic axe that uses its user's Mag instead of Mt and targets Res instead of Def. Useful as a ranged weapon for axe users with good Mag who need ranged weapons, but a bit redundant because Mag works best against armored units, which axes already do well against.

Chapter 15 (Golden Deers) - Map Features

Surrounded by lava and craters, fliers dominate this map. Take enemies out one by one before rushing in.

Terrain Types

Tiles Description
Wasteland Difficult for cavalry to traverse
Lava Navigable only by fliers
Crater -20% MS ,-1 Prt, -20% HP, except for fliers
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Reinforcements

When you get close to Gwendal, Judith and her troops will arrive as ally units. She will appear on the northeast part of the map.

Chapter 15 (Golden Deers) - Tips and Tricks

Take Out Long-Range Units With Fliers

With fliers' high movement range, you can take out enemies one by one before retreating back to a safe position with the extra turn. Be careful of their range as the archers and snipers may focus all their attacks on you if you are in the wrong position.

Do Not Stay Long On Craters

Craters reduce a unit's HP by 20%, and this would be bad for weaker units with low HP if they get ganked. Be patient and units like fliers take out enemies past the crater before you rush in.

Focus on Defeating the Commander

Gwendal is found on the lower-right side of the map and can be defeated in a few turns. There is no need to eliminate all the enemies, unless you are grinding for Exp.

Fire Emblem: Three Houses - Related Links

Part 2 - Verdant Wind Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Verdant Wind
Chapter 13: Hunting by Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: To War at Gronder Chapter 18: Taking Fort Merceus
Chapter 19: The Enbarr Infiltration Chapter 20: Confrontation at the Palace Chapter 21: Stand Strong at Shambhala
Chapter 22: For the Freedom of Fódlan

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