Fire Emblem: Three Houses (FE3H)

Chapter 13: Hunting by Daybreak (Golden Deers) Walkthrough

This is the battle walkthrough for the mission Hunting by Daybreak from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 12: Battle at Garreg Mach Chapter 13: Reunion at Dawn Chapter 14: Protecting Garreg Mach

Map and Overview

FE3H Hunting at Daybreak (Golden Deer) Full Map.png

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
All of your units fall in battle.

All your units fall in battle, or the enemy commander reaches a target of destination.
# of Player Units 2 + 2 + 2 + 3
# of Enemies Normal: 31 + 3
Hard: 36 + 3

Enemies

You will be facing Bandits, and most of them have dropped items. Pallardo will be on an elevated area, and will not move from the Heal Tile+ on the first phase of the battle.

Do not get overwhelmed by the number of enemies as you will get reinforcements soon.

FE3H Hunting at Daybreak (Golden Deer) Enemy Layout.png

Pos Enemy
A Bandit (Mercenary)
B Bandit (Thief)
C Bandit (Assassin)
D Bandit (Brawler)
E Bandit (Archer)
F Bandit (Sniper)
G Pallardo

Enemy Stats

Pallardo - Normal

Level 27 HP 36 Movement -
Class Thief
Attack Hit Rate Critical Hit
26 112 12
Attack Speed 14 Protection 12 Resilience 3
Avoidance 27 Range 1
Weapon Silver Sword Dropped Item Speed Ring
Battalion Pallardo Bodyguards Level 3
Endurance 75 Gambit Poison Tactic Uses 1


Pallardo - Hard

Level 28 HP 41 Movement -
Class Thief
Attack Hit Rate Critical Hit
30 116 16
Attack Speed 19 Protection 16 Resilience 7
Avoidance 32 Range 1
Weapon Silver Sword Dropped Item This enemy has no items.
Battalion Pallardo Bodyguards Level 3
Endurance 75 Gambit Poison Tactic Uses 1

Loot

FE3H Hunting at Daybreak (Golden Deer) Map.png

Loot Dropped Enemy Location
Concoction A, B, E, F
Antitoxin C, L
Door Key D, M, O
Hexlock Shield G
Silver Sword H
Chest Key I, N, S, T
Leather Shield J
Blessed Bow K
Bullion O, P, Q, R

Chests

These four chest contain the items below. There are four enemies holding chest keys that they drop upon defeat, marked with an X in the map.
FE3H Hunting at Daybreak (Golden Deer) Chest and Keys.png

Pos Item
1 Armorslayer
2 Silver Lance
3 Cursed Ashiya Sword
4 Axe of Ukonvasara

Armorslayer

A sword that is effective against armor. Because it's behind a locked door and it is buyable, it isn't worth getting unless you rely on your swordsman for damage. However, if you do have a flier and it's easy to get this, by all means go ahead and get it.

Silver Lance

While you can buy silver lances and it isn't urgent to get if you're not hurting on cash, the fact that it's reasonably in the main route and not behind a locked door makes it worth getting if you have the spare key. If you can only get two keys, it is recomended to save them for the latter two.

Cursed Ashiya Sword

A cursed sword with below average Hit that damages you when you use it in combat. In exchange, it has high Mt and a higher chance of doing critical hits. This is the only place you can find this weapon, so worth getting.

Axe of Ukonvasara

A blessed axe associated with the Crest of Gloucester that is effective against armor and regenerates HP every turn. Worth going out of your way to get this, as this is the only way to obtain this item.

Map Features

You will traverse through the huge map of the chapel. Some parts are closed off by locked doors, and you will be surrounded by walls and edifices which are only navigable by fliers.

Terrain Types

Tiles Description
Wall (Breakable) HP 20, Impassable until destroyed
Wall
Edifice
Rampart
Rubble
Mountain
Navigable only by fliers
Forest 1 Prt, +30% Avo, except for fliers
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Reinforcements

Although you start out with 2 allies, your former students will enter the battle sequentially as you progress the battle. If any of them fell before this mission and you are playing in Normal mode, they will not appear.

Character Location in map
Lorenz, Ignatz Top left
Hilda, Leonie Bottom left
Raphael, Lysithea, Marianne Top right

Tips and Tricks

Watch Out for Pallardo!

After defeating Pallardo for the first time, he will try to escape. It will be hard to get around without fliers nearby. Have units on the upper left area from Pallardo's base position to take him down.

Do Not Rush One by One

The enemies are in groups and it may be tempting to rush head-on with a flier, but doing so will get your ally killed. Try to go in groups as well to distribute the damage dealt.

Use Heal Tiles+ and Forest Tiles

The number of enemies can be overwhelming at the start, but if you use the map features to your advantage, you can evade and withstand enemy attacks.

Use the Walls to Your Advantage

The Golden Deer house has a lot of archers, and you can easily defeat enemies without them getting near you. You can also opt not to destroy the walls and attack them from the opposite side.

Use Fliers to Open the Chests

If you want to open the chests without finding door keys, you can use fliers to go beside the chest, over the wall. They'll still be able to open the chests.

Fire Emblem: Three Houses - Related Links

Part 2 - Verdant Wind Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Verdant Wind
Chapter 13: Hunting by Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: To War at Gronder Chapter 18: Taking Fort Merceus
Chapter 19: The Enbarr Infiltration Chapter 20: Confrontation at the Palace Chapter 21: Stand Strong at Shambhala
Chapter 22: For the Freedom of Fódlan

Author

    Walkthrough Menu

    All rights reserved