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This is the battle walkthrough for the mission Hunting by Daybreak from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 12: Battle at Garreg Mach | Chapter 13: Reunion at Dawn | Chapter 14: Protecting Garreg Mach |
List of Contents
Victory Conditions | |
---|---|
Defeat the enemy commander. |
|
Defeat Conditions | |
All of your units fall in battle. ↓ All your units fall in battle, or the enemy commander reaches a target of destination. |
|
# of Player Units | 2 + 2 + 2 + 3 |
# of Enemies | Normal: 31 + 3 Hard: 36 + 3 |
You will be facing Bandits, and most of them have dropped items. Pallardo will be on an elevated area, and will not move from the Heal Tile+ on the first phase of the battle.
Do not get overwhelmed by the number of enemies as you will get reinforcements soon.
Pos | Enemy |
---|---|
A | Bandit (Mercenary) |
B | Bandit (Thief) |
C | Bandit (Assassin) |
D | Bandit (Brawler) |
E | Bandit (Archer) |
F | Bandit (Sniper) |
G | Pallardo |
Level | 27 | HP | 36 | Movement | - |
---|---|---|---|---|---|
Class | Thief | ||||
Attack | Hit Rate | Critical Hit | |||
26 | 112 | 12 | |||
Attack Speed | 14 | Protection | 12 | Resilience | 3 |
Avoidance | 27 | Range | 1 | ||
Weapon | Silver Sword | Dropped Item | Speed Ring | ||
Battalion | Pallardo Bodyguards | Level | 3 | ||
Endurance | 75 | Gambit | Poison Tactic | Uses | 1 |
Level | 28 | HP | 41 | Movement | - |
---|---|---|---|---|---|
Class | Thief | ||||
Attack | Hit Rate | Critical Hit | |||
30 | 116 | 16 | |||
Attack Speed | 19 | Protection | 16 | Resilience | 7 |
Avoidance | 32 | Range | 1 | ||
Weapon | Silver Sword | Dropped Item | This enemy has no items. | ||
Battalion | Pallardo Bodyguards | Level | 3 | ||
Endurance | 75 | Gambit | Poison Tactic | Uses | 1 |
Loot Dropped | Enemy Location |
---|---|
Concoction | A, B, E, F |
Antitoxin | C, L |
Door Key | D, M, O |
Hexlock Shield | G |
Silver Sword | H |
Chest Key | I, N, S, T |
Leather Shield | J |
Blessed Bow | K |
Bullion | O, P, Q, R |
These four chest contain the items below. There are four enemies holding chest keys that they drop upon defeat, marked with an X in the map.
Pos | Item |
---|---|
1 | Armorslayer |
2 | Silver Lance |
3 | Cursed Ashiya Sword |
4 | Axe of Ukonvasara |
A sword that is effective against armor. Because it's behind a locked door and it is buyable, it isn't worth getting unless you rely on your swordsman for damage. However, if you do have a flier and it's easy to get this, by all means go ahead and get it.
While you can buy silver lances and it isn't urgent to get if you're not hurting on cash, the fact that it's reasonably in the main route and not behind a locked door makes it worth getting if you have the spare key. If you can only get two keys, it is recomended to save them for the latter two.
A cursed sword with below average Hit that damages you when you use it in combat. In exchange, it has high Mt and a higher chance of doing critical hits. This is the only place you can find this weapon, so worth getting.
A blessed axe associated with the Crest of Gloucester that is effective against armor and regenerates HP every turn. Worth going out of your way to get this, as this is the only way to obtain this item.
You will traverse through the huge map of the chapel. Some parts are closed off by locked doors, and you will be surrounded by walls and edifices which are only navigable by fliers.
Tiles | Description |
---|---|
Wall (Breakable) | HP 20, Impassable until destroyed |
Wall Edifice Rampart Rubble Mountain |
Navigable only by fliers |
Forest | 1 Prt, +30% Avo, except for fliers |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
Although you start out with 2 allies, your former students will enter the battle sequentially as you progress the battle. If any of them fell before this mission and you are playing in Normal mode, they will not appear.
Character | Location in map |
---|---|
Lorenz, Ignatz | Top left |
Hilda, Leonie | Bottom left |
Raphael, Lysithea, Marianne | Top right |
After defeating Pallardo for the first time, he will try to escape. It will be hard to get around without fliers nearby. Have units on the upper left area from Pallardo's base position to take him down.
The enemies are in groups and it may be tempting to rush head-on with a flier, but doing so will get your ally killed. Try to go in groups as well to distribute the damage dealt.
The number of enemies can be overwhelming at the start, but if you use the map features to your advantage, you can evade and withstand enemy attacks.
The Golden Deer house has a lot of archers, and you can easily defeat enemies without them getting near you. You can also opt not to destroy the walls and attack them from the opposite side.
If you want to open the chests without finding door keys, you can use fliers to go beside the chest, over the wall. They'll still be able to open the chests.
Part 2 - Verdant Wind Battle Walkthroughs
Chapter 13: Hunting by Daybreak (Golden Deers) Walkthrough
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