Fire Emblem: Three Houses (FE3H)

Chapter 14: Protecting Garreg Mach (Church) Walkthrough

This is the battle walkthrough for the mission Protecting Garreg Mach from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 13: Hunting at Daybreak Chapter 14: A King Without a Kingdom Chapter 15: Ambush at Ailell

Map and Overview

Victory Conditions
Rout the Enemy
Defeat Conditions
Byleth falls in battle, or either defended location is captured.
# of Player Units 10
# of Enemies 35
(2 Reinforcements per turn)

Chapter 13 Battle Map

Enemies

Chapter 14 Enemies

A Imperial Soldier (Armored Knight) B Imperial Soldier(Fortress Knight)
C Imperial Soldier (Cavalier) D Imperial Soldier (Archer)
E Imperial Soldier (Sniper) F Imperial Soldier (Mercenary)
G Imperial Soldier (Pegasus Knight) H Imperial Soldier (Warrior)
I Imperial Soldier (Paladin) J Imperial Soldier (Mage)
K Imperial Soldier (Dark Bishop) L Imperial Soldier (Warlock)
M Randolph - -

Randolph - Hard

Level 30 HP 57 Movement -
Class Warrior
Attack Hit Rate Critical Hit
57 101 26
Attack Speed 16 Protection 26 Resilience 13
Avoidance 31 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Empire Raiders Level 4
Endurance 75 Gambit Absorption Uses 1

Map Features

Tiles

Tiles Description
Thicket 20% Avo, 1 Prt to all non-fliers
Forest 20% Avo, 1 Prt to all non-fliers
Edifice Navigable only by fliers
Rampart Navigable only by fliers
Rampart Navigable only by fliers
Onager 10 Mt, 15 Durability, 3-10 Rng, Cannot be used by mounted or magic units
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Two Points to Defend

Two points to defend
There are two points in the area that the enemy must not reach. This requires you to divide your army into two to successfully cover to points of the map.

Mini Quest

Mini-Quest chapter 14
You must escort a church unit to a certain destination. Doing so will gurantee you victory. (Unless you send Byleth to their own death).

Reinforcements

There are Pegasus Knights that will continually appear as reinforcement on the enemy's left side.

Tips and Tricks

Strongest Unit as an Escort

Minimizing the amount of unit you deploy to the right side of the map will allow you to focus more units on the left. More units on the left means more man power allowing you to defend the area with ease.

Deploy Archers

The Pegasus Knights will be tough to deal with without an archer. Mounted units are vulnerable to bows so having archers is recommended to battle these knights.

Use the Stride Gambit

Later on, after successfully escorting the church unit, the battlefield with several forests will be set ablaze. This will force the enemy unit to flee. Some enemies carry valuable items so having high mobility will allow you to hunt and defeat these enemies.

Fire Emblem: Three Houses - Related Links

Part 2 - Silver Snow Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Silver Snow
Chapter 13: Hunting at Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: Taking Fort Merceus Chapter 18: The Enbarr Infiltration
Chapter 19: Confrontation at the Palace Chapter 20: Stand Strong at Shambhala Chapter 21: The Final Battle

Author

    Walkthrough Menu

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