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This is the battle walkthrough for the mission Hunting at Daybreak from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 12: The Battle of Garreg Mach Walkthrough | Chapter 13: Reunion at Dawn | Chapter 14: Protecting Garreg Mach |
Victory Conditions | |
---|---|
Defeat the Enemy Commander | |
Defeat Conditions | |
Enemy Commander Defeated Enemy Commander Escapes |
|
# of Player Units | 2 (8) |
# of Enemies | 36 + 3 |
A | Bandit (Thief) | B | Bandit (Assassin) |
---|---|---|---|
C | Bandit (Mercenary) | D | Bandit (Archer) |
E | Bandit (Sniper) | F | Bandit (Brawler) |
G | Pallardo | - | - |
Level | 28 | HP | 41 | Movement | - |
---|---|---|---|---|---|
Class | Thief | ||||
Attack | Hit Rate | Critical Hit | |||
30 | 116 | 16 | |||
Attack Speed | 19 | Protection | 16 | Resilience | 7 |
Avoidance | 32 | Range | 1 | ||
Weapon | Silver Sword | Dropped Item | This enemy has no items. | ||
Battalion | Pallardo Bodyguards | Level | 3 | ||
Endurance | 75 | Gambit | Poison Tactic | Uses | 1 |
Tiles | Description |
---|---|
Forest | 20% Avo, 1 Prt to all non-fliers |
Edifice | Navigable only by fliers |
Rampart | Navigable only by fliers |
Mountain | Navigable only by fliers |
Wall | Navigable only by fliers |
Rubble | Navigable only by fliers |
Stairs | Difficult for cavalry to travers |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
There are several treasure chests in the battlefield that contains great equipments which are listed below.
Greatly helpful against armored units. An easy treasure to get so make sure to get this.
A weapon that packs a punch. Can be purchased later on but the item is pretty easy to get so nab it together with the Armor Slayer.
A sword that eats away at the user's HP. A questionable item to equip so may not be worth the trouble of getting it.
An axe that restores HP every turn (similar to blessed weapons). Try to get this specially if you have a unit that excels with the axe.
Allies will join after some turns have passed. Hold out and regroup to easily rout the enemies.
The enemy commander situated in his position is a fake. Make sure to prepare your units on his nortern side to intercept the real Pallardo's escape.
There are several archers in the battlefield. Seteth's default class makes him ride a wyvern which is weak to arrow attacks. Make him dismount to reduce the amount of damage he takes from the arrows.
There are several chests and the keys you obtain may be obtained by units on your backline. Prepare to trade and use Convoy to give some keys on your storehouse to units that can reach the chests.
As seen in the enemy and player unit count. You are greatly outnumbered. Utilizing the enhanced defense and evasion the forest tiles grant is necessary for your units to survive the enemy's focus fire.
Part 2 - Silver Snow Battle Walkthroughs
Chapter 13: Hunting at Daybreak (Church) Walkthrough
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