Fire Emblem: Three Houses (FE3H)

Chapter 13: Hunting at Daybreak (Church) Walkthrough

This is the battle walkthrough for the mission Hunting at Daybreak from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

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Chapter 12: The Battle of Garreg Mach Walkthrough Chapter 13: Reunion at Dawn Chapter 14: Protecting Garreg Mach

Map and Overview

Victory Conditions
Defeat the Enemy Commander
Defeat Conditions
Enemy Commander Defeated
Enemy Commander Escapes
# of Player Units 2 (8)
# of Enemies 36 + 3

Enemies

Enemies Chapter 13 Church

A Bandit (Thief) B Bandit (Assassin)
C Bandit (Mercenary) D Bandit (Archer)
E Bandit (Sniper) F Bandit (Brawler)
G Pallardo - -

Pallardo

Level 28 HP 41 Movement -
Class Thief
Attack Hit Rate Critical Hit
30 116 16
Attack Speed 19 Protection 16 Resilience 7
Avoidance 32 Range 1
Weapon Silver Sword Dropped Item This enemy has no items.
Battalion Pallardo Bodyguards Level 3
Endurance 75 Gambit Poison Tactic Uses 1

Map Features

Tiles

Tiles Description
Forest 20% Avo, 1 Prt to all non-fliers
Edifice Navigable only by fliers
Rampart Navigable only by fliers
Mountain Navigable only by fliers
Wall Navigable only by fliers
Rubble Navigable only by fliers
Stairs Difficult for cavalry to travers
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Treasure Chests

Treasure Chests Chapter 13
There are several treasure chests in the battlefield that contains great equipments which are listed below.

Armor Slayer (A)

Greatly helpful against armored units. An easy treasure to get so make sure to get this.

Silver Lance (B)

A weapon that packs a punch. Can be purchased later on but the item is pretty easy to get so nab it together with the Armor Slayer.

Cursed Ashiya Sword (C)

A sword that eats away at the user's HP. A questionable item to equip so may not be worth the trouble of getting it.

Axe of Ukonvasara (D)

An axe that restores HP every turn (similar to blessed weapons). Try to get this specially if you have a unit that excels with the axe.

Mid-Battle Reinforcements

Reinforcements mid-fight
Allies will join after some turns have passed. Hold out and regroup to easily rout the enemies.

Body Double

The enemy commander situated in his position is a fake. Make sure to prepare your units on his nortern side to intercept the real Pallardo's escape.

Tips and Tricks

Dismount Seteth

There are several archers in the battlefield. Seteth's default class makes him ride a wyvern which is weak to arrow attacks. Make him dismount to reduce the amount of damage he takes from the arrows.

Use Convoy

There are several chests and the keys you obtain may be obtained by units on your backline. Prepare to trade and use Convoy to give some keys on your storehouse to units that can reach the chests.

Use the Forest Tiles

As seen in the enemy and player unit count. You are greatly outnumbered. Utilizing the enhanced defense and evasion the forest tiles grant is necessary for your units to survive the enemy's focus fire.

Fire Emblem: Three Houses - Related Links

Part 2 - Silver Snow Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Silver Snow
Chapter 13: Hunting at Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: Taking Fort Merceus Chapter 18: The Enbarr Infiltration
Chapter 19: Confrontation at the Palace Chapter 20: Stand Strong at Shambhala Chapter 21: The Final Battle

Author

    Walkthrough Menu

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