Super Mario RPG

Thought Peek Timing and Effects

Thought Peek, also known as Psychopath from the original game, is a Special Move used by Mallow in Super Mario RPG Remake. Read on to learn about the effects of Thought Peek, its level unlock, FP cost, and how to time Thought Peek well!

Thought Peek Overview

Basic Information

Thought Peek
FP Cost Move Type
1 Neutral
Move Power Target
0 Single foe
Effect
Reveals a single enemy's HP and thoughts.
How to Time & Timed Bonus
Press A as drum roll ends.
Timed Bonus: Sees enemy's HP and thoughts.
In-Game Description
See foe's HP and...secrets!

User and Level Unlocked

Character Level Unlocked
6

Thought Peek Timing and Timed Bonus

Press A as the Drum Roll Ends

Perfecting the timing of Thought Peek requires the player to press the A button as the drum roll ends to reveal the enemy's thoughts.

Special Moves Similar to Thought Peek

Special Move Lv. Unlock Effects
Thought Peek 6 Reveals a single enemy's HP and thoughts.
Timed Bonus: Sees enemy's HP and thoughts.

Super Mario RPG Remake Related Guides

Super Mario RPG - Special Moves
List of Special Moves

All Special Moves

All Mario's Special Moves
Jump Fireball Super Jump Super Fireball
Ultra Jump Ultra Fireball
All Mallow's Special Moves
Thunderbolt HP Rain Thought Peek Shocker
Snowy Star Rain
All Geno's Special Moves
Geno Beam Geno Boost Geno Whirl Geno Blast
Geno Flash
All Bowser's Special Moves
Terrorize Poison Gas Crusher Mechakoopa Stomp
All Peach's Special Moves
Therapy Group Hug Sleepy Time Come Back
Mute Psych Bomb

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