Super Mario RPG

How to Beat Count Down & Ring-a-Ding and Rewards

Super Mario RPG Remake - How to Beat Count Down & Ring-a-Ding and Rewards

This is a guide for Count Down and Ring-a-Ding, the clock boss who are also known as Count Down and Ding-a-Ling in the original version of Super Mario RPG Remake. Read on to learn how you can beat Count Down and Ring-a-Ding, its stats, rewards, location, weaknesses, and best party setup!

Count Down Weaknesses and Recommended Level

Overview

Count Down
Ring-a-Ding
Super Mario RPG Remake - Count DownCount Down
Recommended Level HP
19 2400
Attacks
Petal Blast, Aurora Flash, Water Blast, Crystal, Recover, Mega Recover, Corona
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Ring-a-DingRing-a-Ding
Recommended Level HP
19 1200
Attacks
Dark Star, Fear Roulette, Spore Chimes, Doom Reverb, Scarecrow Bell
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance

Rewards

Count Down Rewards
Coins EXP Item Drops
100 140 -
Thought Peek Quote
I demand strict punctuality! No excuses!

Best Party for Count Down and Ring-a-Ding

Best Party Setup

Beginning Active Party
Character Role
Mario Mario ・Main attacker
・Deals damage using normal attacks, and Ultra Jump to hit multiple enemies
・Support with items whenever possible
Peach Peach ・Serves as a healer
・Recover party HP with Group Hug
・Revive allies with Come Back
Mallow Mallow ・Damage-dealer with specials
・Targets the main boss and exploits its weakness
・Use Shocker for exploiting Lightning weakness
Standby Party
Geno Geno ・Boosts a member of the team with Geno Boost
・Uses FP recovery items when there is available time
Bowser Bowser ・Attacker
・Deals damage with normal attacks

Recommended Equipment and Level

Active Party
Character/Level Equipment
Mario Mario
Level: 19
Weapon:
Armor:
Accessory:
Peach Peach
Level: 19
Weapon:
Armor:
Accessory:
Mallow Mallow
Level: 19
Weapon:
Armor:
Accessory:
Standby Party
Geno Geno
Level: 19
Weapon:
Armor:
Accessory:
Bowser Bowser
Level: 19
Weapon:
Armor:
Accessory:

Best Equipment for Each Character

How to Beat Count Down and Ring-a-Ding






Have Protection from Status Ailments

Super Mario RPG Remake - Protection from Status Ailments During Count Down Fight

Accessories Effects
・Prevents instant defeat, status ailments, and most elemental attacks.
・Prevents any status ailments.
・Prevents transformation status.

Both Count Down and the Ring-a-Dings use multiple status effect attacks such as Mushroom, Scarecrow, Sleep, and Silence.

To prevent your team from being affected by these status effects, it is recommended that you equip accessories that grant you protection from them!

List of Status Conditions and How to Heal

Equip Peach with the Safety Ring

The Safety Ring is a highly valuable accessory that not only protects a user from status ailments, but also elemental attacks and instant death attacks.

This equipment is best given to Peach, who plays a major supporting role in this fight as a healer. Protecting her from these attacks means she can continue to use her special moves uninterrupted.

Defeat the Ring-a-Dings First

Super Mario RPG Remake - Focus on the Ring-a-Dings First

At the start of battle, two Ring-a-Dings will be on top of Count Down (the clock boss) to support it with various special attacks.

Focus on taking them out first since it will take a while to defeat Count Down, who has higher HP, and because they're capable of using Fear Roulette, an instant death attack.

Use Jump and Lightning Attacks

Super Mario RPG Remake - Use Lightning on Count Down and Ring-a-Ding

Special Move Effect
Ultra Jump
(Mario)
・Press the button upon landing on an enemy to turn the special move into a multi-target attack.
Shocker
(Mallow)
・Press the button just before the bolt ends to increase the damage dealt.

Count Down (the clock boss) is weak to both Jump and Lightning. For dealing lots of damage, use Mario's Ultra Jump and Mallow's Shocker.

The Ultra Jump timed bonus will allow you to also jump and damage other enemies (the Ring-a-Dings), so make sure to get a hang of its timing!

Best Special Moves for Each Character

Have Peach Heal and Revive Allies

Super Mario RPG Remake - Have Peach Heal the Team

Special Move Effect
Group Hug
(Peach)
・Heals the party and nullifies any status ailment.
・Press the button a little after the sparkles start to increase the move's healing effect.
Come Back
(Peach)
・Revives an ally.
・Press the button just as the star hits the body to restore an ally's health completely.

Count Down (the clock boss) has several dangerous attacks, so it is best to have Peach cover healing for the entire team regularly with Group Hug.

Depending also on the status and level of your party members, Count Down is capable of defeating a member in one hit. It is best to have Come Back ready whenever an ally falls in battle.

Use Items if Peach Cannot Heal or Revive

While Peach is capable of sustaining heals and revies throughout the fight, it is best to make sure you have substitutes in case she is unable to fulfill her role.

Consider having Croaka Colas for recovering both the HP and FP of allies, and Pick Me Ups for reviving downed allies!

Count Down's Clock Face Special Moves

Super Mario RPG Remake - Count Down

Hand Position
Hand Position Special Moves
1:00 Ice Rock, Crystal
3:00 Recover
5:00 Aurora Flash
6:00 Mega Recover
7:00 Water Blast
10:00 Petal Blast
12:00 Flare (Corona)

Count Down's special attacks depend on what number the yellow clock hands are facing. With this, you will be able to tell ahead of time what attack it is going to use. Study each hand position carefuly!

Dangerous Miniboss Moves

Ring-a-Dings' Dark Star and Mortal Blow

Super Mario RPG Remake - Ring-a-Ding

In general, watch out for the Ring-a-Dings' Dark Star since it is a high-damage single-target special attack.

The Ring-a-Ding's most dangerous move is the Fear Roulette, an blockable move that causes an Mortal Blow (instant death attack). Having equipment like the Quartz Charm will protect the wearer from this attack.

You can time the block of the Fear Roullete at usually the sixth time it picks a member when it's being used.

How to Block Attacks

Count Down's Corona Flash and Petal Blast

Count Down's two most dangerous moves are Corona, which deals massive damage to the whole party, and Petal Blast which is capable of transforming party members into Mushrooms.

Count Down and Ring-a-Ding Attacks

Count Down Special Attacks

Attack Attack Type/Effect
Aurora Flash Blockable?: No
Additional Effect: Inflicts Sleep
Flare Blockable?: No
Additional Effect: N/A
Crystal Blockable?: Yes
Additional Effect: N/A
Mega Recover Additional Effect: Heals the target
Petal Blast Blockable?: No
Additional Effect: Inflicts Mushroom
Recover Additional Effect: Heals the target
Water Blast Blockable?: No
Additional Effect: N/A

Ring-a-Ding Special Attacks

Attack Attack Type/Effect
Dark Star Blockable?: Yes
Additional Effect: N/A
Doom Reverb Blockable?: No
Additional Effect: Causes Mute
Fear Roulette Blockable?: Yes
Additional Effect: Causes Mortal Blow
Scarecrow Bell Blockable?: No
Additional Effect: Causes Scarecrow Status
Spore Chimes Blockable?: No
Additional Effect: Causes Mushroom Status

Super Mario RPG Remake Related Guides

Super Mario RPG Remake - Bosses

All Bosses and Secret Bosses

All Bosses

1st Star Piece Bosses
Bowser Hammer Bros. Croco
(1st Fight)
Claymorton - -
2nd Star Piece Bosses
Belome
(1st Fight)
Bowyer -
3rd Star Piece Bosses
Croco
(2nd Fight)
Punchinello -
4th Star Piece Bosses
Booster Knife Guy and Grate Guy Bundt and Raspberry
5th Star Piece Bosses
King Calamari Johnny -
6th Star Piece Bosses
Speardovich Belome
(2nd Fight)
Megasmilax
Birdo Dodo Valentina
Czar Dragon Zombone Axem Rangers
7th Star Piece Bosses
Wizakoopa Boomer Exor
Count Down and Ding-a-Ling Cloaker and Domino Clerk
Manager Director Gunyolk and Factory Chief
Smithy
(Final Boss)
- -

Non-Story Bosses

Non-Story Bosses
Jinx Jagger Culex

Post-Game Rematch Bosses

Post-Game Rematch Bosses
Mario-Style Jinx Scratchy-Throat Belome Leveled-Up Punchinello
Engine 023 Booster Extra Fancy
Bundt & Raspberry
Duel-Ready Johnny
Culex 3D - -

Author

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