A Friend in Need is a Main Quest in The Last Spark Hunter, the 2nd DLC for Mario + Rabbids Sparks of Hope. Read on for the quest guide which includes rewards, battle quests, recommended heroes and Sparks as well as how to complete it.
List of Contents
| Objectives |
|---|
|
1. Go through the secret passage.
2. Catch up with Allegra. 3. Defeat the Proto Mecha King Bob-omb. (Embuscade!) 4. Go after Allegra. 5. Use the boat to traverse the Swamp. 6. Search for the Melospheres. 7. Rescue the two missing Melospheres from the cages. 8. Free the last Melosphere from its cage. 9. Hurry to the Sweeping Tree and save the Melospheres 10. Rescue the Melospheres from the Darkmess Puddle (Melosphere Melodrama) 11. Go to the open gate and reunite with Allegra 12. Help Allegra rescue her friend (The Mecha King Bob-omb, Part 1) 13. Defeat Kanya (The Mecha King Bob-omb, Part 2) |
| Step-by-Step Guide | |
|---|---|
| 1 | ![]() Embuscade! (Battle Quest) After beating the challenge and completing the objective to catch up with Allegra, the next cutscene introducing Kanya will play. This will lead into the Battle Quest Embuscade! |
| 2 | ![]() After completing the battle and heading to the next area to finish the next few objectives, players will have to drive the boat to get to the next two areas. You’ll eventually come across the objective, search for the Melospheres free 3 Melospheres in cages. Jump to the guide below for more details. |
| 3 | ![]() Melosphere Melodrama (Battle Quest) Head back to the central area with the teleport flag and salesbot. The challenge Melosphere Melodrama, will be nearby. |
| 4 | ![]() After beating the challenge, the gate will be open to head to Allegra and her friend. Go through the gate and down the path to activate the cutscene which will lead to the next challenge. |
| 5 | ![]() The Mecha King Bob-omb Part 1 In this battle you have to save The Dorrie at the other end by activating the buttons and opening up the next paths. You can choose between two paths to take with Golems being easier to keep distance from. The boss will release Bob-ombs each turn. Make sure to be far enough that they don’t activate but close enough to dash through one and throw to a button. |
| 6 | ![]() The Mecha King Bob-omb Part 2 Like in the last battle, the boss will be invulnerable. You have to throw Bob-ombs and activate all the buttons for the boss to lose its invulnerable state. Be carefule as well since the boss has a wide range of attacking. The damage your hero will receive will be high. |
| 1 | ![]() Head to the dock in the southwest area of the map. Once there use the cannon on the right to transport you to a beach with a Darkmess Egg in the middle of it. |
|---|---|
| 2 | ![]() Head to the nearby ramp with a trail of coins leading to a cannon. Use it to get to an elevated platform. Use the scan ability to reveal an orange circle. |
| 3 | ![]() Pick up the circle and place it in its slot under a nearby rock structure with a cannon. The cannon will be unlocked. Use the cannon to transport you to the beach on the other side. |
| 4 | ![]() On this beach there will be a closed pipe on the upper level. Use the scan ability to reveal a bridge and unlock the pipe. Take this pipe and cross the bridge to lead you to a rock platform. |
| 5 | ![]() Use the scan ability again to make another bridge leading to a larger rock platform. On the other side of this platform climb down and use the scan ability to reveal another bridge coming from a pipe that leads to a slot for a cube. |
| 6 | ![]() Go back up the ladder and use the scan ability next to the bridge. This will lead you to the cube next to some bushes. Pick it up and go through the pipe to place it in the slot. |
| 7 | ![]() Use the scan ability again to reveal a ladder to the area that just opened up. Climb the ladder and use the scan ability again to walk across a long bridge back to the area where you first landed on the beach. Keep walking and scanning until you reach a cannon. Use the cannon. |
| 8 | ![]() Use the scan ability to reveal a ladder and the crate on top. Move the crate off the ledges to activate the switch on the beach. |
| 9 | ![]() With the path open you can take the blue sphere through the cannon back to the beach with the Darkmess egg. Place the blue sphere in its slot. |
| 10 | ![]() This will open up the area to the same plant instruments symbol puzzle you encountered in the forest. Activate the correct ones to raise the stone path leading to the Melosphere. Remember to bring the Darkmess Egg over the stone path to open the cage. |
| 1 | ![]() Use the boat to travel to the gate on the east side. Once in the area, take the path on the left then keep going straight until you see a dock you can get off of. |
|---|---|
| 2 | ![]() The mechanic here is that rock walls will raise once you get near them so it will be a maze to get through them. Go straight then right then right again to head around the blocks. This will take you to a slot that needs a yellow cube. |
| 3 | ![]() With the slot to the cube on your left take the path on your right all the way to the ledge. Then, head straight to another ledge. Use the scan ability here then take the bridge. |
| 4 | ![]() Keep using the path on the side nearest the beach until you see a large pillar to your right. Take a left after this pillar to head up a ramp. |
| 5 | ![]() Once up the ramp, walk on the blocks that are getting raised. Walk straight for two golden blocks then turn to right and head straight to a pipe. |
| 6 | ![]() Head down the pipe and around the blocks to retrieve the yellow cube. Head back up the same pipe and jump down the blue ledge to place the yellow cube in its correct slot. |
| 7 | ![]() The area to a Darkmess Egg will open up. Head straight past the blocked pipe with the blue circle then to the right. Take this path until you see another maze with raising blocks. |
| 8 | ![]() Take a right, left, left, right until you arrive at a ledge with a ladder leading to a beach. |
| 9 | ![]() Take the path on the ledge across the ladder right beside the beach. Then take the ladder at the other end. |
| 10 | ![]() Head to the right and move the block to the blue switch to open the pipe you saw earlier. You can head back to that area by lowering a ladder that’s next to the blue switch. |
| 11 | ![]() Remember to take the Darkmess Egg with you when you enter the pipe. Use it to free the Melosphere from the cage. |
| 1 | ![]() Head to the dock that’s in the north. Climb up the ramp and take the cannon at the edge. |
|---|---|
| 2 | ![]() The cannon will lead you to a purple switch on the floor, two purple bridges (one straight ahead and one to the right with large vines surrounding the purple bridge). First take the bridge ahead and use the scan ability to activate a yellow bridge to another cannon at the end. |
| 3 | ![]() Head back to the purple switch and take the bridge on the right this time, flipping the purple switch as needed. Follow the path until you see a yellow symbol, which will lead you to scan the ledge and follow the yellow bridge to another cannon on a rock. Take the cannon. This will bring you back to the purple switch. |
| 4 | ![]() Turn the switch and head down the bridge ahead. Immediately to your right after the bridge there will be a cannon. Take this cannon to bring you to the yellow bridge you just activated. |
| 5 | ![]() Follow the path, this time in reverse, and it will lead you to a purple bridge with a yellow cube on the other side. Take the yellow cube. |
| 6 | ![]() Head back to the area with the purple switch by taking the cannon on the other side of the yellow bridge. Take the purple bridge straight ahead and head down the yellow bridge at the end to use the cannon. This will take you to a beach. |
| 7 |
Head up the ramp that’s beside the challenge, Darkmess on the Beach. The slot for the yellow cube will be here. Place it and it will open up the cannon near the purple switch. You can head back to the purple switch by scanning a yellow symbol on the leftmost rock ramp on the beach. This will lead you to a yellow bridge, ladders and a cannon you can use. |
| 8 | ![]() Flip the purple switch and use the cannon that just opened. You can now get the Darkmess Egg. Bring the Darkmess Egg, turn around and use the cannon that’s next to the unactivated purple bridge. This will bring you back to a cannon next to the yellow bridge. Take this cannon to bring you back to the purple switch. |
| 9 |
Take the cannon on the left side of the purple switch and destroy the Darkmess Eye. |
| ◀ Previous Quest | Next Quest ▶ | Harmony Disruption | - |
|---|
| Battle Quest | Overview |
|---|---|
| Embuscade! |
Objectives: Defeat Proto Mecha King Bob-Omb
Rewards: ・
・Skill Prisms ・250 Coins ・1420 Star Bits |
| Melosphere Melodrama |
Objectives: Bring the 3 Melospheres to Their Nest
Rewards: ・Skill Prisms ・251 Coins ・1421 Star Bits |
| The Mecha King Bob-omb, Part 1 | Objectives: Open the Cage and Set The Dorrie Free |
| The Mecha King Bob-omb, Part 2 |
Objectives: Defeat Mecha King Bob-omb
Rewards: ・Skill Prisms ・365 Coins ・2060 Star Bits |
| Embuscade! Recommended Team | ||
|---|---|---|
| Hero 1 |
Rabbid Mario
|
Ethering
|
Pyrogeddon
|
||
| Hero 2 |
Rabbid Rosalina
|
Exosphere
|
Glitter
|
||
| Hero 3 |
Luigi
|
Aquaquake
|
Pyrostar
|
||
| Melosphere Melodrama Recommended Team | ||
|---|---|---|
| Hero 1 |
Mario
|
Screech
|
Pyrogeddon
|
||
| Hero 2 |
Rabbid Luigi
|
Aquaquake
|
Pyrostar
|
||
| Hero 3 |
Rabbid Rosalina
|
Gargantu-Fan
|
Glitter
|
||
| The Mecha King Bob-omb, Part 1 Recommended Team | ||
|---|---|---|
| Hero 1 |
Mario
|
Pyrostar
|
Aquaquake
|
||
| Hero 2 |
Peach
|
Aquanox
|
Pulser
|
||
| Hero 3 |
Rabbid Peach
|
Screech
|
Exosphere
|
||
| The Mecha King Bob-omb, Part 2 Recommended Team | ||
|---|---|---|
| Hero 1 |
Mario
|
Starburst
|
Vampgeddon
|
||
| Hero 2 |
Edge
|
Berserk
|
Ethering
|
||
| Hero 3 |
Rabbid Peach
|
Pulser
|
Regenesis
|
||
Unlocked after completing the Battle Quest, Missing Musicians.
A Friend in Need Main Quest Walkthrough and Guide



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