Mario + Rabbids Sparks of Hope

Team Barrier Range Skill Guide: Effects and Upgrade Cost

Team Barrier Range is a Technique Skill in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see its effects, levels, upgrade costs, and pre-requisite skills, as well as the hero characters that can use it and how to it used.

Team Barrier Range Overview

Team Barrier Range Effect

Team Barrier Range
Mario Rabbids Team Barrier Range Type Technique
Effect Increases Peach's Team Barrier range of effectiveness.

Characters with Team Barrier Range

List of Heroes

PeachPeach

Team Barrier Range Levels and Upgrade Cost

Level Effects and Skill Prism Cost

Lv Effect Prisms
1 +3m 1
2 +3m 1

Level Progression

Base
9m
Lv 1
12m
Lv 2
15m

Team Barrier Range Prerequisite Skills

There are no prerequisite skills that need to be obtained before unlocking this skill.

How to Use Team Barrier Range

Increases the Range of Her Signature Ability

Team Barrier is Peach's Signature Ability which allows her to protect nearby allies from enemy damage that turn. This skill will increase the range of her Signature Ability's effect, allowing her to reach more allies.

Mario + Rabbids Sparks of Hope Related Guides

Mario   Rabbids Sparks of Hope - Skills
List of Skills

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Technique Spark

List of All Technique Skills

Mega HealMega Heal Heal RangeHeal Range Heal CooldownHeal Cooldown Emergency HealEmergency Heal
Hero Sight DamageHero Sight Damage Hero Sight CooldownHero Sight Cooldown Additional Hero Sight ChargeAdditional Hero Sight Charge Sight AgainSight Again
Stormblade DamageStormblade Damage Stormblade RangeStormblade Range Additional Stormblade ChargeAdditional Stormblade Charge Mountain StanceMountain Stance
Steely Stare DamageSteely Stare Damage Steely Stare CooldownSteely Stare Cooldown Ghost BulletGhost Bullet Additional Steely Stare ChargeAdditional Steely Stare Charge
Team Barrier RangeTeam Barrier Range Team Barrier CooldownTeam Barrier Cooldown Team Barrier ChargeTeam Barrier Charge Team Barrier DischargeTeam Barrier Discharge
Counter Blow RangeCounter Blow Range Counter Blow CooldownCounter Blow Cooldown Additional Counter Blow ChargeAdditional Counter Blow Charge Pay BackPay Back
Exhaust CooldownExhaust Cooldown Exhaust RangeExhaust Range Weaken Effect +Weaken Effect + VulnerableVulnerable
Ennui CooldownEnnui Cooldown Ennui RangeEnnui Range Ennui DurationEnnui Duration Wakeup SlapWakeup Slap
Rabbid Mechakoopas CooldownRabbid Mechakoopas Cooldown Rabbid Mechakoopas DamageRabbid Mechakoopas Damage Fire Rabbid MechakoopasFire Rabbid Mechakoopas Rabbid Mechakoopas NumberRabbid Mechakoopas Number

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