Mario + Rabbids Sparks of Hope

Emergency Heal Skill Guide: Effects and Upgrade Cost

Emergency Heal is a Technique Skill in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see its effects, levels, upgrade costs, and pre-requisite skills, as well as the hero characters that can use it and how to it used.

Emergency Heal Overview

Emergency Heal Effect

Emergency Heal
Mario Rabbids Emergency Heal Type Technique
Effect Rabbid Peach's heal is super effective on Heroes with less than 30% of Health Points.

Characters with Emergency Heal

List of Heroes

Rabbid PeachRabbid Peach

Emergency Heal Levels and Upgrade Cost

Level Effects and Skill Prism Cost

Lv Effect Prisms
1 Heal Effect: +50% on Heroes Below 30% HP 4

Level Progression

Base
100%
Lv 1
150%

Emergency Heal Prerequisite Skills

Character Skill Effect
Rabbid PeachRabbid Peach Mega Heal Mega Heal Increases the amount of Health Points restored by Rabbid Peach's Heal

How to Use Emergency Heal

Increases the Effectiveness of Her Healing on Low HP Allies

When an ally's HP is at 30% or lower, this skill can boost the amount of HP healed by Rabbid Peach's Signature Ability. This makes it one of the most vital skills that Rabbid Peach needs to have to be an efficient Healer.

Mario + Rabbids Sparks of Hope Related Guides

Mario   Rabbids Sparks of Hope - Skills
List of Skills

All Skill Categories
Health Movement Weapon
Technique Spark

List of All Technique Skills

Mega HealMega Heal Heal RangeHeal Range Heal CooldownHeal Cooldown Emergency HealEmergency Heal
Hero Sight DamageHero Sight Damage Hero Sight CooldownHero Sight Cooldown Additional Hero Sight ChargeAdditional Hero Sight Charge Sight AgainSight Again
Stormblade DamageStormblade Damage Stormblade RangeStormblade Range Additional Stormblade ChargeAdditional Stormblade Charge Mountain StanceMountain Stance
Steely Stare DamageSteely Stare Damage Steely Stare CooldownSteely Stare Cooldown Ghost BulletGhost Bullet Additional Steely Stare ChargeAdditional Steely Stare Charge
Team Barrier RangeTeam Barrier Range Team Barrier CooldownTeam Barrier Cooldown Team Barrier ChargeTeam Barrier Charge Team Barrier DischargeTeam Barrier Discharge
Counter Blow RangeCounter Blow Range Counter Blow CooldownCounter Blow Cooldown Additional Counter Blow ChargeAdditional Counter Blow Charge Pay BackPay Back
Exhaust CooldownExhaust Cooldown Exhaust RangeExhaust Range Weaken Effect +Weaken Effect + VulnerableVulnerable
Ennui CooldownEnnui Cooldown Ennui RangeEnnui Range Ennui DurationEnnui Duration Wakeup SlapWakeup Slap
Rabbid Mechakoopas CooldownRabbid Mechakoopas Cooldown Rabbid Mechakoopas DamageRabbid Mechakoopas Damage Fire Rabbid MechakoopasFire Rabbid Mechakoopas Rabbid Mechakoopas NumberRabbid Mechakoopas Number

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