Mario + Rabbids Sparks of Hope

Second Helping Skill Guide: Effects and Upgrade Cost

Second Helping is a Weapon Skill in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see its effects, levels, upgrade costs, and pre-requisite skills, as well as the hero characters that can use it and how to it used.

Second Helping Overview

Second Helping Effect

Second Helping
Mario Rabbids Second Helping Type Weapon
Effect If the first shot defeats an opponent, the second shot will deal +100% more damage.

Characters with Second Helping

List of Heroes

MarioMario

Second Helping Levels and Upgrade Cost

Level Effects and Skill Prism Cost

Lv Effect Prisms
1 +100% DMG if first target is surely defeated 4

Second Helping Prerequisite Skills

There are no prerequisite skills that need to be obtained before unlocking this skill.

How to Use Second Helping

Increases the Damage of His Second Shot if Enemy is Defeated

This skill doubles the damage of Mario's second shot if his first shot defeats the enemy. This is a great skill to use against one low HP enemy and one high HP enemy since it can potentially allow Mario to take them both out at once.

Mario + Rabbids Sparks of Hope Related Guides

Mario   Rabbids Sparks of Hope - Skills
List of Skills

All Skill Categories
Health Movement Weapon
Technique Spark

List of All Weapon Skills

Critical Hit ChanceCritical Hit Chance Weapon RangeWeapon Range Weapon DamageWeapon Damage Final HitFinal Hit
Life TradeLife Trade Jump ShotJump Shot Second HelpingSecond Helping Blade Halo IncreaseBlade Halo Increase
Chain BoostChain Boost Critical Hit DamageCritical Hit Damage High GroundHigh Ground Wider ShotWider Shot
Fighting SpiritFighting Spirit Punch FrenzyPunch Frenzy No LimitsNo Limits Discruptor Ricochet DistanceDiscruptor Ricochet Distance
Discruptor Chained Targets +Discruptor Chained Targets + Extra AmmoExtra Ammo Heat UpHeat Up Damage DropoffDamage Dropoff
DemolisherDemolisher Critical Hit DamageCritical Hit Damage

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