Mario + Rabbids Sparks of Hope

Healing Jump Skill Guide: Effects and Upgrade Cost

Healing Jump is a Movement Skill in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see its effects, levels, upgrade costs, and pre-requisite skills, as well as the hero characters that can use it and how to it used.

Healing Jump Overview

Healing Jump Effect

Healing Jump
Mario Rabbids Healing Jump Type Movement
Effect On landing, Rabbid Peach heals 5% to teammates' health within 5m.

Characters with Healing Jump

List of Heroes

Rabbid PeachRabbid Peach

Healing Jump Levels and Upgrade Cost

Level Effects and Skill Prism Cost

Lv Effect Prisms
1 Landing Heals 5% HP in 5 meters range 2

Healing Jump Prerequisite Skills

There are no prerequisite skills that need to be obtained before unlocking this skill.

How to Use Healing Jump

Heals Nearby Teammates when Landing after a Team Jump

This skill allows Rabbid Peach to heal nearby teammates when she lands after performing a Team Jump. It is incredibly useful as a secondary method of healing your allies when your Signature Ability is not yet available or insufficient.

Mario + Rabbids Sparks of Hope Related Guides

Mario   Rabbids Sparks of Hope - Skills
List of Skills

All Skill Categories
Health Movement Weapon
Technique Spark

List of All Movement Skills

Glide BoostGlide Boost Extra DashExtra Dash Movement RangeMovement Range Healing JumpHealing Jump
Healing Jump HPHealing Jump HP StompStomp Stomp and GlideStomp and Glide Extra StompExtra Stomp
Dash Increments MovementDash Increments Movement Critical DashCritical Dash Extra Team JumpExtra Team Jump Landing RangeLanding Range
Team Jump Extra DashTeam Jump Extra Dash Barrier Jump AssistBarrier Jump Assist Area DashArea Dash Area Dash Range IncreaseArea Dash Range Increase
Exhaust DashExhaust Dash Dash DamageDash Damage Ennui DashEnnui Dash Damage LandingDamage Landing
Damage Landing Boost IDamage Landing Boost I Damage Landing Boost IIDamage Landing Boost II

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