This is an explanation and list of the different types of Materia appearing in the game FF7 Remake. To master the battle system of FF7 Remake, you'll need to get a hang on using each of the 5 kinds of Materia, including Magic Materia, Command Materia, Support Materia, Complete Materia, and Summon Materia. Read on to learn about the properties of each type of Materia and the list of Materia found for each.
List of Contents
|Best Materia Combos | Best Materia for Hard Mode|
Materia are items which power up characters, allow them to cast spells, give extra properties to their attacks, and more. The kinds of Materia found in FF7 Remake are:
A character can gain the effects of a Materia as long as it is equipped in a Materia slot of one of their Weapons or Armor. Once the Materia is removed, the character will lose its effects.
Magic Materia resemble the Green Materia pictured above. These Materia allow characters to use Magic spells, such as Fire, Thunder, and so on. After leveling these Materia up, they will allow players to use stronger versions of the same spells, such as Fira and Thundara, in exchange for higher MP costs.
Unlike other Final Fantasy games where characters learn Magic by leveling up, characters in FF7 Remake can only use a given spell when they have the appropriate Magic Materia equipped.
As Magic has elemental effects, they can be used to greater effect against enemies and bosses with weaknesses to the given element. Be sure to check a foe's elemental weaknesses when equipping Magic Materia in preparation for a big fight.
Command Materia are Yellow Materia as in the picture above. These Materia add extra commands to a character's list of options during a battle, including commands such as Steal, Morph, and so on.
Command Materia can have a variety of effects ranging from allowing players to steal Items from foes, to allowing them to cast two Magic spells in one turn, so be sure to evaluate on Command Materia on a case-by-case basis.
Support Materia are Blue Materia, as pictured above. Support Materia are used in a set with another Materia, such as a Magic Materia or a Command Materia, to enhance its effects. Support Materia includes effects such as All, which allows the paired Materia to be used on all foes or all allies at once.
Unlike other Materia, it cannot be placed in an arbitrary position, but must be used in a Pair Slot with the Materia it will be used together with.
Complete Materia, like the picture above, are Purple Materia. Complete Materia have effects which power up characters without needing to be paired with another Materia as Support Materia are. Complete Materia include boosts such as HP Up, which increases a character's max HP, and Mega All, which allows all Magic commands to be used against all foes or all allies at once.
Summon Materia are Red Materia, as seen above, and are the rarest kind of Materia. These Materia allow characters to summon powerful beasts such as Bahamut and Ifrit to join the battle and aid the party.
|List of Magic Materia||Wind||Lightning||Ice||Fire|
|List of Command Materia||Assess||ATB Boost||Prayer||Chakra|
|List of Support Materia||Elemental||Magnify||Synergy||HP Absorption|
|Warding||AP Up||MP Absorption|
|List of Complete Materia||First Strike||Auto-Cure||Steadfast Block||Deadly Dodge|
|HP Up||MP Up||Magic Up||Provoke|
|Refocus||Parry||Item Master||ATB Stagger|
|ATB Assist||Pedometer||Luck Up||Skill Master|
|EXP Up||Gil Up|
|List of Summon Materia||Ifrit||Shiva||Fat Chocobo||Chocobo & Moogle|
|FF7 Remake Links|
|Walkthroughs||Boss Battles||Side Quests|
|Beginner's Tips||Characters||Battle Reports|
|Shinra Combat Simulator||Corneo Colosseum||Choices|
Imagine a materia worh drawbacks. ATB booster. Boosts the amount of atb gai ed but you only have 1 atb bar.
>>8 They better change it. It would be nice to see a new system that would compliment the new battle mechanics too. It would make the game way better.
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Hi guys I just defeated Valkyrie on hard mode but I didn’t get the manuscript is this a glitch can I fix it without having to go through the chapter again
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