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This is an explanation and list of the different types of Materia appearing in the game FF7 Remake. To master the battle system of FF7 Remake, you'll need to get a hang on using each of the 5 kinds of Materia, including Magic Materia, Command Materia, Support Materia, Independent Materia, and Summon Materia. Read on to learn about the properties of each type of Materia and the list of Materia found for each.
List of Contents
Materia are items which power up characters, allow them to cast spells, give extra properties to their attacks, and more. The kinds of Materia found in FF7 Remake are:
A character can gain the effects of a Materia as long as it is equipped in a Materia slot of one of their Weapons or Armor. Once the Materia is removed, the character will lose its effects.
Magic Materia resemble the Green Materia pictured above. These Materia allow characters to use Magic spells, such as Fire, Thunder, and so on. After leveling these Materia up, they will allow players to use stronger versions of the same spells, such as Fira and Thundara, in exchange for higher MP costs.
Unlike other Final Fantasy games where characters learn Magic by leveling up, characters in FF7 Remake can only use a given spell when they have the appropriate Magic Materia equipped.
As Magic has elemental effects, they can be used to greater effect against enemies and bosses with weaknesses to the given element. Be sure to check a foe's elemental weaknesses when equipping Magic Materia in preparation for a big fight.
Command Materia are Yellow Materia as in the picture above. These Materia add extra commands to a character's list of options during a battle, including commands such as Steal, Morph, and so on.
Command Materia can have a variety of effects ranging from allowing players to steal Items from foes, to allowing them to cast two Magic spells in one turn, so be sure to evaluate on Command Materia on a case-by-case basis.
Support Materia are Blue Materia, as pictured above. Support Materia are used in a set with another Materia, such as a Magic Materia or a Command Materia, to enhance its effects. Support Materia includes effects such as All, which allows the paired Materia to be used on all foes or all allies at once.
Unlike other Materia, it cannot be placed in an arbitrary position, but must be used in a Pair Slot with the Materia it will be used together with.
Independent Materia, like the picture above, are Purple Materia. Independent Materia have effects which power up characters without needing to be paired with another Materia as Support Materia are. Independent Materia include boosts such as HP Up, which increases a character's max HP, and Mega All, which allows all Magic commands to be used against all foes or all allies at once.
Summon Materia are Red Materia, as seen above, and are the rarest kind of Materia. These Materia allow characters to summon powerful beasts such as Bahamut and Ifrit to join the battle and aid the party.
|List of Magic Materia||Barrier Materia||Comet Materia||Contain Materia||Destruct Materia|
|Earth Materia||Exit Materia||Fire Materia||Full Cure Materia|
|Gravity Materia||Heal Materia||Ice Materia||Lightning Materia|
|Master Magic Materia||Mystify Materia||Poison Materia||Restore Materia|
|Revive Materia||Seal Materia||Shield Materia||Time Materia|
|Transform Materia||Ultima Materia|
|List of Command Materia||Deathblow Materia||Double Cut Materia||Enemy Skill Materia||Manipulate Materia|
|Master Command Materia||Mime Materia||Morph Materia||Sense Materia|
|Slash All Materia||Steal Materia||Throw Materia||W Item Materia|
|W Magic Materia||W Summon Materia|
|List of Command Materia||Added Cut Materia||Added Effect Materia||ALL Materia||Counter Materia|
|Elemental Materia||Final Attack Materia||HP Absorb Materia||Magic Counter Materia|
|MP Absorb Materia||MP Turbo Materia||Quadra Magic Materia||Sneak Attack Materia|
|Steal as Well Materia|
|List of Command Materia||Chocobo Lure Materia||Counter Attack Materia||Cover Materia||Enemy Away Materia|
|Enemy Lure Materia||Experience Plus Materia||Gil Plus Materia||HPMP Materia|
|HP Plus Materia||Long Range Materia||Luck Plus Materia||Magic Plus Materia|
|Mega All Materia||MP Plus Materia||Pre-Emptive Materia||Speed Plus Materia|
|List of Command Materia||Alexander Materia||Bahamut Materia||Bahamut ZERO Materia||Choco/Mog Materia|
|Hades Materia||Ifrit Materia||Kjata Materia||Knights of the Round Materia|
|Leviathan Materia||Master Summon Materia||Neo Bahamut Materia||Odin Materia|
|Phoenix Materia||Ramuh Materia||Shiva Materia||Titan Materia|
This list is under construction – check back after the release of FF7 Remake for further details, and if you have any new information to share, be sure to post in the comments!
|Characters||Limit Breaks||Boss Battles|
|Monsters||Merc. Quests||Battle Report|
>>8 They better change it. It would be nice to see a new system that would compliment the new battle mechanics too. It would make the game way better.
>>10 The real question is, will there even be a w-item materia? Anither materia they could add. ATB extender. A materia that increases ATB by 1.
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List of Materia
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Thank you for giving me hope! I didn't know it was coming out on xbox! But maybe at that point you might as well wait for a PS5 version and play with a PS5?
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