FF7 Remake

How to Beat The Huntsman | Boss Fight Guide (Normal & Hard Mode)

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The Huntsman Battle

This is a guide to beating the Boss The Huntsman in the game Final Fantasy 7 Remake. This article explains Scorpion Sentinel's attack patterns, weaknesses, and tips and strategies for defeating it on both Normal and Hard mode.

The Huntsman Stats and Information

Basic Information

The Huntsman
The Huntsman Enemy Icon
Species Movement Type
Human Grounded Mini-Boss

Description

An elite trooper belonging to Shinra's Public Security Division and said to be the most dangerous of all Shinra troopers. He Serves as a unit commander in the Sector 8 town area.

Assess (Tips)

His shield protects him against frontal attacks. Try using magic or attacking from the rear. Inflictinf a certain amount of damage makes him susceptible to staggering.

The Huntsman Stats

Easy Normal Hard
HP 1778~4836 3232~8792 18864
Attack 53~119 283
Magic Attack 53~119 283
Defense 38~88 194
Magic Defense 38~88 194

The Huntsman Weaknesses & Resistances

Weakness / Status Ailments Fire
Lesser Resistances -
Greater Resistances -
Immunities -
Absorbed Elements -

Stagger Rates

PhysicalIcon.pngMelee
PhysicalIcon.pngRanged
MagicIcon.pngMagic
FireIcon.pngFire
×1 ×1 ×1 ×1
IceIcon.pngIce
LightningIcon.pngLightning
WindIcon.pngWind
-
×1 ×1 ×1 -

Stagger Length

Stagger Length 10 seconds

Rewards

Easy/Normal Hard
Gil 75~375 1125
AP 10 30
Exp 150~750 4500
Items Dropped Grenade (12%)
Rare Items Dropped Sedative (5%)
Steal Grenade (15%)

Learnable Enemy Skills

No Enemy Skills can be learned from The Huntsman.

List of Enemy Skills

How to Pressure the Huntsman

Phase Situation
Phase 1 ・While he is being repeatedly attacked.
・For 5 seconds after damage equal to 15% of his max HP has been dealt.

The Huntsman Boss Fight Guide

Abilities and Attack Patterns

Name Element Blockable? Knockdown? Status
physical.pngStun Baton
- Yes No
Stun (3 sec)
Swings at his target 5 times with a stun baton.
physical.pngShield Bash
- Yes No -
Hits his target with his shield.
physical.pngRiot Shield
- Yes Yes -
Charges at a target with his shield and knocks them into the air.

*Status Effects and Ailments Guide

Best Characters for This Boss

Available Characters

Cloud IconCloud

Only Cloud is available for this battle.

Best Equipment for Characters

Cloud Icon.jpegCloud Role: Attacker & Healer
Weapon: Buster Sword
Armor: Iron Bangle
Accessory: Power Wristguards

Best Materia for Cloud

Weapon (2 Slots)
Armor (1 Slot)

Maximize the use of Fire to exploit his weakness while countering his attacks with Punisher Mode's auto-counter. Take note that his Stun Baton is multi-hit and only its first hit will be countered by auto-counter so it is better to guard against it or just dodge it.

The Huntsman Attack Phases

Phase Point Summary
1 The Huntsman will be accompanied by a Riot Trooper and 3 Security Officers.
2 He will have his shield up most of the time but will occassionally withdraw it to use one of his attacks .

Tips & Strategies for Beating The Huntsman

Strategy Checklist




Clear out the Other Enemies First

Huntsman Battle - Clear out the other enemies first
Get rid of the Grenadiers, Officers and Troopers before zeroing in on The Huntsman to make the fight even easier.

Weak to Fire

The Huntsman looks like a unit who would be used to quell riots, but his weakness to Fire would make his job pretty hard!

Hit him with Fire magic to deal large amounts of damage and stagger him at the same time.

Use Punisher Mode

Look out for The Huntsman

The Huntsman uses his large shield to counter and block your attacks, it's not very effective to ram at him and furiously attack.

Instead, use Punisher Mode's auto-counter feature and hold the Guard button, waiting for him to attack. When he does, Cloud will Auto-Counter and deal heavy damage.

Look Out for Stun Baton Attacks

The Huntsman
Despite his heavy looks, The Huntsman can attack quickly with his Stun Baton attacks, dealing high damage and potentially stunning Cloud, so avoid it by Guarding or Dodging.

Keep Your Distance to Avoid Riot Shield

The Huntsman
The Huntsman's Riot Shield attacks are very powerful and can stun you. It's difficult to avoid if you're nearby, so if you see a shield attack, drop back and be prepared to avoid it.

The Huntsman: Hard Mode Guide

Best Characters and Equipment

Cloud Icon.jpegCloud Role: Mage
Weapon: Mythril Saber
Armor: Supreme Bracer or Iron Maiden
Accessory: Circlet or Survival Vest

As The Hunstman and the Shinra foot soldiers that accompany him are weak to fire, it is best to use a weapon with high magic damage like the Mythril Saber. It can also provide MP and MP regen if the upgrades were unlocked.

Supreme Bracers are a good choice as armor as all the damage in the fight will be Physical Attacks. Iron Maiden is also a solid choice if you do not think you need the extra materia.

You will be using mostly Fire spells for this fight, so Circlet will provide good damage and MP to help with that. Survival Vest can help with survivability if it is a problem.

Best Materia to Use

The number of slots in your Weapon may vary depending on your Weapon Level.

Cloud

Weapon (4 Slots)
Armor (3 Slots)
Summon

The best offensive materia for this fight is Magnify binded with Fire as The Hunstsman and every other enemy with him are weak to Fire. Having your Fire spells will make quick work of the foot soldiers.

Steadfast Block is a good materia to have as when you do not have any ATB you will need to block to avoid being overwhelmed. And First strike will allow you to immediately cast a magnified fire spell.

Chakra and Healing will make sure you survive through the whole fight while Magic Up will help further increase your Fire spell damage.

Hard Mode Basic Strategy

Use Magnified Fire Spells to Clear Soldiers

Magnified Fire
When starting the fight cast a magnified Fire spell right away to clear the first wave of foot soldiers. They will also be grouped up together, maximizing damage. Whenever you do not have any ATB hold block, as getting hit by a Burst Fire can put you into a bad situation. Do the same thing for the soldiers accompanying The Hunstsman until it becomes a 1 on 1 fight.

Use Fire Spells to Get The Hunstsman into the Pressured State

Pressure The Hunstsman
Once it becomes a 1 on 1 fight cast Fire spells to get him off balance and put him into the Pressured state. Use Focused Thrust to get him into Stagger for you to lay down the damage. Whenever you do you not have any ATB, go into Punisher mode and hold block to auto-counter.

But when you see him go for the Stun Baton it is best to roll out of the way as the follow up attacks after the first one can deal heavy damage to you.

Boss Fight Related Articles

List of Boss Battles

Major Story Bosses

All Major Story Bosses
Chapter 1 Scorpion Sentinel
Chapter 4 Roche
Chapter 5 Crab Warden
Chapter 7 Airbuster
Chapter 8 Reno
Rude
Chapter 9 Hell House
Chapter 10 Abzu
Chapter 11 Ghoul
Eligor
Chapter 13 Failed Experiment
Chapter 14 Abzu (2nd Fight)
Chapter 15 The Valkyrie
Chapter 16 Specimen H0512
Chapter 17 Jenova Dreamweaver
Rufus
The Arsenal
Chapter 18 Motor Ball
Whisper Harbinger
Sephiroth

VR Mission Bosses

All VR Mission Bosses
Chapter 8 Shiva
Chapter 9 Fat Chocobo
Chapter 13 Leviathan
Secret Boss Bahamut
Superboss Pride and Joy Prototype

Story Sub-Bosses

All Story Sub-Bosses
Chapter 2 The Huntsman
Chapter 3 The Hoodlums
Chapter 4 Enigmatic Spectre
Chapter 12 Enigmatic Spectre
Chapter 17 M.O.T.H. Unit
Brain Pod
Swordipede

Monster Variants & Optional Sub-Bosses

All Monster Variants & Optional Sub-Bosses
Chapter 3 Doomrat
Cerulean Drake
Wrath Hound
Chapter 8 Hedgehog Pie King
Mark II Monodrive
Venomantis
Chromogger
Chapter 14 Rust Drake
Tonberry
Trypapolis
Type-0 Behemoth
Chapter 17 Malboro

Intergrade and INTERmission Bosses

Intergrade and INTERmission Bosses
Chapter 1 Levrikon
Gigantipede
Chapter 2 Scarlet & The Crimson Mare
Projector
Nero the Sable
Optional Ramuh
Weiss the Immaculate
Pride and Joy Mk. 0.5 (Top Secrets)

Author

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