This is a guide to beating the Boss The Huntsman in the game Final Fantasy 7 Remake. This article explains Scorpion Sentinel's attack patterns, weaknesses, and tips and strategies for defeating it on both Normal and Hard mode.
List of Contents
The Huntsman | ||
---|---|---|
Species | Movement | Type |
Human | Grounded | Mini-Boss |
An elite trooper belonging to Shinra's Public Security Division and said to be the most dangerous of all Shinra troopers. He Serves as a unit commander in the Sector 8 town area.
His shield protects him against frontal attacks. Try using magic or attacking from the rear. Inflictinf a certain amount of damage makes him susceptible to staggering.
Easy | Normal | Hard | |
---|---|---|---|
HP | 1778~4836 | 3232~8792 | 18864 |
Attack | 53~119 | 283 | |
Magic Attack | 53~119 | 283 | |
Defense | 38~88 | 194 | |
Magic Defense | 38~88 | 194 |
Weakness / Status Ailments | Fire | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | - | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×1 | ×1 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 10 seconds |
---|
Easy/Normal | Hard | |
---|---|---|
Gil | 75~375 | 1125 |
AP | 10 | 30 |
Exp | 150~750 | 4500 |
Items Dropped | Grenade (12%) | |
Rare Items Dropped | Sedative (5%) | |
Steal | Grenade (15%) |
No Enemy Skills can be learned from The Huntsman.
Phase | Situation |
---|---|
Phase 1 | ・While he is being repeatedly attacked.
・For 5 seconds after damage equal to 15% of his max HP has been dealt. |
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Stun Baton
|
- | Yes | No |
Stun (3 sec)
|
Swings at his target 5 times with a stun baton. | ||||
Shield Bash
|
- | Yes | No | - |
Hits his target with his shield. | ||||
Riot Shield
|
- | Yes | Yes | - |
Charges at a target with his shield and knocks them into the air. |
*Status Effects and Ailments Guide
Cloud |
Only Cloud is available for this battle.
Cloud | Role: Attacker & Healer Weapon: Buster Sword Armor: Iron Bangle Accessory: Power Wristguards |
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Weapon (2 Slots) | |
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Armor (1 Slot) | |
Maximize the use of Fire to exploit his weakness while countering his attacks with Punisher Mode's auto-counter. Take note that his Stun Baton is multi-hit and only its first hit will be countered by auto-counter so it is better to guard against it or just dodge it.
Phase Point Summary | |
---|---|
1 | The Huntsman will be accompanied by a Riot Trooper and 3 Security Officers. |
2 | He will have his shield up most of the time but will occassionally withdraw it to use one of his attacks . |
★Strategy Checklist★ | ||
---|---|---|
|
Get rid of the Grenadiers, Officers and Troopers before zeroing in on The Huntsman to make the fight even easier.
The Huntsman looks like a unit who would be used to quell riots, but his weakness to Fire would make his job pretty hard!
Hit him with Fire magic to deal large amounts of damage and stagger him at the same time.
The Huntsman uses his large shield to counter and block your attacks, it's not very effective to ram at him and furiously attack.
Instead, use Punisher Mode's auto-counter feature and hold the Guard button, waiting for him to attack. When he does, Cloud will Auto-Counter and deal heavy damage.
Despite his heavy looks, The Huntsman can attack quickly with his Stun Baton attacks, dealing high damage and potentially stunning Cloud, so avoid it by Guarding or Dodging.
The Huntsman's Riot Shield attacks are very powerful and can stun you. It's difficult to avoid if you're nearby, so if you see a shield attack, drop back and be prepared to avoid it.
Cloud | Role: Mage Weapon: Mythril Saber Armor: Supreme Bracer or Iron Maiden Accessory: Circlet or Survival Vest |
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As The Hunstman and the Shinra foot soldiers that accompany him are weak to fire, it is best to use a weapon with high magic damage like the Mythril Saber. It can also provide MP and MP regen if the upgrades were unlocked.
Supreme Bracers are a good choice as armor as all the damage in the fight will be Physical Attacks. Iron Maiden is also a solid choice if you do not think you need the extra materia.
You will be using mostly Fire spells for this fight, so Circlet will provide good damage and MP to help with that. Survival Vest can help with survivability if it is a problem.
The number of slots in your Weapon may vary depending on your Weapon Level.
Weapon (4 Slots) | |
---|---|
Armor (3 Slots) | |
Summon | |
The best offensive materia for this fight is Magnify binded with Fire as The Hunstsman and every other enemy with him are weak to Fire. Having your Fire spells will make quick work of the foot soldiers.
Steadfast Block is a good materia to have as when you do not have any ATB you will need to block to avoid being overwhelmed. And First strike will allow you to immediately cast a magnified fire spell.
Chakra and Healing will make sure you survive through the whole fight while Magic Up will help further increase your Fire spell damage.
When starting the fight cast a magnified Fire spell right away to clear the first wave of foot soldiers. They will also be grouped up together, maximizing damage. Whenever you do not have any ATB hold block, as getting hit by a Burst Fire can put you into a bad situation. Do the same thing for the soldiers accompanying The Hunstsman until it becomes a 1 on 1 fight.
Once it becomes a 1 on 1 fight cast Fire spells to get him off balance and put him into the Pressured state. Use Focused Thrust to get him into Stagger for you to lay down the damage. Whenever you do you not have any ATB, go into Punisher mode and hold block to auto-counter.
But when you see him go for the Stun Baton it is best to roll out of the way as the follow up attacks after the first one can deal heavy damage to you.
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
How to Beat The Huntsman | Boss Fight Guide (Normal & Hard Mode)
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Nice! Thanks for the guide. Was ready to do continuous physical attacks but I guess it won't work as much as using Magic attacks.