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This is the battle walkthrough for the mission The Great Bridge Coup from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 15: Ambush at Ailell | Chapter 16: The Rose-Colored River | Chapter 17: To War at Gronder (Golden Deers) Walkthrough |
Victory Conditions | |
---|---|
Defeat all enemy commanders. | |
Defeat Conditions | |
All of your units fall in battle. | |
# of Player Units | 10 |
# of Enemies | Normal: 18 + 6 + 4 Hard: 25 + 6 + 4 |
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Imperial Soldier (Fortress Knight) | G | Imperial Soldier (Mage) |
B | Imperial Soldier (Armored Knight) | H | Ladislava |
C | Imperial Soldier (Brigand) | I | Imperial Soldier (Priest) |
D | Imperial Soldier (Cavalier) | J | Imperial Soldier (Paladin) |
E | Demonic Beast | K | Ferdinand |
F | Imperial Soldier (Dark Mage) |
Once you cross the line of inital Fortress Knights guarding the fort, Acheron along with 3 Armored Knights and 2 Paladins.
Pos | Enemy |
---|---|
A | Acheron |
B | Alliance Soldier (Paladin) |
C | Alliance Soldier (Armored Knight) |
Once you start engaging Ferdinand, more Alliance collaborators will show up to the north to provide aid.
Pos | Enemy |
---|---|
A | Alliance General |
B | Alliance Soldier (Priest) |
C | Alliance Soldier (Mage) |
Level | 33 | HP | 47 | Movement | 8 |
---|---|---|---|---|---|
Class | Wyvern Lord | ||||
Attack | Hit Rate | Critical Hit | |||
52 | 87 | 23 | |||
Attack Speed | 19 | Protection | 33 | Resilience | 12 |
Avoidance | 49 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Empire Elite Wyvern Co. | Level | 3 | ||
Endurance | 75 | Gambit | Assembly | Uses | 2 |
Level | 33 | HP | 54 | Movement | 8 |
---|---|---|---|---|---|
Class | Paladin | ||||
Attack | Hit Rate | Critical Hit | |||
47 | 113 | 17 | |||
Attack Speed | 13 | Protection | 28 | Resilience | 11 |
Avoidance | 45 | Range | 1 | ||
Weapon | Silver Lance | Dropped Item | This enemy has no items. | ||
Battalion | Aegir Astral Knights | Level | 3 | ||
Endurance | 105 | Gambit | Assault Troop | Uses | 2 |
Level | 33 | HP | 54 | Movement | 8 |
---|---|---|---|---|---|
Class | Paladin | ||||
Attack | Hit Rate | Critical Hit | |||
47 | 113 | 17 | |||
Attack Speed | 13 | Protection | 28 | Resilience | 11 |
Avoidance | 45 | Range | 1 | ||
Weapon | Silver Lance | Dropped Item | This enemy has no items. | ||
Battalion | Aegir Astral Knights | Level | 3 | ||
Endurance | 105 | Gambit | Assault Troop | Uses | 2 |
Level | 34 | HP | 52 | Movement | 8 |
---|---|---|---|---|---|
Class | Wyvern Lord | ||||
Attack | Hit Rate | Critical Hit | |||
58 | 92 | 28 | |||
Attack Speed | 25 | Protection | 37 | Resilience | 17 |
Avoidance | 55 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Empire Elite Wyvern Co. | Level | 3 | ||
Endurance | 75 | Gambit | Assembly | Uses | 2 |
Level | 34 | HP | 60 | Movement | 8 |
---|---|---|---|---|---|
Class | Paladin | ||||
Attack | Hit Rate | Critical Hit | |||
53 | 128 | 22 | |||
Attack Speed | 21 | Protection | 29 | Resilience | 15 |
Avoidance | 63 | Range | 1 | ||
Weapon | Silver Lance | Dropped Item | This enemy has no items. | ||
Battalion | Aegit Astral Knights | Level | 3 | ||
Endurance | 105 | Gambit | Assault Troop | Uses | 2 |
Level | 34 | HP | 47 | Movement | 4 |
---|---|---|---|---|---|
Class | Warlock | ||||
Attack | Hit Rate | Critical Hit | |||
35 | 98 | 23 | |||
Attack Speed | 17 | Protection | 12 | Resilience | 28 |
Avoidance | 27 | Range | 1-2 | ||
Weapon | Thunder | Dropped Item | This enemy has no items. |
The enemy units do not hold any chest keys.
You can purchase keys before battle, or if you have them in the convoy, access them from Byleth.
If you have a Thief, of Assassin in your party, you can have them open up the chests using the Locktouch Ability.
Pos | Item | Pos | Item |
---|---|---|---|
1 | Critical Ring | 2 | Talisman |
A ring that gives Crit +5 to increase critical-hit rate. If stacked with Assassins, Killer weapons and/or the Cursed Ashiya Sword, it could make a high damage crit dealer.
Pemanently increases Res by two. Worth giving to units weak to magic, perhaps Claude as a wyvern rider or any armored/fortress knight you might have.
Surrounded by walls, it is difficult to go around without being attacked by enemy because of the little walkable spaces. There are 2 Heal Tiles+ on the top and bottom of the map.
Tiles | Description |
---|---|
Stairs | Difficult for cavalry to traverse |
River Wall Rubble Cliff Edifice |
Navigable only by fliers |
Ballista | 5 Mt, 15 Durability, 3-12, Requires Bow Skill of D of higher |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
More enemies will appear as you progress the battle. It is better to stay on the defensive and protect your mages and archers.
Make sure that your attackers are in good health, before they get attacked by multiple enemies.
If you feel overwhelmed by the enemies, you can focus on taking out the commanders right away.
There are two chests, and no chest keys to be dropped by enemies. Have a flier or cavalry unit hold keys to quickly get those chests before retreating to safety.
Part 2 - Verdant Wind Battle Walkthroughs
Chapter 16: The Great Bridge Coup (Golden Deers) Walkthrough
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