Fire Emblem: Three Houses (FE3H)

Chapter 19: Saving Derdriu (Blue Lions) Walkthrough

This is the battle walkthrough for the mission Saving Derdriu from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 18: Reclaiming the Capital Chapter 19:
The Golden Deer's Plea
Chapter 20: Taking Fort Merceus

Chapter 19 (Blue Lions) - Map and Overview

Victory Conditions
Defeat the Enemy Commander
Defeat Conditions
Your character, Dimitri, or Claude falls in battle
# of Player Units 11
# of Enemies 30
# of Ally Units 5

Chapter 19 (Blue Lions) - Enemies

dedriu enemies.jpg

A Imperial Soldier (Paladin) B Imperial Soldier (Pegasus Knight)
C Imperial Soldier (Mortal Savant) D Imperial Soldier (Hero)
E Imperial Soldier (Fortress Knight) F Imperial Soldier (Sniper)
G Lord Arundel -

Lord Arundel

Level 39 HP 51 Movement -
Class Dark Knight
Attack Hit Rate Critical Hit
50 84 29
Attack Speed 4 Protection 28 Resilience 38
Avoidance 4 Range 1-2
Weapon Hades Omega Dropped Item This enemy has no items.
Battalion Arundel Magic Corps Level 3
Endurance 75 Gambit Resonant Flames Uses 1


Lord Arundel

Level 40 HP 57 Movement -
Class Dark Knight
Attack Hit Rate Critical Hit
56 91 36
Attack Speed 11 Protection 34 Resilience 38
Avoidance 11 Range 1-2
Weapon Hades Omega Dropped Item This enemy has no items.
Battalion Arundel Magic Corps Level 3
Endurance 75 Gambit Resonant Flames Uses 1

Loots

loots.jpg

Magic Bow - A

Useful for those mages that has bow proficiency or for your archers that have a high magic stat and wants to demolish fortress knights. It can be obtained from the paladin marked as A on the image above.

Aurora Shield - B

A shield that is extremely useful for combating archer units if you have a flier on your team. Still valuable even if you dont have a flier due to its 0 wt property so securing it is a good option too.

Axe of Zoltan - C

A valuable axe. If you have an axe user on your team, securing this weapon is definitely a must. It can be obtained from the paladin marked as C on the image above.

Concoction - D

Probably the least valuable. It can be obtained from the mortal savant marked as D on the image above.

Chapter 19 (Blue Lions) - Chests

There are no chests in this map.

Chapter 19 (Blue Lions) - Map Features

Tiles

Tiles Description
Wasteland Difficult for cavalry to traverse
Forest 1 Prt, +30% Avo, except for fliers
Rampart Navigable only by fliers
House Navigable only by fliers
Sea Navigable only by fliers
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Isolated Allies

You have allies located on the far north east side of the map that is separated by a bridge. It is necessary to advance quickly in this fight.

Chapter 19 (Blue Lions) - Tips and Tricks

Enemy Reinforcements

Enemy Reinforcements
There are three reinforcement points in the town: two on the western side and one on the north. They will spawn an enemy unit at the start of each Enemy Turn. To stop this, have a unit step in the blue square located in front of the gate.

Imperial Supply Corps

saving dedriue.jpg
The three units outside the town are the Imperial supply corps. While they are out of the way, they are vulnerable to attack since they are alone. They all drop items that could be useful.

Alliance Priest

Claude is in the island with an Alliance Priest who uses Physic. The priest will heal Hilda and her archer from afar, and if your units are close enough, them as well.

Judith

Saving Judith
Judith, hero of the Alliance, is in the main town and cannot hold her own. Clearing out the enemies for her will prompt her to move to Hilda's bridge and help you take out any enemies along the way.

Fire Emblem: Three Houses - Related Links

Part 2 - Azure Moon Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Azure Moon
Chapter 13: Hunting at Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: To War at Gronder Chapter 18: Reclaiming the Capital
Chapter 19: Saving Derdriu Chapter 20: Taking Fort Merceus Chapter 21: Assault on Enbarr
Chapter 22: Clash at the Imperial Capital

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