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This is the battle walkthrough for the mission Saving Derdriu from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 18: Reclaiming the Capital | Chapter 19: The Golden Deer's Plea |
Chapter 20: Taking Fort Merceus |
Victory Conditions | |
---|---|
Defeat the Enemy Commander | |
Defeat Conditions | |
Your character, Dimitri, or Claude falls in battle | |
# of Player Units | 11 |
# of Enemies | 30 |
# of Ally Units | 5 |
A | Imperial Soldier (Paladin) | B | Imperial Soldier (Pegasus Knight) |
---|---|---|---|
C | Imperial Soldier (Mortal Savant) | D | Imperial Soldier (Hero) |
E | Imperial Soldier (Fortress Knight) | F | Imperial Soldier (Sniper) |
G | Lord Arundel | - |
Level | 39 | HP | 51 | Movement | - |
---|---|---|---|---|---|
Class | Dark Knight | ||||
Attack | Hit Rate | Critical Hit | |||
50 | 84 | 29 | |||
Attack Speed | 4 | Protection | 28 | Resilience | 38 |
Avoidance | 4 | Range | 1-2 | ||
Weapon | Hades Omega | Dropped Item | This enemy has no items. | ||
Battalion | Arundel Magic Corps | Level | 3 | ||
Endurance | 75 | Gambit | Resonant Flames | Uses | 1 |
Level | 40 | HP | 57 | Movement | - |
---|---|---|---|---|---|
Class | Dark Knight | ||||
Attack | Hit Rate | Critical Hit | |||
56 | 91 | 36 | |||
Attack Speed | 11 | Protection | 34 | Resilience | 38 |
Avoidance | 11 | Range | 1-2 | ||
Weapon | Hades Omega | Dropped Item | This enemy has no items. | ||
Battalion | Arundel Magic Corps | Level | 3 | ||
Endurance | 75 | Gambit | Resonant Flames | Uses | 1 |
Useful for those mages that has bow proficiency or for your archers that have a high magic stat and wants to demolish fortress knights. It can be obtained from the paladin marked as A on the image above.
A shield that is extremely useful for combating archer units if you have a flier on your team. Still valuable even if you dont have a flier due to its 0 wt property so securing it is a good option too.
A valuable axe. If you have an axe user on your team, securing this weapon is definitely a must. It can be obtained from the paladin marked as C on the image above.
Probably the least valuable. It can be obtained from the mortal savant marked as D on the image above.
There are no chests in this map.
Tiles | Description |
---|---|
Wasteland | Difficult for cavalry to traverse |
Forest | 1 Prt, +30% Avo, except for fliers |
Rampart | Navigable only by fliers |
House | Navigable only by fliers |
Sea | Navigable only by fliers |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
You have allies located on the far north east side of the map that is separated by a bridge. It is necessary to advance quickly in this fight.
There are three reinforcement points in the town: two on the western side and one on the north. They will spawn an enemy unit at the start of each Enemy Turn. To stop this, have a unit step in the blue square located in front of the gate.
The three units outside the town are the Imperial supply corps. While they are out of the way, they are vulnerable to attack since they are alone. They all drop items that could be useful.
Claude is in the island with an Alliance Priest who uses Physic. The priest will heal Hilda and her archer from afar, and if your units are close enough, them as well.
Judith, hero of the Alliance, is in the main town and cannot hold her own. Clearing out the enemies for her will prompt her to move to Hilda's bridge and help you take out any enemies along the way.
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