Mario + Rabbids Sparks of Hope

Additional Counter Blow Charge Skill Guide: Effects and Upgrade Cost

Additional Counter Blow Charge is a Technique Skill in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see its effects, levels, upgrade costs, and pre-requisite skills, as well as the hero characters that can use it and how to it used.

Additional Counter Blow Charge Overview

Additional Counter Blow Charge Effect

Additional Counter Blow Charge
Mario Rabbids Additional Counter Blow Charge Type Technique
Effect Gives additional charge to Rabbid Mario Counter Blow.

Characters with Additional Counter Blow Charge

List of Heroes

Rabbid MarioRabbid Mario

Additional Counter Blow Charge Levels and Upgrade Cost

Level Effects and Skill Prism Cost

Lv Effect Prisms
1 +1 Counter Blow Charge 4
2 +1 Counter Blow Charge 5

Level Progression

Base
1 Charge
Lv 1
2 Charges
Lv 2
3 Charges

Additional Counter Blow Charge Prerequisite Skills

There are no prerequisite skills that need to be obtained before unlocking this skill.

How to Use Additional Counter Blow Charge

Gives an Additional Charge to the Hero's Signature Ability

Signature Abilities can only usually be used once per turn since they only have one charge. However, this skill allows this character to use their Signature ability more multiple times in a turn if triggered more than once by giving it additional charges.

Mario + Rabbids Sparks of Hope Related Guides

Mario   Rabbids Sparks of Hope - Skills
List of Skills

All Skill Categories
Health Movement Weapon
Technique Spark

List of All Technique Skills

Mega HealMega Heal Heal RangeHeal Range Heal CooldownHeal Cooldown Emergency HealEmergency Heal
Hero Sight DamageHero Sight Damage Hero Sight CooldownHero Sight Cooldown Additional Hero Sight ChargeAdditional Hero Sight Charge Sight AgainSight Again
Stormblade DamageStormblade Damage Stormblade RangeStormblade Range Additional Stormblade ChargeAdditional Stormblade Charge Mountain StanceMountain Stance
Steely Stare DamageSteely Stare Damage Steely Stare CooldownSteely Stare Cooldown Ghost BulletGhost Bullet Additional Steely Stare ChargeAdditional Steely Stare Charge
Team Barrier RangeTeam Barrier Range Team Barrier CooldownTeam Barrier Cooldown Team Barrier ChargeTeam Barrier Charge Team Barrier DischargeTeam Barrier Discharge
Counter Blow RangeCounter Blow Range Counter Blow CooldownCounter Blow Cooldown Additional Counter Blow ChargeAdditional Counter Blow Charge Pay BackPay Back
Exhaust CooldownExhaust Cooldown Exhaust RangeExhaust Range Weaken Effect +Weaken Effect + VulnerableVulnerable
Ennui CooldownEnnui Cooldown Ennui RangeEnnui Range Ennui DurationEnnui Duration Wakeup SlapWakeup Slap
Rabbid Mechakoopas CooldownRabbid Mechakoopas Cooldown Rabbid Mechakoopas DamageRabbid Mechakoopas Damage Fire Rabbid MechakoopasFire Rabbid Mechakoopas Rabbid Mechakoopas NumberRabbid Mechakoopas Number

Author

    Walkthrough Menu

    All rights reserved