Mario + Rabbids Sparks of Hope

Team Barrier Charge Skill Guide: Effects and Upgrade Cost

Team Barrier Charge is a Technique Skill in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see its effects, levels, upgrade costs, and pre-requisite skills, as well as the hero characters that can use it and how to it used.

Team Barrier Charge Overview

Team Barrier Charge Effect

Team Barrier Charge
Mario Rabbids Team Barrier Charge Type Technique
Effect Gives addtional Team Barrier charges.

Characters with Team Barrier Charge

List of Heroes

PeachPeach

Team Barrier Charge Levels and Upgrade Cost

Level Effects and Skill Prism Cost

Lv Effect Prisms
1 +1 Team Barrier Charge 3
2 +1 Team Barrier Charge 4

Level Progression

Base
2 Charges
Lv 1
3 Charges
Lv 2
4 Charges

Team Barrier Charge Prerequisite Skills

There are no prerequisite skills that need to be obtained before unlocking this skill.

How to Use Team Barrier Charge

Gives an Additional Charge to the Hero's Signature Ability

Peach's Team Barrier can only usually protect against two attacks per turn since it only has a base of two charges. However, this skill allows her to protect against multiple attacks in a turn if triggered more than once by giving it additional charges.

Mario + Rabbids Sparks of Hope Related Guides

Mario   Rabbids Sparks of Hope - Skills
List of Skills

All Skill Categories
Health Movement Weapon
Technique Spark

List of All Technique Skills

Mega HealMega Heal Heal RangeHeal Range Heal CooldownHeal Cooldown Emergency HealEmergency Heal
Hero Sight DamageHero Sight Damage Hero Sight CooldownHero Sight Cooldown Additional Hero Sight ChargeAdditional Hero Sight Charge Sight AgainSight Again
Stormblade DamageStormblade Damage Stormblade RangeStormblade Range Additional Stormblade ChargeAdditional Stormblade Charge Mountain StanceMountain Stance
Steely Stare DamageSteely Stare Damage Steely Stare CooldownSteely Stare Cooldown Ghost BulletGhost Bullet Additional Steely Stare ChargeAdditional Steely Stare Charge
Team Barrier RangeTeam Barrier Range Team Barrier CooldownTeam Barrier Cooldown Team Barrier ChargeTeam Barrier Charge Team Barrier DischargeTeam Barrier Discharge
Counter Blow RangeCounter Blow Range Counter Blow CooldownCounter Blow Cooldown Additional Counter Blow ChargeAdditional Counter Blow Charge Pay BackPay Back
Exhaust CooldownExhaust Cooldown Exhaust RangeExhaust Range Weaken Effect +Weaken Effect + VulnerableVulnerable
Ennui CooldownEnnui Cooldown Ennui RangeEnnui Range Ennui DurationEnnui Duration Wakeup SlapWakeup Slap
Rabbid Mechakoopas CooldownRabbid Mechakoopas Cooldown Rabbid Mechakoopas DamageRabbid Mechakoopas Damage Fire Rabbid MechakoopasFire Rabbid Mechakoopas Rabbid Mechakoopas NumberRabbid Mechakoopas Number

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