EX Trial of the Sword Walkthrough: How to Upgrade the Master Sword | Zelda: Breath of the Wild (BotW)

BOTW - Trial of the Sword Walkthrough.jpg
This is a guide to EX Trial of the Sword in The Legend of Zelda: Breath of the Wild (BotW) for the Nintendo Switch. This guide covers tips and strategies to get you through each stage, as well as how to take on the Trial of the Sword on Master Mode, and upgrade the Master Sword to its full potential!

What is the Trial of the Sword?

The Trial of the Sword is a mini-dungeon added in the game as part of The Master Trials DLC.

Also known as the Sword Monk's Shrine, it is widely considered the toughest challenge in the game and is designed to test the limits of Link's strength and willpower by pitting him against waves of enemies across 54 floors.

A Champion's Challenge

A Champion
Once Link starts a trial, he is unable to use any of his weapons, armor, shields, food, and materials. Runes are still useable and are often instrumental in progressing through certain floors.

Additionally, Link can't use any of his Champion Abilities and must rely instead on his wits and cunning to defeat all enemies in each floor.

Upgrade the Master Sword

Master Sword Fully Powered.jpg

Clearing a trial boosts the power of the Master Sword by 10, eventually reaching a base power of 60 after completing all three trials.

BOTW - Trial of the Sword Glow.jpg
A fully awakaned Master Sword will always glow with energy and using the Sword Beam when at full health no longer drains its durability. It will still eventually lose energy and will need to recharge, but the boost in power makes it the most reliable weapon in the game.

Where to Start the Trial of the Sword

Trial of the Sword Location.jpg

Link can access the trial at any time after finishing The Hero's Sword main quest. Simply place the Master Sword back in its pedestal to start the trial.

Three Trials of Combat

The Trial of the Sword is composed of three trials - 13 Beginning Trials, 16 Middle Trials, and 23 Final Trials for a total of 54 floors.

Link needs to defeat all enemies in each floor to progress to the next one. While this may seem like a daunting task, each trial has Resting Spots where Link can recuperate and cook food, acquire armor and weapons, and even catch fairies!

Preparing for the Trial of the Sword

Get as Much Stamina and Hearts as Possible

Master Sword Trial Health and Stamina.jpg
Link will fight through the trials with the current health he has, and while it's possible to complete all three trials with just 13 Heart Containers, every extra heart container helps - especially when you reach the tougher levels!

Boosting Link's stamina is also a good idea as some levels require Link to climb, swim, and even paraglide across environmental hazards.

Check out our shrine list below to learn how to solve each shrine and get enough Spirit Orbs to boost Link's hearts and stamina.
Shrines Map and All Shrine Locations

Expand Your Inventory Space

Master Sword Trial Expand Inventory.jpg
Although Link can't bring any weapons and armor during the trials, he can gain a lot of weapons as he progresses throughout each level.

Link needs all the spare weapons he can get to succeed each trial, so expanding your inventory is a must! You don't need to find all Korok Seeds though. just enough that you can store five or more weapons, bows, and shields.

Eat Hearty Dishes Before Starting a Trial

Master Sword Trial Hearty Food.jpg
Since Link starts each trial with the amount of health he currently has, it's a good idea to boost it before actually starting the challenge.

The best dishes to eat are meals made from Hearty ingredients, such as Hearty Radishes, Hearty Truffles, and Hearty Durians. These dishes also provide Golden Temporary Hearts, which is very useful especially if you don't have maximum hearts.

Eat Mighty Dishes Before Starting a Trial

Master Sword Trial Attack Boost Food.jpg
If you have enough hearts and are confident in your combat skills, you can also eat Mighty Dishes before starting a trial. These provide a temporary attack boost that can help Link quickly dispatch enemies throughout the levels.

The best food to eat is Mighty Simmered Fruit made with five Mighty Bananas. This fruit is very easy to farm as Yiga Footsoldiers and Yiga Blademasters that ambush Link frequently drop it. It's also easy to find in the forests in the Faron Region.

Upgrade the Sheikah Runes

Master Sword Trial Upgraded Runes.jpg
It's also a good idea to upgrade Link's runes by finishing the Slated for Upgrades quest given by Purah in the Hateno Ancient Tech Lab.

The damage boost to the Remote Bombs, as well as the duration boost for the Stasis rune, can help Linkin certain levels where weapons are scarce or have tough enemies.

Practice Your Parries

Master Sword Trial Parry.jpg
Since there are a limited amount of shields in the trials, it's important to master parrying attacks to conserve the durability of each shield you get.

The best monsters to practice against are Guardian Stalkers and Silver Lynels. Guardian Stalkers have a countdown that can help you get the timing right, while Lynels use a plethora of attacks and different weapons that require different timings.

How to Parry (Perfect Guard)

Master Evading

Master Sword Trial Evade Flurry.jpg
Evading is another skill to master when progressing through the trials. Evading at the right moment allows Link to unleash a flurry of attacks that can quickly dispatch enemies.

How to Perfect Dodge (Flurry Rush)

Beginning Trials Walkthrough

The Beginning Trials has a total of 13 floors with one Resting Spot.

Floor 1

BT Floor 1.jpg

Enemies Bokoblin (3)
Equipment Tree Branch (3)
Boko Club (1)
Woodcutter's Axe (1)
Boko Spear (1)
Boko Shield (1)
Food & Materials Seared Steak (1)
・Various Food (Multiple)

The first floor of the Beginning Trials pits you against three Bokoblin. Use the Remote Bomb against them while they're scrambling to get their weapons.

Once you take care of them, pick up all of the weapons and food scattered throughout the level. You'll need them in the succeeding floors!

Floor 2

BT Floor 2.jpg

Enemies Bokoblin (4)
Fire Chuchu (1)
Equipment Traveler's Sword (1)
Boko Bat (1)
Boko Bow (2)
Arrow (Multiple)
Traveler's Shield (1)
Food & Materials ・Various Food (Multiple)

There are four Bokoblins in this level, with two serving as lookouts for the rest. Prioritize taking out the Bokoblin on the tower and then pick off the rest. There is a Fire Chuchu you can easily defeat to light up the grass, creating an updraft that you can use to head up the fort near the tower.

Destroy the crates and barrels before leaving and pick up any arrows that the Bokoblin Archers shot at you.

Floor 3

BT Floor 3.jpg

Enemies Fire Chuchu (4)
Chuchu (4)
Equipment Boomerang (1)
Fire Arrow (5)
Food & Materials None

This floor pits you against waves of Chuchus that are fairly easy to beat so long as you keep your distance. Simply use your Remote Bomb to safely dispatch each wave of Chuchus.

To access the two treasure chests in this level, draw one of the Fire Chuchus close to the where the chests are. Defeat the Chuchu and use the updraft to reach the chest.

Floor 4

Enemies Blue Bokoblin (2)
Bokoblin (5)
Equipment Soldier's Broadsword (1)
Boko Club (1)
Spiked Boko Bat (1)
Traveler's Spear (1)
Boko Spear (1)
Traveler's Bow (1)
Spiked Boko Bow (1)
Arrow (Multiple)
Fire Arrow (Multiple)
Soldier's Shield (1)
Food & Materials Bird Egg (2)

This floor pits you against five Bokoblins and two Blue Bokoblins. The most dangerous enemy here is the Archer at the very top of the fort who will shoot fire arrows at Link.

There are many ways you can take out this enemy; you can shoot it with an arrow or use Magnesis on one of the metal crates and use it to push both the archers off their sniping spots.

Floor 5

BT Floor 5.jpg

Enemies Moblin (2)
Blue Bokoblin (3)
Equipment Spiked Boko Club (1)
Spiked Boko Bat (1)
Moblin Club (1)
Spiked Boko Spear (1)
Moblin Spear (1)
Arrow (Multiple)
Spiked Boko Shield (1)
Food & Materials ・Various Food (Multiple)

This level has a skull cave with three Blue Bokoblins hiding inside.The two Moblins that patrol near the mouth of the cave are the toughest enemies in this level, but are otherwise fairly easy to engage.

Lure the Moblins Away from the Cave

Although stronger than their Bokoblin counterparts, Moblins are simple enemies that you can trick and lure away from the cave they are guarding. You can even lure them separately, allowing you to engage them one-on-one.

Once the two Moblin patrols are taken care of, you can now attack the three Blue Bokoblins. There is a lantern in the skull cave that you can shoot to quickly defeat the Bokoblins, but this may cause the weapons inside to burn up.

If you want to preserve the weapons inside the cave, you can lure out the three Bokoblins into the open and grab the items afterwards.

Floor 6

Enemies Stone Talus (1)
Equipment None
Food & Materials None

A Stone Talus is the first boss for the Beginning Trials. As with all Taluses, this rocky titan will only awaken if you get close to it. Use this opportunity to ready your weapons and get into position.

Defeating the Stone Talus

As with all Taluses, it can only be damaged by hitting the rocky outcropping in its body. Shooting an arrow at this outcropping stuns the Talus, allowing you to jump on its body and hit it repeatedly with a strong weapon.

The Stone Talus' most dangerous attack is its rock blast attack. Since the arena is relatively small, it can be difficult to run way from this attack.

To prevent the Stone Talus from using its powerful attacks, use a Remote Bomb to destroy its arms. This also causes it to fall over momentarily, allowing you to climb on its body or shoot its weak point with a bow.

A Talus that's missing one or both of its arms also stops attacking you in an attempt to regenerate its missing limbs. You can do this repeatedly, essentially stunlocking it so that it can't attack.

Finally, you can use the Stasis rune to freeze the Talus in place, allowing you to destroy its arms or shoot its weak point easily.

Floor 7

BT Rest Area.jpg

Enemies None
Equipment Torch (1)
Eightfold Blade (1)
Serpentine Spear (1)
Arrow (Multiple)
Fire Arrow (Multiple)
Shield of the Mind's Eye (1)
Food & Materials Apple (2)
Armored Carp (3)
Fairy (1)
Ironshroom (2)
Razorshroom (2)
・Various Food (Multiple)

Floor 7 is a Resting Spot. Use this opportunity to cook food and capture fairies.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

Floor 8

BT Floor 8.jpg

Enemies Blue Lizalfos (2)
Lizalfos (2)
Electric Chuchu (1)
Equipment Lizal Boomerang (1)
Throwing Spear (1)
Boko Spear (4)
Lizal Bow (1)
Arrow (10)
Food & Materials Roasted Bass (3)
・Various Food (Multiple)

This level has two Blue Lizalfos prowling about and two regular Lizalfos hanging around the camp. Their erratic behaviour and combat style makes them tough enemies to deal with in groups, so it's a good idea to take them out one-on-one.

The solitary Blue Lizalfos near the rocks can prove troublesome if you decide to head directly to their camp, so take it out from a distance with your arrows. There's an Electric Chuchu in the camp that you can shoot to stun the two Lizalfos and take out without retaliation.

Once all enemies are taken care of, grab all of the food items in this level. You will need it in the succeeding floors.

Floor 9

BT Floor 9.jpg

Enemies Electric Wizzrobe (1)
Water Octorok (2)
Equipment Lightning Rod (1)
Arrow (10)
Food & Materials None

This floor has two Water Octorocks and one Electric Wizzrobe. Ignore the Wizzrobe for now and focus on taking out the Water Octorocks. Their rock spit attack does more damage and has a nasty habit of stunning Link.

Once the two Water Octorocks are taken care off, you can safely engage the Wizzrobe. If you're having trouble hitting it, simply use Stasis on it. Make sure to grab the Lightning Rod it drops; it will help you against the monsters on the next floor!

Floor 10

BT Floor 10.jpg

Enemies Black Lizalfos (2)
Blue Lizalfos (1)
Equipment Lizal Boomerang (1)
Lizal Spear (1)
Lizal Bow (1)
Arrow (Multiple)
Lizal Shield (1)
Food & Materials ・Various Food (Multiple)

Floor 10 is arguably the most difficult floor in the Beginning Trials as the Blue Lizalfos will immediately spot you once you warp into the level. When this happens, it will often call the two Black Lizalfos who will promptly gang up on you.

You can use Stasis on it and quickly attack it with your strongest weapons, but the noise may attract the other Lizalfos.

Stun Enemies with the Lightning Rod

All three Lizalfos wield spears that have an even greater reach due to the Lizalfos' long arms. Keep your distance and use the Lightning Rod to stun them and then rush them with your strongest weapons. You can also use the Remote Bomb to knock them off balance if they are grouped together.

Floor 11

Enemies Black Moblin (1)
Black Bokoblin (1)
Blue Bokoblin (1)
Bokoblin (6)
Equipment Soldier's Broadsword (1)
Dragonbone Boko Club (1)
Spiked Boko Bat (1)
Soldier's Spear (1)
Spiked Boko Spear (1)
Spiked Boko Bow (4)
Arrow (Multiple)
Fire Arrow (10)
Shock Arrow (10)
Dragonbone Boko Shield (1)
Food & Materials ・Various Food (Multiple)

Floor 11 is a mostly water level with a few rocks and enemies positioned on wooden platforms. Get on the raft and cut the line holding it to slowly make your way to the area with the enemies. You can use Cryonis on the water to stop the raft from moving any further.

Take out the Archers

There are two Blue Bokoblin Archers that will spot you as soon as you near the camp. These shoot Fire Arrows at you, so be careful and try to engage them at a distance. Alternatively, you can rush towards the right platform and attack the Bokoblin directly as its safer to shoot the other Bokoblin from the platform.

Knock the Enemies into the Water

If you have a Korok Leaf, which you can get from any of the trees you knocked over in the past floors, you can use it to simply push the enemies off the platforms. All of the enemies here, from the Bokoblins to the lone Black Moblin, will drown once they hit the water.

Even without a Korok Leaf, you can use the Remote Bomb to knock the Bokoblins off their feet and into the water. The Moblin can be knocked into the water by throwing any weapon at it, although you may need to disarm its shield to do so.

Floor 12

BT Floor Final Boss.jpg

Enemies Blue Hinox (1)
Equipment Knight's Broadsword (1)
Knight's Bow (1)
Knight's Shield (1)
Food & Materials Palm Fruit (Multiple)

Your last challenge is a Blue Hinox. Before engaging the boss, ready your weapons and gather the Palm Fruit in the arena for extra healing. The Hinox will stay asleep until you actually attack it.

You can also sneak up and climb its open palm. This causes the Hinox to bring you to its stomach, allowing you to get the weapons hanging on its neck.

Defeat the Blue Hinox

The boss is fairly easy so long as you keep your distance. It's attacks are powerful but slow, and you often have enough time and space to run away before its attacks hit.

As with all Hinox, you can easily stun it by shooting its eye with an arrow. Once it's stunned, use your strongest weapon and attack it! You can also throw weak weapons at its eye to stun it if you run out of arrows.

The Hinox will start covering its eye once its health reaches a certain level. Use Stasis on it and shoot its eye to stun it, then use your most powerful weapons to finish it off!

Floor 13

BT Floor 13.jpg
Walk up to the Master Sword to complete The Beginning Trials and boost the Master Sword's power from 30 to 40.

Middle Trials Walkthrough

The Middle Trials has a total of 17 floors with two Resting Spots.

Floor 1

MT Floor 1.jpg

Enemies Bokoblin (5)
Equipment Soldier's Broadsword (1)
Boko Club (1)
Spiked Boko Club (1)
Woodcutter's Axe (1)
Boko Spear (1)
Spiked Boko Spear (1)
Soldier's Bow (2)
Boko Bow (1)
Arrow (Multiple)
Fire Arrow (Multiple)
Spiked Boko Shield (1)
Food & Materials ・Various Food (Multiple)

The first floor of the Middle Trials requires you to paraglide to different parts of the arena. As soon as the cutscene ends, quickly paraglide to the right area with no enemies and grab the Boko Spear.
MT Floor 1 Attack.jpg
Keep moving once you get the spear, as the Bokoblin Archer will continously shoot Fire Arrows at you. With spear in hand, paraglide up to the central area with the archer and take it out.

Take out the spear-wielding Bokoblin next and grab its weapon as it's stronger. Take out the club-wielding Bokoblin on this level and paraglide to the upper area.

Once you take out the enemies here, don't warp out yet! Grab all the weapons you can find and destroy the crates to get the stuff inside.
MT Floor 1 Chest.jpg
There's also a chest on the second area (where the warp portal is) sitting on a wooden platform on the top right wall. Drop a bomb below the platform and detonate it once the updraft pushes it upwards. Open the chest to receive a Knight's Bow.

Floor 2

MT Floor 2.jpg

Enemies Blue Bokoblin (1)
Bokoblin (2)
Meteo Wizzrobe (1)
Fire Wizzrobe (1)
Equipment Soldier's Broadsword (1)
Feathered Edge (1)
Fire Rod (1)
Meteor Rod (1)
Soldier's Spear (1)
Spiked Boko Bow (1)
Arrow (Multiple)
Soldier's Shield (1)
Food & Materials ・Various Food (Multiple)

MT Floor 2 Attack.jpg
Floor 2 requires you to fly around using the paraglider, although the area is noticeably bigger. As soon as you warp in, a Blue Bokoblin and a regular Bokoblin will rush at you from the left side of the room. Quickly dispatch them and destroy the crates to get the food inside.

Grab any dropped weapons and paraglidie up. You'll most likely encounter a Fire Wizzrobe as you're flying upwards. Wait for it to reappear and shoot its head with an arrow to knock it out, sending it down the bottomless pit.

Once that's done, paraglide to the top platform overlooking the first area and dispatch the lone Bokoblin.

The last enemy here is a Meteo Wizzrobe. Much like the other Wizzrobe, hitting it on the head with an arrow knocks it out, causing it to fall down the bottomless pit.

Floor 3

MT Floor 3.jpg

Enemies Blue Bokoblin (2)
Bokoblin (5)
Equipment Lizal Forked Boomerang (1)
Feathered Spear (1)
Enhanced Lizal Spear (1)
Phrenic Bow (1)
Boko Bow (1)
Spiked Boko Bow (2)
Arrow (Multiple)
Reinforced Lizal Shield (1)
Food & Materials ・Various Food (Multiple)

Floor 3 requires you to be constantly on the move as the Bokoblin Archers will keep shooting at Link from their well-guarded platforms.
MT Floor 3 Attack.jpg
As soon as you warp into the floor, glide to the upper right platform and take out the Bokoblin Archers before they have a chance to snipe you.

MT Floor 3 Ballon.jpg
Shoot the balloons holding up the platform in the middle of the room to knock the Bokoblin Archer on it down to the bottomless pit. As long as you keep gliding and shooting, you won't get hit by the enemy archers.

Once you defeat all enemies, destroy the crates and grab all of the items from the treasure chests.

Floor 4

MT Floor 4.jpg

Enemies Decayed Guardian (1)
Equipment Soldier's Bow (1)
Arrow (Multiple)
Knight's Shield (1)
Food & Materials None

MT Floor 4 Guardian.jpg

A Decayed Guardian serves as your first boss in the Middle Trials. As soon as you warp in, it will line it sights at you and fire a powerful laser that can potentially knock you down into the bottomless pit!

MT Floor Guardian 2.jpg
Paraglide upwards to the platform its sitting on and use your strongest weapons against it. You can also use Stasis on it to freeze it in place, resetting its laser timer and giving you some free hits.

Parry the Laser

You can also simply parry the laser. Head up the upper right platform to get into position and perfect parry the laser beam to instantly destroy the Decayed Guardian.

Floor 5

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Enemies None
Equipment Torch (1)
Knight's Broadsword (1)
Woodcutter's Axe (1)
Falcon Bow (1)
Arrow (Multiple)
Hylian Trousers (1)
Food & Materials Apple (2)
Fairy (1)
Hylian Shroom (2)
Hyrule Bass (3)
Ironshroom (2)
・Various Food (Multiple)

Floor 5 is a Resting Spot. Use this opportunity to cook food and capture fairies.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

Floor 6

MT Floor 6.jpg

Enemies Fire Keese (5)
Electric Chuchu (1)
Equipment None
Food & Materials None

This floor introduces you to the main mechanic of the succeeding floors - defeat all enemies in pitch darkness.

Shoot the Electric Chuchu at the back of the room to spook the Fire Keese. They will most likely fly near the ground, igniting the grass and lighting up parts of the floor.

Simply wait for the Keese to fly towards you and dispatch them with your weapon. You can also throw a Remote Bomb at them from a safe distance.

Floor 7

MT Floor 7.jpg

Enemies Fire-Breath Lizalfos (2)
Blue Lizalfos (2)
Equipment Torch (1)
Flameblade (1)
Forest Dweller's Spear (1)
Enhanced Lizal Spear (1)
Strengthened Lizal Bow (1)
Fire Arrow (Multiple)
Food & Materials ・Various Food (Multiple)

Floor 7 is arguably the toughest of the pitch black rooms. You're facing off against five Lizalfos here, two of which are Fire-breathing variants.

Lure the Fire-breathing Lizalfos

Lure the Fire-breathing Lizalfos to your initial warp area where the torches are and use a spear to safely engage them and better spot their attacks. If they start breathing fire, shoot their now-prone heads with an arrow to stun them.

With the two Fire-breathing Lizalfos out of the way, head to the camp and shoot the lantern on the right eye of the Skull Cave. This will trigger a massive explosion that will most likely kill or heavily damage the Lizalfos inside.

Take out any stragglers and, once all enemies are taken care of, pick up all the weapons, arrows, and food you can find before warping to the next floor.

Floor 8

MT Floor 8.jpg

Enemies Black Bokoblin (2)
Blue Bokoblin (1)
Meteo Wizzrobe (1)
Equipment Torch (2)
Soldier's Broadsword (1)
Rusty Broadsword (2)
Dragonbone Boko Club (1)
Meteor Rod (1)
Dragonbone Boko Bat (1)
Rusty Halberd (1)
Arrow (Multiple)
Soldier's Shield (1)
Rusty Shield (1)
Food & Materials Seared Steak (1)
・Various Food (Multiple)

This floor is also set in perpetual darkness but the layout is quite different, with many ruins dotting the landscape. As soon as you warp into the level, head up the tall tower-like structure to the right so you can get a better view of where the enemies are located.

Snipe the Enemies with Your Bow

MT Floor 8 Scope.jpg
You can easily take out the enemies here with your bow, provided you have enough arrows. The Bokoblins tend to run towards each other when you start picking them off, allowing you to easily take on groups.

If you want to conserve your arrows, you can simply snipe the enemies from a distance and then quickly run down to finish them off.

Defeat the Meteo Wizzrobe

The deadliest enemy here is the Meteo Wizzrobe, which you'll find hanging around the middle of the room. Once it spots you, it will turn invisible, and then cast a powerful fire spell that can knock Link off his feet and deplete several hearts.

As soon as you spot the Wizzrobe, paraglide towards it and shoot its head with an arrow to stun it. Quickly take out your strongest weapon and strike it repeatedly.

Don't give it a chance to recover from your attacks! If you do, it will summon Fire Chuchus or Fire Keese or worse - cast a spell that raises the temperature of the room, causing Link to take constant heat damage!

MT Floor 8 Wizzrobe.jpg
Once it gets its bearings, use the Stasis rune and shoot its head again and strike it with your strongest weapon to defeat it.

Grab all the weapons and arrows you can find before warping to the next floor.

Floor 9

MT Floor 9.jpg

Enemies Decayed Guardian (1)
Equipment Torch (2)
Rusty Broadsword (1)
Arrow (Multiple)
Rusty Shield (1)
Food & Materials None

This floor has only one enemy - a Decayed Guardian sitting in the middle of the room. It will light up and start targeting Link once it spots it, and eventually unleash a powerful laser beam.

MT Floor 9 Hiding.jpg
Ready your Stasis rune and use it on the Guardian before it shoots its laser. Use your strongest weapons against it once its stunned, and then quickly hide behind the ruined walls once it starts counting down its laser attack.

Parry the Laser

You can also simply parry the laser. Get into position and perfect parry the laser beam to instantly destroy the Decayed Guardian.

Floor 10

MT Floor 10.jpg

Enemies Black Hinox (1)
Equipment Torch (2)
Knight's Broadsword (1)
Thunderstorm Rod (1)
Rusty Claymore (1)
Rusty Halberd (1)
Knight's Bow (1)
Arrow (Multiple)
Food & Materials None

MT Floor 10 Eye.jpg
A Black Hinox serves as the second boss for the Middle Trials. The dark room can make it more difficult to engage the lumbering beast. Fortunately, it's single eye glows in the dark and can help you track its movements.

Defeat the Black Hinox

Keep your distance and shoot its eye to stun it, and then attack it with your strongest weapon.

Once you deplete its health enough, it will start covering its eye. Shoot its right leg with a Fire Arrow. This sets the wooden armor covering it on fire, allowing you to shoot its eye and stun it once more.

MT Floor 10 Stasis.jpg
You can also use the Stasis rune to get some distance away from the Hinox. This also gives it a yellow glow, allowing you to see where it actually is in the darkness.

Once defeated, grab all of the weapons it drops and warp to the next floor.

Floor 11

MT Resting Spot 2.jpg

Enemies None
Equipment Forest Dweller's Sword (1)
Forest Dweller's Spear (1)
Arrow (Multiple)
Hylian Tunic (1)
Food & Materials Apple (2)
Endura Shroom (2)
Fairy (2)
Hyrule Bass (3)
Ironshroom (2)
・Various Food (Multiple)

Floor 11 is a Resting Spot. Use this opportunity to cook food and capture fairies.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

Floor 12

MT Floor 12.jpg

Enemies Guardian Scout I (6)
Equipment Arrow (10)
Food & Materials None

Floor 12 pits you against six Guardian Scouts. Although they have low health and no other attacks other than their laser bolt, they can quickly overwhelm Link if you give them the chance.

Use Cryonis on the water to block the laser bolts, and dispatch the Guardians one-by-one. You can either rush towards them and pummel them with your strongest weapon, or simply shoot at their eye to instantly destory them.
MT Floor 12 Chest.jpg
Before heading to the next room, use Cryonis to reach the left platform with the treasure chest containing 10 arrows.

Floor 13

MT Floor 13.jpg

Enemies Guardian Scout II (3)
Equipment Guardian Sword (1)
Ancient Battle Axe (1)
Guardian Spear (1)
Duplex Bow (1)
Food & Materials None

You'll face off against three Guardian Scout IIs here. As soon as you warp in, equip your Stasis Rune and use it against the first enemy. Hitting it until it becomes red will deplete all of its health as soon as Stasis wears off.

Do the same with the other Guardian Scouts. It's a good idea to wait for them to power down so that they don't rush at you. This also ensures you're only engaging one Guardian Scout at a time.

Before warping out, make sure you replace your old weapons with the Guardian ones. They are stronger and do extra damage to the Guardian-type enemies you'll encounter in the next rooms.

Floor 14

MT Floor 14.jpg

Enemies Guardian Scout II (2)
Guardian Scout I (4)
Equipment Guardian Sword (2)
Eightfold Longblade (1)
Guardian Shield (2)
Food & Materials None

The next area has four Guardian Scouts placed on four elevated platforms, and two Guardian Scout IIs sitting on the east and west side of the rooms.

Shoot the Guardian Scouts

As soon as you warp in, use your bow to snipe the four Guardian Scouts sitting on top of the four platforms. This prevents them from continously shooting at Link once he engages the two Guardian Scout IIs.

MT Floor 14 Stasis.jpg
Once you defeat these scouts, you can safely engage the two Guarddian Scout IIs separately. Use the Stasis strategy against them to quickly defeat them without issue.

MT Floor 14 Chest.jpg
Before warping out, make sure to grab the chest submerged underwater. Use the Magnesis rune to bring an open it to receive an Eightfold Longblade.

Floor 15

MT Floor 15.jpg

Enemies Guardian Scout II (2)
Equipment Guardian Sword+ (1)
Ancient Battle Axe (1)
Guardian Spear (1)
Guardian Shield+ (1)
Food & Materials None

Floor 15 pits you against two Guardian Scout IIs. The two scouts will immediately rush at you as soon as they warp into the room, forcing you to battle them both at the same time.

Keep Your Distance

MT Floor 14 Flurry.jpg
It's a good idea to keep your distance from the two scouts as all of its attacks, even its laser barrage, tends to be short range. Shooting the Guardians from range also ensures you don't get hit by one of the Guardian's spears.

Use Stasis

Use Stasis on one of the Guardian Scouts so that you have some space to engage the other scout.

Eventually, one of the Guardians will do a spinning charge attack. Hide behind one of the pillars so that it stuns itself, allowing you to hit it with your strongest weapons.

Once both Guardians are down, grab all of the weapons and heal up for the next floor.

Floor 16

MT Floor 16 .jpg

Enemies Guardian Scout IV (1)
Equipment Guardian Sword+ (1)
Ancient Battle Axe+ (1)
Guardian Spear+ (1)
Food & Materials None

A Guardian Scout IV serves as the last boss for the Middle Trials. It's a one-on-one battle, much like a A Majort Test of Strength, but don't underestimate the enemy! It's using a Guardian Sword+1, Ancient Battle Axe+1, and a Guardian Spear+1.

Dodge its Attacks

Although intimidating, the Guardian Scout IV's attacks are easy to dodge, giving Link an opportunity to unleash a Flurry Rush.

MT Floor Guardian Attack.jpg
The two attacks you need to watch out for is its Sword Chop and its Double Axe Slash. If the Guardian uses its sword, dodge to the right. If it's using its axe, block its first axe swipe and then dodge backwards on the second swipe to unleash a flurry rush.

Hide Behind the Pillars

MT Floor 16 Guardian Charge.jpg
Eventually, the Guardian will jump back to do its spinning charge attack. Run behind one of the pillars so that the Guardian knocks itself out and give you an opportunity to wail on it with your strongest weapons.

Laser Spin

When the Guardian does its laser spin attack, keep your distance! Wait for it to cause an updraft and use the paraglider to fly towards the Guardian and shoot its eye with an arrow.

Laser Attack

The Guardian will eventually start charging its powerful laser attack. You can either perfect parry this attack or simply use Stasis on it and rush towards it to finish it off.

Floor 17

MT Floor 17.jpg
Walk up to the Master Sword to complete The Middle Trials and boost the Master Sword's power from 40 to 50.

Final Trials Walkthrough

The Final Trials has a total of 24 floors with three Resting Spots.

Floor 1

FT 01.jpg

Enemies Stalkoblin (4)
Equipment Rusty Broadsword (1)
Spiked Boko Club (1)
Bokoblin Arm (4)
Rusty Claymore (1)
Spiked Boko Bat (1)
Rusty Halberd (1)
Spiked Boko Spear (1)
Spiked Boko Bow (1)
Arrow (Multiple)
Rusty Shield (1)
Spiked Boko Shield (1)
Food & Materials None

Although the Stalkoblins are fairly easy to beat, the real danger in this area is the thunderstorm. Avoid equipping metallic weapons and shields and instead use the Spiked Boko Clubs. You can also safely dispatch the enemies by using Remote Bombs.

Prioritize the Archers

FT 01 Attack.jpg
Don't underestimate the Stalkoblins! The archers, in particular, can deal high damage to Link since he's not starting out with any armor upon warping. As such, prioritize dispatching the archers to conserve your health.

Gather the Metal Weapons

FT 01 Magnesis.jpg
There are metal weapons scattered throughout the floor of this arena. These present a possible environmental danger to Link as it draws lightning from the thunderstorm.

Make it a point to gather all the metal weapons and armor you can find and place them in your inventory to reduce the chances of getting hit by lightning strikes.

Floor 2

FT 02.jpg

Enemies Stalizalfos (3)
Electric Keese (2)
Equipment Lizal Forked Boomerang (1)
Lizalfos Arm (3)
Spiked Boko Spear (2)
Arrow (Multiple)
Royal Guard's Shield (1)
Reinforced Lizal Shield (1)
Food & Materials ・Various Food (Multiple)

You will face Stalizalfos and some Electric Keese here and, much like the previous floor, the real danger here is the constant thunderstorm. Shoot the two Electric Keese from a distance and head into the Skull Cave.
FT 02 Explosion.jpg
The best way to take out these enemies safely is by using the Remote Bomb. Wait for all of the Stalizalfos to pop out of the ground and then detonate the bomb on the explosive barrel to shatter their bodies. Quickly attack of the skulls before they have a chance to reform.

FT 02 Item.jpg
Once you defeat all the enemies, grab all the weapons and food you can find. There's a chest half-buried under the ground here that you can use Magnesis on and open to receive a Royal Guard's Sword.

Floor 3

Enemies Stalmoblin (5)
Electric Chuchu (2)
Equipment Spiked Moblin Club (1)
Moblin Arm (5)
Spiked Moblin Spear (1)
Knight's Bow (1)
Dragonbone Boko Bow (1)
Arrow (Multiple)
Knight's Shield (1)
Food & Materials None

FT 03.jpg
Floor 3 has two big Electric Chuchus roaming around the floor. Take them out from range as they can shock and stun Link if he gets close.

With those two out of the way, head up the platform and open the two chests to receive a Knight's Shield and Knight's Bow; the latter, you can reachy by shield surfing once you jump.

Five Stalmoblins will rise from the ground as soon as you open the chest. They are fortunately far away from each other initially, allowing you to engage them safely one-on-one.

FT 03 Item.jpg
Destroy the barrels on the upper platform before warping out to receive some arrows. There's a chest that also contains a Knight's Bow.

Floor 4

FT 04.jpg

Enemies Stalkoblin (8)
Equipment Rusty Broadsword (2)
Dragonbone Boko Club (1)
Bokoblin Arm (8)
Rusty Claymore (1)
Boko Bat (1)
Dragonbone Boko Bat (1)
Rusty Halberd (1)
Boko Spear (2)
Dragonbone Boko Spear (1)
Spiked Boko Bow (2)
Arrow (Multiple)
Shock Arrow (Multiple)
Rusty Shield (1)
Food & Materials None

FT 04 Stalkbolin.jpg
As soon as you warp in. eight Salkoblins riding Stalhorses will charge at you. Keep your distance, using the bow or the Remote Bomb to knock the Stalkoblin off their mounts.

FT 04 Stalkoblin Headshot.jpg
Keep moving as you engage each Stalkoblin. While waiting for your Remote Bomb to charge, you can also try sniping the enemies with a headshot to instantly defeat them.

Once all the enemies are the defeated, grab all the weapons and arrows you can carry before warping out.

Floor 5

FT 05.jpg

Enemies Stalnox (1)
Equipment Thunderblade (1)
Great Frostblade (1)
Flamespear (1)
Arrow (Multiple)
Ice Arrow (Multiple)
Food & Materials None

Your first challenge for the Final Trials is a Stalnox. While the battle itself is pretty straightforward, the constant thunderstorm adds an extra risk to the battle - especially if you're using metal weapons and shields.

Defeating the Stalnox

FT 05 Stalnox.jpg
The Stalnox is already roaming around the area and will quickly spot you; shoot an arrow at its eye to stun it and knock it down. Quickly run up to it and use your strongest weapons to damage it.

Eventually, hitting the Stalnox eye causes it to pop out. When this happens, use your strongest weapon to damage the eye.

Once the Stalnox puts its eye back, it will often shield it with its hand. Use the Stasis rune when it's not blocking its eye to get a clear shot of its eye.

Find the Hidden Chest

FT 05 Ice Arrow.jpg
There is a hidden chest slightly buried underground at the top left part of the area, behind one of the large rocks. Use Magnesis on it to pull it out and open it to receive five Icy Arrows.

Floor 6

FT 06 Resting Area.jpg

Enemies None
Equipment Torch (1)
Double Axe (1)
Knight's Bow (1)
Arrow (Multiple)
Ancient Arrow (3)
Flamebreaker Boots (1)
Food & Materials Apple (2)
Armored Carp (3)
Fairy (1)
Hearty Truffle (2)
Razorshroom (2)
・Various Food (Multiple)

Floor 6 is a Resting Spot. Use this opportunity to cook food and capture fairies.

FT 06 Ancient Arrows.jpg
Make sure to grab the three Ancient Arrows here.

FT 06 Flame Guards.jpg
Finally, make sure to equip the Flamebreaker Boots before warping out. The succeeding floors have scorching climates that will set Link on fire if he's not protected with flame resistant armor.

Floor 7

FT 07.jpg

Enemies Igneo Pebblit (2)
Rock Octorok (1)
Fire Chuchu (1)
Equipment Rusty Claymore (1)
Food & Materials None

This floor serves as an introductory level for the succeeding levels. Link requires at least one piece of flame resistant armor to traverse the floor safely. Additionally, avoid using wooden weapons as they will quickly catch fire.

Dealing with the Enemies

FT 07 Igneo Plebbit Bomb.jpg
Shoot an arrow at the Fire Chuchu from a safe distance to quickly dispatch it. Once the Igneo Pebblits appear, use a Remote Bomb to destroy them.

Clean Your Rusty Weapons

FT 07 Octorock Cleaning.jpg
The floor has one Rock Octorock. Instead of kiling it, wait for it to start sucking air and throw your rusty weapons at its direction. When done correctly, the Rock Octorock will swallow the rusty weapon and spit it back out rust-free!

Floor 8

Enemies Fire-Breath Lizalfos (3)
Equipment Strengthened Lizal Bow (3)
Fire Arrow (Multiple)
Food & Materials ・Various Food (Multiple)

The next floor pits Link against three Fire-breathing Lizalfos - each one sittong on their respective rocky platform. Glide towards one of the platforms and snipe the Lizalfos safely in the air.

Once all Lizalfos are defeated, destroy all the metal crates for some Fire Arrows and food. Make sure you quickly grab the latter before they burn up!

Floor 9

FT 09.jpg

Enemies Fire-Breath Lizalfos (2)
Blue Moblin (1)
Meteo Wizzrobe (1)
Equipment Lizal Forked Boomerang (1)
Meteor Rod (1)
Iron Sledgehammer (1)
Enhanced Lizal Spear (1)
Arrow (Multiple)
Reinforced Lizal Shield (1)
Food & Materials ・Various Food (Multiple)

This floor pits Link against a Meteo Wizzrobe, two Fire-breathing Lizalfos, and a Blue Moblin.

Defeat the Wizzrobe

Your priority is the Meteo Wizzrobe, which will most likely spot you upon warping in. Use an arrow and hit its head to stun it, then use the Great Frostblade you got from the Stalnox to instantly defeat it.

With the Wizzrobe out of the way, head up the Skull Cave and take care of the Moblin and the two Lizalfos. You can use the Great Frostblade to instantly defeat the two Lizalfos.

Once all enemies are defeated, destroy all the metal boxes and grab as much food and weapons you can carry.

Floor 10

FT 10.jpg

Enemies Fire-Breath Lizalfos (1)
Black Moblin (3)
Equipment Knight's Claymore (1)
Royal Guard's Spear (1)
Strengthened Lizal Bow (1)
Steel Lizal Bow (1)
Arrow (Multiple)
Fire Arrow (Multiple)
Ancient Arrow (3)
Food & Materials ・Various Food (Multiple)

This floor pits you against one Fire-breathing Lizalfos and three Black Moblins. As soon as you warp in, paraglide to the right rocky platform and take out the Lizalfos.

Defeat the three Moblins

FT 10 Attack.jpg
With the Lizalfos out of the way, you can safely engage the three Moblins without getting shot at. Paraglide to the wooden platform and snipe one of the Moblins. You can also use a two-handed weapon to knock them into the lava below.

The Moblins are located in different parts of the platform so it's easy to engage then one-on-one. If one of the Moblins spots you, use the Stasis rune to give you some space while you finish off the first one.

Get the Ancient Arrows

FT 10 Magnesis.jpg
Once all enemies are defeated, carefully walk down the platform and use Magnesis to scan the lava for a chest. Grab this chest from the lava and open it to receive three Ancient Arrows.
FT 10 Ancient Arrows.jpg
Save these arrows! You'll need them for the boss fights ahead!

Floor 11

FT 11.jpg

Enemies Igneo Talus (1)
Equipment Arrow (Multiple)
Food & Materials Apple (Multiple)

An Igneo Talus serves as the first boss for the Final Trials. As with all Taluses, this rocky titan will only awaken if you get close to it. Use this opportunity to ready your weapons and get into position.

Don't use an Ancient Arrow for this boss. Save them for the bosses later.

Defeating the Igneo Talus

As with all Taluses, it can only be damaged by hitting the rocky outcropping in its body. Shooting an arrow at this outcropping stuns the Talus, allowing you to jump on its body and hit it repeatedly with a strong weapon.

The Igneo Talus' most dangerous attack is its rock blast attack. Since the arena is relatively small, it can be difficult to run way from this attack.

FT 11 Attack 2.jpg
To prevent the Igneo Talus from using its powerful attacks, use a Remote Bomb to destroy its arms. This also causes it to fall over momentarily, allowing you to climb on its body or shoot its weak point with a bow.

FT 11 Attack.jpg
You can also shoot the Talus with an Ice Arrow. This stuns it momentarily and also allows you to climb on its body safely without getting burned. You can also use the Great Frostblade, though this requires you to get close to the Talus.

A Talus that's missing one or both of its arms also stops attacking you in an attempt to regenerate its missing limbs. You can do this repeatedly, essentially stunlocking it so that it can't attack.

FT 11 Stasis.jpg
Finally, you can use the Stasis rune to freeze the Talus in place, allowing you to destroy its arms or shoot its weak point easily.

Floor 12

FT 12 Resting Area.jpg

Enemies None
Equipment Stone Smasher (1)
Arrow (Multiple)
Royal Guard's Shield (1)
Hylian Tunic (1)
Food & Materials Apple (2)
Fairy (2)
Hearty Radish (1)
Silent Shroom (1)
Sizzlefin Trout (3)
Spicy Pepper (6)
Stamella Shroom (2)
・Various Food (Multiple)

Floor 12 is a Resting Spot. Use this opportunity to cook food and capture fairies.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

Cook Spicy Food

FT Spicy Food.jpg
This resting spot contains Spicy Peppers and Sizzlefin Trouts that you can cook to create spicy dishes. The next five floors have Cold Climate that will continously drain Link's health if he isn't warmed up.

Cook the Sizzlefin Trouts and Spicy Peppers as is; avoid cooking them with other ingredients with secondary effects as the resulting dish will have no special effects at all!

Floor 13

FT 13.jpg

Enemies Frost Pebblit (2)
Black Bokoblin (1)
Blue Bokoblin (2)
Ice Chuchu (1)
Equipment Lizal Tri-Boomerang (1)
Spiked Boko Spear (1)
Spiked Boko Bow (1)
Bomb Arrow (5)
Steel Lizal Shield (1)
Food & Materials ・Various Food (Multiple)

This floor introduces you to the next four floors with cold weather climate. Make sure to eat a spicy dish to avoid the health drain from the cold weather. You can also equip the Flamespear you got from Floor 5 to keep you warm.

Destroy the Frost Pebblits

There are two Frost Pebblits in this stage. While slow and unassuming, their attacks can freeze Link and make him prone to attacks from the other enemies.

Once these two Plebbits appear, use a Remote Bomb to quickly dispatch them. The other enemies are easier to fight once these two are out of the way.

You can actually sneak into the camp where the two Bokoblins are resting. Prioritize the Black Bokoblin first since its attacks can deal significant damage to Link.

Cook some Food!

Once all enemies are taken care of, destroy all the boxes for some raw food. Light the cooking pot with your Flamespear and cook any uncooked ingredients into dishes. Every bit of food helps!

Melt the Icicles

FT 13 Melt.jpg
Finally, you'll want to melt the icicle hear with your fire-based weapon. You can attack it or simply stand next to it while holding the weapon.
FT 13 Ancient Arrow.jpg
Open this chest to receive three extra Ancient Arrows.

Floor 14

Enemies Ice-Breath Lizalfos (1)
Silver Moblin (1)
Blue Bokoblin (3)
Ice Chuchu (2)
Equipment Dragonbone Boko Club (1)
Dragonbone Boko Bat (1)
Dragonbone Moblin Club (1)
Forked Lizal Spear (1)
Dragonbone Boko Bow (1)
Arrow (Multiple)
Ice Arrow (Multiple)
Ancient Arrow (3)
Dragonbone Boko Shield (1)
Food & Materials None

As soon as you warp into the floor, use your bow to take out the two Ice Chuchus from a distance. This may alert the patrolling Ice-breathing Lizalfos, so be prepared to stab it with a Flamespear to instantly defeat it.

Next, head up the platform and quickly dispatch the three Blue Bokoblins before one of them sounds the alarm.

Defeat the Silver Moblin

A lone silver Moblin is waiting for you on top of the platform. It's weilding a two-handed weapon that can quickly deplete Link's health if you're not careful.

Use Stasis on the Moblin and pummel it with your strongest weapons. You can also shoot its head to stun it. Keep your distance while attacking and you'll eventually bring it down.

Use the Ancient Arrow

FT 14 Ancient Arrow Moblin.jpg
Alternatively, you can use one Ancient Arrow on the Silver Moblin. Use Stasis on it to guarantee a hit.

With the Moblin taken care of, grab all the weapons and arrows you can find and then warp to the next floor. You can also use your fire-based weapons to melt the icicles for some additional items.

Floor 15

FT 15.jpg

Enemies Black Moblin (1)
Silver Bokoblin (1)
Blue Bokoblin (2)
Blizzrobe (1)
Equipment Knight's Broadsword (1)
Blizzard Rod (1)
Knight's Halberd (1)
Knight's Bow (1)
Arrow (Multiple)
Knight's Shield (1)
Food & Materials ・Various Food ()

As soon as you warp into the room, climb the ruined pillar and head up to get a good look of the layout of the area. Your priority here is the roaming Blizzrobe, which you can easily defeat by shooting a Fire Arrow at it.

With the Blizzrobe out of the way, head up the other ruined platform and snipe the Bokoblins. The Silver Bokoblin may take more hits, but as long as you keep your distance, you can defeat it with the weapons you have on hand.

With all the Bokoblins taken care of, engage the remaining Black Moblin and defeat it. Grab all the weapons and food you can and warp to the next floor.

Floor 16

FT 16.jpg

Enemies Frost Talus (1)
Equipment None
Food & Materials None

A Frost Talus serves as the second boss for the Final Trials. As with all Taluses, this rocky titan will only awaken if you get close to it. Use this opportunity to ready your weapons and get into position.

Defeating the Frost Talus

The Frost Talus can only be damaged by hitting the rocky outcropping in its body. Shooting an arrow at this outcropping stuns the Talus, allowing you to jump on its body and hit it repeatedly with a strong weapon.

The Frost Talus' most dangerous attack is its rock blast attack. Since the arena is relatively small, it can be difficult to run way from this attack.

To prevent the Frost Talus from using its powerful attacks, use a Remote Bomb to destroy its arms. This also causes it to fall over momentarily, allowing you to climb on its body or shoot its weak point with a bow.

FT 16 Attack.jpg
You can also shoot the Talus with an Fire Arrow. This stuns it momentarily and also allows you to climb on its body safely without getting freezing. You can also strike it with a flame-based weapon or use a Meteor Rod on it.

A Talus that's missing one or both of its arms also stops attacking you in an attempt to regenerate its missing limbs. You can do this repeatedly, essentially stunlocking it so that it can't attack.

Finally, you can use the Stasis rune to freeze the Talus in place, allowing you to destroy its arms or shoot its weak point easily.

Floor 17

FT 17.jpg

Enemies Blue-Maned Lynel (1)
Equipment Mighty Lynel Sword (1)
Mighty Lynel Bow (1)
Bomb Arrow (5)
Mighty Lynel Shield (1)
Food & Materials None

A Blue-Maned Lynel serves as the third boss for the Final Trials. It has the same attacks as its overland counterparts, but the smaller arena space make it more troublesome to battle.

Shoot it with an Ancient Arrow

Since Link is not completely protected by high-level and upgraded armor, the Blue-Maned Lynel can quickly deplete his health with its powerful attacks.

FT 17 Ancient Arrow Lynel.jpg
To preserve Link's health and avoid a long protracted battle, use one of the Ancient Arrows you received from Floor 14 on this Lynel to instantly defeat it.

To ensure that you don't waste an arrow, use Stasis on the Lynel when it's charging up one of its attacks or roaring to get a direct hit with your Ancient Arrow.

Floor 18

FT 18 Resting Spot.jpg

Enemies None
Equipment Royal Broadsword (1)
Royal Bow (1)
Arrow (Multiple)
Royal Shield (1)
Food & Materials Apple (2)
Fairy (3)
Hearty Bass (3)
Ironshroom (2)
Stamella Shroom (2)
・Various Food (Multiple)

Floor 18 is a Resting Spot. Use this opportunity to cook food and capture fairies. Cook as much Heart Dishes as you can to provide extra hearts for the next five floors.

It's also a good idea to destroy all the trees here and use the wood to cook Rock-Hard Food Food. While disgusting to eat, it still recovers hearts and can be invaluable in later floors once your food starts running out.

Floor 19

FT 19 .jpg

Enemies Decayed Guardian (6)
Equipment Knight's Shield (1)
Food & Materials None

Floor 19 pits you against six Decayed Guardians that will, thankfully, power up one after another.

As soon as you warp in, run towards the first guardian while blocking with your shield. Even if you fail to perfect parry the laser, the shield will still cushion the damage from the attack.

Eventually, two Guardians will power up at the same time. Use Stasis on one of them while you take care of the rest. If you're still having trouble parrying the laser, just stay on the move and run towards the Guardians in a zig-zag pattern. You can also duck into the trees to avoid the laser attack.

Get Behind the Guardians

FT 19 Guardian.jpg
If you're having trouble parrying the laser attack, you can also just duck behind the Guardian you're attack. So long as you stun the Guardian, you can safely whittle down its health with your weapons. The Guardian also serves as a shield, blocking other Guardian attacks.

Floor 20

FT 20.jpg

Enemies Guardian Stalker (1)
Equipment Arrow (Multiple)
Food & Materials None

This floor pits you against a lone Guardian Stalker. While intimidating, it's less of a challenge than the previous floor.

You actually have enough space to sneak up on one of the horses to the right of the area and ride it. This allows you to quickly close your distance, preventing the Guardian from unleashing its devastating laser attacks.

Defeat the Guardian Stalker

The Guardian Stalker is fairly easy to beat. Simply shoot at its eye (you can snipe it by jumping from your horse) to stun it.

Alternatively, you can use Stasis on the Guardian Stalker. Once stunned, attack each leg until they shatter so that it can't run away from you anymore.
FT Guardian Stalker Legless.jpg
A Guardian Stalker with no legs is easier to attack, although it can still use its laser attack if you move too far away from them. Use Stasis on it once it starts charging its laser so that you can safely attack it with your weapons.

With the Guardian Stalker defeated, heal up, and warp to the next floor.

Floor 21

Ft 21.jpg

Enemies Guardian Skywatcher (1)
Equipment Arrow (Multiple)
Bomb Arrow (5)
Food & Materials None

This floor pits you against a roaming Guardian Skywatcher. This enemy is actually tougher than the Guardian Stalker since it flies erratically and you're forced to use ranged attacks.

Defeat the Guardian Skywatcher

Run towards the Guardian Skywatcher and try to shoot its eye. Have your shield at the ready to perfect parry its laser attack, dealing massive damage to it. It takes three perfect parries to destroy the Skywatcher.

FT 21 Skywatcher Snipe.jpg
You can also head up the central tower. On top of it is a chest that contains five bomb arrows that you can use against the Skywatcher. This central tower is a relatively safe spot since you can simply duck out of the ledge to avoid the Skywatcher's laser attacks.

Once you defeat the Skywatcher, heal up and warp to the next room.

Floor 22

Enemies Guardian Turret (1)
Guardian Skywatcher (1)
Guardian Stalker (1)
Equipment Royal Bow (1)
Arrow (Multiple)
Royal Shield (1)
Food & Materials ・Various Food (Multiple)

Floor 22 is a prelude of what's coming next, pitting you against one Guardian Turret, One Guardian Skywatcher, and a roving Guardian Stalker.

As with Floor 22, you can sneak up on the horses to the right of the area to better close the distance between you and the Guadians.

Head to the Guardian Turret

FT 22.jpg
Quickly head to the upper right corner of the area where a Guardian Turret is sitting on top of tower. You'll most likely get the attention of the roaming Guardian Stalker, but don't panic! As long as you stay close to the base of the tower, you'll only have to worry about the Guardian Stalker.

Use the same strategy against the Guardian Stalker to defeat it. Once its taken care of, climb up the tower and destroy the Guardian Turret.

Destroy the Guardian Turret

FT 22 Guardian Turret.jpg
The Guardian Turret is fairly easy to destroy. Keep shooting its eye with an arrow to stun it and pummel it with your strongest weapons. You can also use Stasis on it.

Defeat the Guardian Skywatcher

With the Guardian Stalker and Turret taken care of, you can now safely engage the roaming Skywatcher. Glide to the central ruins and grab the Royal Shield from the chest.

Shoot an arrow at the Skywatcher to get its attention, and then use one Ancient Arrow against it. To ensure a direct hit, jump from the ruins and snipe the Skywatcher's eye with the Ancient Arrow.

Perfect Parry the Laser

FT 22 Skywatcher Parry.jpg
If you're having trouble shooting the Skywatcher's eye, you can also perfect parry the laser. Head up the right ruins and ready your shield. You need to parry the laser three times to defeat the Skywatcher.

Floor 23

FT 23.jpg

Enemies Guardian Turret (1)
White-Maned Lynel (1)
Bokoblin (8)
Equipment Royal Broadsword (1)
Lizal Tri-Boomerang (2)
Knight's Claymore (1)
Stone Smasher (1)
Dragonbone Moblin Club (1)
Knight's Halberd (1)
Forked Lizal Spear (2)
Savage Lynel Spear (1)
Savage Lynel Bow (1)
Bomb Arrow (5)
Royal Shield (1)
Steel Lizal Shield (1)
Food & Materials None

The last challenge of the Final Trials pits Link against two powerful enemies - a White-Maned Lynel and a Guardian Turret located at the far right of the room. This turret is sitting rouhgly on the same tower as the one on Floor 22.

Despite these intimidating mini-bosses, the real danger here is the eight horse-riding Bokoblins. They often charge at you as soon as you warp into the level and often get in the way when you're engaging the mini bosses.

Defeat the White-Maned Lynel

FT 23 Lynel Ancient Arrow.jpg
As soon as you warp into the level, shoot the White-Maned Lynel with your saved up Ancient Arrow to instantly defeat it. Use Stasis on it when it roars so that you can freeze it in place and ensure you get a direct hit with your Ancient Arrow.

Head to the Tower

FT 23 Tower Climb.jpg
The Bokoblins will start chasing after you, so head to the tower where the Guardian Turret is located. Climb the tower and dispatch the Turret. Use Stasis or shoot its eye so you can safely attack it with your strongest weapons.

Dispatch the Bokoblins

FT 23 Bomb Snipe.jpg
You can now safely take out the Bokoblins from a distance. Use the Bomb Arrows you've accumulated throughout the floors and snipe the Bokoblins. Prioritize the archers and the spear-wielding Bokoblins.

If you run out of bomb arrows, simply glide down to the enemies and snipe them with your regular arrows.

Floor 24

BOTW - Trial of the Sword Fully Awakened.jpgWalk up to the Master Sword to complete The Final Trials. This fully awakens the Master Sword, boosting its power from 50 to 60.

Trial of the Sword Master Mode Tips

The Trial of the Sword in Master Mode is arguably the most difficult challenge Link will undertake in the game. Enemies are tougher and will regenerate health, and even an attack from the weakest enemy can knock out Link - forcing you to start the Trial from the start!

Fortunately, there are ways you can make this trial less of a challenge!

Extend Food Buff Effects with Dragon Horns

Link will be spending more time clearing each floor on Master Mode due to the tougher enemies. As a result, normal food buffs will likely run out before you even get a chance to face the first boss!

Normal Mighty Simmered Fruit Mighty Simmered Fruit with Dragon Horn

When cooking up a dish with a buff, such as Migthy Dishes, add a Dragon Horn to extend the duration of its effects!

Related Links

DLC Features & Guide.png

DLC Features and Guides

BotW Expansion Pack Content
Trial of the Sword Master Mode Guide
The Champion's Ballad All DLC Quests

    Walkthrough Menu

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