This is a guide to beating the Boss Motor Ball in the game Final Fantasy 7 Remake (FF7R). This article explains Motor Ball's attack patterns, weaknesses, and tips and strategies for defeating them.
List of Contents
As Motor Ball is fought during the Bike Minigame, there's no way to Assess it, and all its Abilities are unlabeled. As such, all these Ability names are unofficial.
|Gunfire||Faces the target and fires rounds from the two guns on its face.|
|Electric Bombs||Motor Ball will throw bombs onto the road behind it to damage targets who run into them.|
|Wheel Slam||Motor Ball will lift one side of its body into the air, then slam three of its wheels down onto the target.|
|Flame Spin||Motor Ball's top half will spin around shooting flames in all directions.|
|Charge Laser||Motor Ball will lift its arms and build red electricity around them, then fire a huge beam to one side.|
The other characters will be riding alongside you, but you'll be controlling Cloud and his sword for this fight. The controls are different from other battles, so recall your training battling Roche on the bike in Chapter 4 to win this fight.
|Phase Point Summary|
|1||Motor Ball will appear directly ahead of Cloud. It will be immune to all attacks, and each of its 6 Wheels will have a health bar.|
|2||Lower all its wheels' health bars to 0, and then it will be staggered.|
|3||While it's staggered, attack it mercilessly from any angle to increase its Stagger % and deal damage. When the gauage is filled, use Spinning Slash to deal more damage.|
|Phase Point Summary|
|1||Follow the same process as Phase 1. Motor Ball will start to use Charge Laser.|
|★ Strategy Checklist ★
(Click to jump)
In order to deal damage to Motor Ball, you'll first need to defeat each of its Wheels. The Wheels which still need to be knocked out are easily recognizable by their shining blue lights – once you've already knocked out a wheel, it will turn black. At this point, continuing to attack a broken Wheel will have no effect on Motor Ball, so head for the next Wheel right away.
After you've knocked out all three Wheels on one side, Motor Ball will be kind enough to flip itself around and allow you to attack other three Wheels, so there's no need to circle around to hit all six Wheels.
Once you've knocked out all six of its wheels, Motor Ball will automatically be Staggered, so save up your Unique Ability to hit him hard with Spinning Slash!
Although Motor Ball's Stagger Attack Bonus will go as high as 500% near the end of the battle, you won't be able to receive the Staggering Feat trophy for getting the Attack Bonus up to 300%, or Battle Intel 12: The Stagger Effect Pt. 3 for getting the Attack Bonus up to 200% during the Motor Ball battle, so you can take it out without worrying about the numbers displayed.
Most of Motor Ball's killer moves are highly telegraphed. Although it doesn't show Ability names like typical enemies, once you've gotten used to its patterns, you'll be able to take down Motor Ball without too much damage.
If you fall too far behind Motor Ball to try to take a breather, you won't get one – Motor Ball will start throwing electric bombs back at you which are difficult to avoid and can cost you unnnecessary HP. Since you won't be able to attack Motor Ball easily from a distance, there's no reason to put yourself in this position, so try to stay close behind Motor Ball for the duration of the fight.
Cloud narrowly avoiding one of Motor Ball's electric bombs.
When you're hugging the sides of the road, it will make a scraping noise, but Cloud actually won't take any damage. This position will help you avoid damage when Motor Ball starts throwing its Electric Bombs.
|All Major Story Bosses|
|Chapter 1||Scorpion Sentinel|
|Chapter 5||Crab Warden|
|Chapter 9||Hell House|
|Chapter 13||Failed Experiment|
|Chapter 14||Abzu (2nd Fight)|
|Chapter 15||The Valkyrie|
|Chapter 16||Specimen H0512|
|Chapter 17||Jenova Dreamweaver
|Chapter 18||Motor Ball
|All VR Mission Bosses|
|Chapter 9||Fat Chocobo|
|Superboss||Pride and Joy Prototype|
|All Story Sub-Bosses|
|Chapter 2||The Huntsman|
|Chapter 3||The Hoodlums|
|Chapter 4||Enigmatic Spectre|
|Chapter 12||Enigmatic Spectre|
|Chapter 17||M.O.T.H. Unit
|All Monster Variants & Optional Sub-Bosses|
|Chapter 8||Hedgehog Pie King
Mark II Monodrive
|Chapter 14||Rust Drake
|Intergrade and INTERmission Bosses|
|Chapter 2||Scarlet & The Crimson Mare
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Weiss the Immaculate
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