Abilities and Best Weapon Upgrades for Nail Bat | FF7 Remake

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Nail Bat EDITED.png
This page lists the stats and abilities of the Nail Bat, one of Cloud's Weapons in Final Fantasy 7 Remake (FF7R). Read on to learn how to get the Nail Bat, as well as the best Nail Bat skills to upgrade first!

Nail Bat Stats and Information

Nail Bat Base Fully Upgraded
Nail Bat Image Attack 30 30
Magic Attack 30 30
User Cloud
Materia Slots
(Fully Upgraded)
None
○-○○-○○-○
Fully Upgraded Bonus Stats
Defense +0 Magic Defense +0
Max HP +1050 Max MP +0
Description
A crudely reinforced baseball bat. Designed to beat the living tar out of anything and everything.

Nail Bat Abilities

Ability Disorder
Ability Effect Deliver a devastating attack and switch modes in one fluid motion.
Proficiency Bonus Strike with Attack or Strong Attack after switching modes.

How to Get the Nail Bat

Obtaining Nail Bat

How to Obtain Nail Bat
Complete Odd Job "Kids on Patrol" in Chapter 8
Purchase from the Sector 5 Slums weapon shop.

This peculiar weapon can be obtained as a reward for defeating the Hedgehog Pie King during an Odd Job in Chapter 8. See the link below for a guide through this Odd Job.

Kids on Patrol Walkthrough

Best Nail Bat Upgrades

List of Cores

Nail Bat Core
(Req. SP 8)
Weapon Level: 1
・Max HP +200
・Max HP +200
・Luck +5
・Critical Hit Rate 10% Boost
・Critical Hit Damage 25% Boost
Nail Bat Sub-Core I
(Req. SP 10)
Weapon Level: 3
・Attack Damage 5% Boost
・Critical Hit Rate 50% Boost with Low HP
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)
Nail Bat Sub-Core II
(Req. SP 12)
Weapon Level: 4
・Max HP +200
・Debuff Resistance +5
・Physical Defense +10 with Low HP
・Magic Defense +10 with Low HP
・Crippling Damage (damage dealt to discrete enemy parts) 10% Boost
・Weapon Ability Critical Hit Rate 10% Boost
Nail Bat Sub-Core III
(Req. SP 14)
Weapon Level: 5
・Max HP +200
・Critical Hit Damage 25% Boost
・Limit Break 5% Boost with Low HP
・Critical Hit Rate 50% Boost with Low HP
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)
Nail Bat Sub-Core IV
(Req. SP 16)
Weapon Level: 6
・Max HP +250
・Limit Break Damage 5% Boost
・Reprieve (Avoid incapacitation once per battle)
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)

A weapon for advanced players who like to gain buffs when at a disadvantage

While this weapon has pretty awful attack and magic attack stats that cannot be upgraded, its strength lies in the ability to deliver devastating critical hits when Cloud's HP gets low. To use it effectively, you'll need to upgrade these skills and allow enemies to deal some damage to you to get you into that range.
All of the Critical Hit rate/damage related skills, as well as luck are what you'll want to upgrade first. After that, this weapon needs some materia slots, given that it has none by default. After getting these upgrades, get the other upgrades that give buffs at low HP, then limit break and other offensive buffs. Any excess SP can be spent on defensive skills or HP. Reprieve is also a great skill for this weapon, but it cannot be learned until weapon level 6.

Related Links

List of Cloud's Weapons

Cloud Strife Weapons and Abilities

Related Weapons
Buster SwordBuster Sword Iron BladeIron Blade Nail BatNail Bat
HardedgeHardedge Mythril SaberMythril Saber Twin StingerTwin Stinger

Full List of Weapons Stats and Materia Slots

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