This is a guide to beating the Hoodlums Mini-Bosses in the game Final Fantasy 7 Remake (FF7R). This article explains the Hoodlums's attack patterns, weaknesses, and tips and strategies for defeating them on both Normal and Hard mode.
List of Contents
Hoodlum A | ||
---|---|---|
Species | Movement | Type |
Human | Grounded | Mini-Boss |
A man wearing a vest with a gaudy dragon emblem. He appears to be looking for something in the Sector 7 slums with his cohorts.
When his HP gets low, he drinks a concoction that helps his attacks from being interrupted. Once he's doped up, attacks no longer fill his stagger gauge.
Easy | Normal | Hard | |
---|---|---|---|
HP | 449 | 1088 | 3537 |
Attack | 46 | 193 | |
Magic Attack | 36 | 148 | |
Defense | 47 | 194 | |
Magic Defense | 13 | 45 |
Weakness / Status Ailments | Fire | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | - | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×1 | ×2 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 10 seconds |
---|
Hoodlum B | ||
---|---|---|
Species | Movement | Type |
Human | Grounded | Mini-Boss |
A man wearing a vest with a gaudy dragon emblem. He appears to be looking for something in the Sector 7 slums with his cohorts.
When his HP gets low, he drinks a concoction that helps his attacks from being interrupted. Once he's doped up, attacks no longer fill his stagger gauge.
Easy | Normal | Hard | |
---|---|---|---|
HP | 449 | 1088 | 3537 |
Attack | 46 | 193 | |
Magic Attack | 36 | 148 | |
Defense | 47 | 194 | |
Magic Defense | 13 | 45 |
Weakness / Status Ailments | Fire | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | - | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×1 | ×2 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 10 seconds |
---|
Hoodlum C | ||
---|---|---|
Species | Movement | Type |
Human | Grounded | Mini-Boss |
A man wearing clothes decorated with a gaudy dragon emblem. He appears to be looking for something in the Sector 7 slums with his cohorts.
When his HP gets low, he drinks a concoction that helps his attacks from being interrupted. Once he's doped up, attacks no longer fill his stagger gauge.
Easy | Normal | Hard | |
---|---|---|---|
HP | 598 | 816 | 4716 |
Attack | 46 | 193 | |
Magic Attack | 36 | 148 | |
Defense | 47 | 194 | |
Magic Defense | 13 | 45 |
Weakness / Status Ailments | Fire | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | - | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×1 | ×2 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 10 seconds |
---|
Hoodlum D | ||
---|---|---|
Species | Movement | Type |
Human | Grounded | Mini-Boss |
A man wearing clothes decorated with a gaudy dragon emblem. He appears to be looking for something in the Sector 7 slums with his cohorts.
When his HP gets low, he drinks a concoction that helps his attacks from being interrupted. Once he's doped up, attacks no longer fill his stagger gauge.
Easy | Normal | Hard | |
---|---|---|---|
HP | 598 | 816 | 4716 |
Attack | 46 | 193 | |
Magic Attack | 36 | 148 | |
Defense | 47 | 194 | |
Magic Defense | 13 | 45 |
Weakness / Status Ailments | Fire | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | - | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×1 | ×2 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 10 seconds |
---|
Hoodlum A
Easy/Normal | Hard | |
---|---|---|
Gil | 34 | 981 |
AP | 1 | 3 |
Exp | 32 | 1006 |
Items Dropped | Potion (12%) | |
Rare Items Dropped | - | |
Steal | Adrenaline (15%) |
Hoodlum B
Easy/Normal | Hard | |
---|---|---|
Gil | 68 | 446 |
AP | 1 | 3 |
Exp | 38 | 774 |
Items Dropped | Potion (12%) | |
Rare Items Dropped | - | |
Steal | Adrenaline (15%) |
Hoodlum C
Easy/Normal | Hard | |
---|---|---|
Gil | 34 | 892 |
AP | 1 | 3 |
Exp | 32 | 928 |
Items Dropped | Grenade (12%) | |
Rare Items Dropped | - | |
Steal | Adrenaline (15%) |
Hoodlum D
Easy/Normal | Hard | |
---|---|---|
Gil | 75 | 446 |
AP | 1 | 3 |
Exp | 42 | 774 |
Items Dropped | Grenade (12%) | |
Rare Items Dropped | - | |
Steal | Adrenaline (15%) |
No Enemy Skills can be learned from the Hoodlums.
Enemy Skill List and Locations
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Fighting Kick
|
- | Yes | No | - |
Kicks with his left leg. Can knock the target over while doped up. | ||||
Wild Stab
|
- | Yes | No | - |
Charges at his target with a knife. | ||||
Wild Slash
|
- | Yes | No | - |
Slashes at his target 5 times with a knife. | ||||
Full Nelson
|
- | No | No | - |
Bind his target in a nelson hold, allowing others to attack. | ||||
Grenade
|
- | Yes | Yes | - |
Throws a grenade at his target. | ||||
Spiderweb
|
- | No | No |
(40 sec)
|
Slows his target. | ||||
Open Fire
|
- | Yes | No | - |
Rapid fires 9 shots from his gun at his target. | ||||
Orb of Gravity
|
- | No | Yes | - |
Casts Gravity on his target. | ||||
Potion
|
- | - | - | - |
Uses a Potion on an ally. | ||||
Hi-Potion
|
- | - | - | - |
Uses a Hi-Potion on an ally. |
*Status Effects and Ailments Guide
Cloud |
Only Cloud is available for this battle.
Cloud | Role: Attacker & Healer Weapon: Iron Blade Armor:Star Bracelet Accessory: Power Wristguards |
---|
Weapon (3 Slots) | |
---|---|
Armor (2 Slots) | |
Since they are weak to Fire, cast Fira for extra damage whenever you have extra ATB charges. Otherwise, keep on guarding and healing. You can also resort to Triple Slash for a quicker attack and to conserve MP.
Objectives | |
---|---|
1 | Lock-On to and Finish one Hoodlum at a time |
2 | Use Fire magic, they are all weak to it |
3 | Look out for Grenades and the Hoodlum with a gun |
★ Strategy Checklist ★ (Click to jump) |
||
---|---|---|
|
Even though the four of them make no real threat despite their bigger numbers, it'll be a quicker fight if you focus on one enemy at a time.
The Hoodlums all share a weakness to Fire, so if you're having some trouble handling them, cast Fire from a distance to deal massive damage.
Since the Hoodlums are spread out over an area, you'll want to stick to Operator mode to quickly close the distance between Cloud and the enemies.
Cloud | Role: Mage Weapon: Mythril Saber Armor: Supreme Bracer or Iron Maiden Accessory: Circlet or Survival Vest |
---|
All of The Hoodlums are weak to fire, it is best to use a weapon with high magic damage like the Mythril Saber. It can also provide MP and MP regen if the upgrades were unlocked.
Supreme Bracers are a good choice as armor as all the damage in the fight will be Physical Attacks. Iron Maiden is also a solid choice if you do not think you need the extra materia.
You will be using mostly Fire spells for this fight, so Circlet will provide good damage and MP to help with that. Survival Vest can help with survivability if it is a problem.
The number of slots in your Weapon may vary depending on your Weapon Level.
Weapon (4 Slots) | |
---|---|
Armor (3 Slots) | |
Summon | |
The best offensive materia for this fight is Magnify binded with Fire as The Hoodlums are weak to Fire spells. Having your Fire spells hit as many of The Hoodlums with one ATB can make it a quick fight.
Steadfast Block is a good materia to have as when you do not have any ATB you will need to block to avoid being overwhelmed.
First strike will allow you to immediately cast a magnified fire spell. And ATB Boost will allow you to get two bars of ATB to cast Fire spells back to back.
Healing will make sure you survive through the whole fight while Magic Up will help further increase your Fire spell damage.
Even though you can not summon Leviathan this fight, the materia will provide good Magic Attack stats.
Thanks to First Strike and ATB Boost you can get two bars of ATB right at the start. This will allow you to cast two Fire spells which should be enough to kill 3 of The Hoodlums at most and 2 at least if all the spells hit.
Block or attack to continue building ATB then continue using Fire spells until all The Hoodlums are beaten.
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
How to Beat The Hoodlums | Boss Fight Guide (Normal & Hard Mode)
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