This is a page about the ATB gauge from Final Fantasy 7 Remake (FF7 Remake). Read on to find out what it does and how to best utilize it in your battle against Shinra!
List of Contents
The ATB Gauge |
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How to Fill the ATB Gauge | Continuously press to attack or hold to guard.
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Your ATB Gauge will also fill naturally over time based on your Speed stat, going from empty to full in 20-30 seconds on average.
The ATB Gauge has a hidden max value of 2000 as well. At the start of battle, each character will start with a random amount of ATB that can be boosted by the First Strike Materia or the Whistlewind Scarf. The amount of possible ATB a character can begin a battle with is listed in the table below:
First Strike Level | Starting ATB Amount | |
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Normal | Whistlewind Scarf | |
Unequipped | 0-500 | 500 |
1 | 750-1000 | 1000 |
2 | 1000-1250 | 1250 |
3 | 1250-2000 | 1750-2000* |
*There is a high chance it will start at 2000.
How to Fill | Fill Rate |
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Hit an enemy with a Unique Ability | Enemy dependent |
Use the ATB Boost Materia | Doubles current ATB |
Hit an enemy with Parry (★2 only) | 40-100 |
Equip the ATB Stagger materia and stagger an enemy | ★1: 400, ★2: 650, ★3: 900 |
Equip the ATB Assist materia and use two abilities in a row (use the second ability during the first's animation) | ★1: 400, ★2: 500, ★3: 600 (also increases other party member's ATB) |
Equip the Skill Master materia and use 3 different abilities | ★1: 400, ★2: 650, ★3: 900 |
When you have at least 1 ATB gauge filled, you will become able to use your characters' unique Abilities, cast Spells, or use Items. Summons are also tied to the ATB gauge and can be invoked if the required materia is also set.
Battle Commands can be set to + a face button.
While typically the gauge fills at a steady pace based on your Speed stat, there are a variety of factors that can speed this up or slow it down.
Factor | Fill Rate |
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Inactive Party Member | 0.35x |
While under the Haste status effect | 1.4x |
While under the Slow status effect | 0.6x |
While under the Sleep or Stop status effect | Does not fill |
While guarding | 0.1x* |
While in the middle of an ability animation or stunned | Does not fill |
*Does not affect inactive party members.
Waiting until you have a full ATB gauge will allow you deal more damage all at once, but against trickier enemies it may be smarter to hold onto one bar for an emergency Cure if necessary. Choose your strategy based on the situation!
Playing the Game |
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Basic Controls |
Camera Controls and Camera Settings |
Map Navigation Guide |
How to Change Difficulty |
What is Classic Mode? |
Menu & Equipment |
Weapon Upgrade Guide | How to Learn Weapon Abilities |
Character Stats |
Battle Icons Guide |
Status Effects and Ailments |
Combat & Battle System |
Battle System Guide and How to Fight |
How to Stagger Enemies to 200% and 300% |
Understanding the ATB Gauge |
How to Change Characters |
How to Get Unbound |
How to Use Items |
How to Restore HP and MP |
How to Run Away |
How to Summon |
How to Use Shortcuts |
Game Mechanics for Advanced Players |
How Do Critical Hits Work? |
How Does Stunning Work? | Enemy Interruption |
How to Recover MP in Hard Mode |
Can You Break the Damage Cap? |
FF7R Intergrade Features |
Photo Mode and How to Use |
Synergy Guide: How to Synergize Yuffie and Sonon |
Remember that the ATB gauge fills faster while damaging staggered enemies. It will be worthwhile to spend lots of atb to stagger enemies quickly then build it up again while attacking the enemies. Although saving it up to burst them down while they're staggered is also good.
Understanding the ATB Gauge
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Oh cool thanks. This will be useful in bursting enemies