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Dragon Quest 2 HD-2D Remake (DQ2)

Walkthrough Part 7: Rain Shrine to Faerie Palace

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Dragon Quest 2 - Part 7 Rain Shrine to Faerie Palace
This is a walkthrough guide from the Rain Shrine to the Faerie Palace for the Main Story of Dragon Quest 2 HD-2D Remake (DQ2). See the objectives for the Rain Shrine to the Faerie Palace and follow a step-by-step walkthrough in this guide.

◀ Previous Guide Next Guide ▶
Beran to Yggdrasil's Arbour Mersea to Mermaid's Sanctuary

Erdrick Trilogy Attention! This page contains major spoliers for Dragon Quest 2 HD-2D Remake! Continue reading on at your own risk.

Rain Shrine to Faerie Palace Walkthrough Guide

Jump to an Area Walkthrough!
1 Rain Shrine 2 Dirkandor
3 Lighthouse 4 Dreamer's Lake
5 Faerie Palace 6 -

Rain Shrine

1 To start, head to the Shrine of Rain first by fast travelling to Tantegel Castle. Sail northeast, and you should be able to reach the shrine right away.
▶ How to Unlock and Get the Ship
2 After reaching the Shrine of Rain, head inside and proceed forward to reach the back gate.
3 Continue moving forward once you reach the back gate, and you should encounter the first boss in this area, Scytan. Defeat it to save the first group of faeries.
4 Move to the next floor by taking the stairs near the tower on the right. After that, climb it again to fight the Cool-Headed Winocerus, but you can also check the tower on the left to get the Kabuff Scroll first.
▶ List of All Scrolls and Locations
4 After defeating the Cool-Headed Winocerus, go up to the fifth floor to face the last boss, Togrus Immensus. This is mostly a physical fight, and it doesn’t use many spells, so make sure to buff your defenses before approaching it.
5 Take the Echo Flute from the Over-Seer, and you can now start locating the sigils.
▶ List of All 5 Sigil Locations

Dirkandor

1 Sail to Dirkandor from either Zahan or the Pillar of the Winds. If you’ve already visited the Shrine of Flames, there's a teleporter inside that can take you to Dirkandor. Head out again, and the place will now be marked for fast travel.
2 Go to the castle and head to the throne room to speak with the king.
3 The task ahead is a test of strength, and you’ll be facing three consecutive bosses, so be sure to prepare first. You’ll get to heal between matches, but it’s still recommended to prepare your equipment and buy items before attempting them all.
4 The first match is against three Hades Condors. Since these enemies are airborne, abilities like Flying Knee should do the trick.
5 Next, you’ll face two Smackanapes. These enemies are weak to ice attacks, so spells like Crackle can help you defeat them with ease.
6 The last enemy will be a Striking Sabrecat. You can use the same strategy as with the Smackanapes and attack its weakness with spells and abilities like Crackle.
7 The last enemy will be a Striking Sabrecat. You can use the same strategy as with the Smackanapes and attack its weakness with spells and abilities like Crackle.
8 Once that’s all done, you can now get the Moon Sigil! You can now leave Dirkandor and search for the other Sigils.

Lighthouse

1 Fast travel to Rippleport and sail to the Lighthouse. You can find this location just southeast of Rippleport.
2 Proceed to the first floor, then navigate the map to reach the second floor. The layout of the first floor is quite complicated, so make sure to refer to the map often to avoid dead ends.
3 On the second floor, take the stairs north of where you came from. No other stairs will be accessible, so this should be a short trip up.
4 On the third floor, proceed forward and watch the cutscene with the old man. The stairs should be nearby, so take them after the scene.
5 Make your way to the fourth floor by going around the circular room. The stairs should be located behind it.
6 For the next floors, head to the right and take the stairs to the sixth floor. Then, take the outer stairs on the top left to reach the seventh floor.
7 Head to the room on the rightmost section of the seventh floor and watch another cutscene.
8 After the cutscene, head back down to the second floor by taking the stairs on the bottom left. Continue descending to the second floor, and find the next sigil.
9 Defeat the Nekomancer and his army of Gremlins. Once they’re defeated, the Star Sigil is yours to take.
10 Head back to the Shrine of Rain afterwards and talk to the faeries.

Dreamer's Lake

1 Head to Gaggle Rock and speak with Melinda and Elaine again. After the cutscene, you’ll receive the Faerie Trumpet from them.
2 Fast travel to Dreamer’s Lake and enter it. Head inside immediately and use the Faerie Trumpet to access the Faerie Palace.

Faerie Palace

1 Enter the Faerie Palace and continue toward the stairs on the west side of the first floor.
2 From the second floor, take the stairs on the right to head back down to the first floor.
3 Climb back up to the second floor using the staircase on the right.
4 Continue through the second floor and head up to the third floor, where a boss battle awaits.
5 On the third floor, you’ll face Belial, who uses powerful magic attacks. Spells and equipment that reduce incoming magic damage, such as Magic Barrier, will be immensely useful here, as they can greatly increase your survivability against Belial.

Encounterable Enemies and Bosses

All Rain Shrine Enemies

Hell Nino
Hell Nino
Lethal Armour
Lethal Armour
Lump Mage
Lump Mage
Stone Golem
Stone Golem
Scytan
Scytan
Winoceros
Winoceros
Togrus Immensus
Togrus Immensus

All Dirkandor Enemies

Magic Marionette
Magic Marionette
Miasma
Miasma
Metal Slime
Metal Slime
Striking Sabrecat
Striking Sabrecat
Battering Ram
Battering Ram
Whackanape
Whackanape
Cureslime
Cureslime
King of Dirkandor
King of Dirkandor

All Lighthouse Enemies

Man o
Man o' War
Goregon
Goregon
Dragonfly
Dragonfly
Deadnaut
Deadnaut
Dread Admiral
Dread Admiral
Garuda
Garuda
Nekomancer
Nekomancer

All Faerie Palace Enemies

Sorcerer
Sorcerer
Heyedra
Heyedra
Shadow
Shadow
Hoodlum
Hoodlum
Lump Shaman
Lump Shaman

List of All Monsters and Enemies

Nekomancer

Nekomancer and Gremlins
Recommended Level
Level 26

Focus on defeating the Gremlins first, as they pose no real threat to your team. This gives you enough time to focus on the Nekomancer. Since the Nekomancer relies heavily on magic, spells like Fizzle can help you handicap him and prevent him from dealing too much damage to your team.

How to Beat the Nekomancer

Belial

Belial Boss
Recommended Level
Level 30

Belial is one of the tougher bosses in this part of the story, and it's recommended to build your party primarily around healing while using the Prince of Midenhall as your only source of damage. The Prince of Cannock will act as the main healer, while the Princess of Moonbrooke and the Princess of Cannock can both serve as sub-healers, dealing damage when healing isn’t necessary.

How to Beat Belial

All Sparkly Spot Locations

We’re still gathering all secret spot locations for this part of the story. Please check back later!

All Sparkly Spot Locations

All Secret Spot Locations

Checkmark.png Map Image World Image
6
Faerie Palace Southeast from the Faerie Palace
22
Shrine of Rain Across the waters north of the Shrine of Rain
32
Dirkandor Just southeast from Dirkandor

All Secret Spot Locations

All Mini Medal Locations

Checkmark.png Map Image World Image

7
Faerie Palace On 3F, examine a spot near some rubble on the far left of the map.

25
Shrine of Rain On the 5th floor, go to the west side and examine the pot.

36
Lighthouse Examine a spot between two large pillars in the southwest portion of the Lighthouse 7F.

42
Dirkandor Inside a hay pile on the west side corner of Dirkandor castle (Ultimate Key required).

All 80 Mini Medal Locations and Rewards

Dragon Quest 2 HD-2D Remake (DQ2) Related Guides

DQ2 - Walkthrough
100% Walkthrough Guide

List of All Story Walkthroughs

1 Midenhall to Cannock
2 Cave of the Lake to Moonbrooke
3 Pillar of the Winds to Rippleport
4 Tantegel to Dragonlord's Castle
5 Burrowell to Gaggle Rock
6 Beran to Yggdrasil's Arbour
7 Rain Shrine to Faerie Palace
8 Mersea to Mermaid's Sanctuary
9 Den of Iniquity to Thief's Hideout
10 Cantlin to Slewse
11 Volcanic Grotto to Dirkandor
12 Sunken Ship to Passage to Rendarak
13 Rendarak Shrine to Hall of Hargon
14 Post Game Guide
* All Endings

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