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This is a battle walkthrough for the mission Combat at Tailtean Plains from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 16: Siege of Arianrhod | Chapter 17: Field of Revenge | Chapter 18: The Fight for Fhirdiad |
Victory Conditions | |
---|---|
Defeat all enemy commanders. | |
Defeat Conditions | |
Your character or Edelgard falls in battle. | |
# of Player Units | 10 |
# of Enemies | 15 -> 19 -> 27 |
Cyan marked forces arrive in Turn 2, Pink marked forces arrive later on.
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Kingdom Soldier (Dark Knight) | J | Kingdom Soldier (Pegasus Knight) |
B | Kingdom Soldier (Dark Bishop) | K | Mercedes |
C | Kingdom Soldier (Fortress Knight) | L | Church Soldier (Holy Knight) |
D | Kingdom Soldier (Paladin) | M | Church Soldier (Falcon Knight) |
E | Kingdom Soldier (Gremory) | N | Church Soldier (Great Knight) |
F | Kingdom Soldier (Swordmaster) | O | Church Soldier (Gremory) |
G | Sylvain | P | Golem |
H | Dedue | Q | Rhea |
I | Dimitri |
Level | 37 | HP | 58 | Movement | - |
---|---|---|---|---|---|
Class | Great Lord | ||||
Attack | Hit Rate | Critical Hit | |||
68 | 118 | 42 | |||
Attack Speed | 21 | Protection | 26 | Resilience | 10 |
Avoidance | 51 | Range | 1 | ||
Weapon | Areadbhar | Dropped Item | This enemy has no items. | ||
Battalion | King of Lions Corps | Level | 5 | ||
Endurance | 120 | Gambit | Wave Attack | Uses | 2 |
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Level | 37 | HP | 42 | Movement | 4 |
---|---|---|---|---|---|
Class | Bishop | ||||
Attack | Hit Rate | Critical Hit | |||
34 | - | - | |||
Attack Speed | 17 | Protection | 12 | Resilience | 42 |
Avoidance | 57 | Range | 1-7 | ||
Weapon | Fortify | Dropped Item | This enemy has no items. | ||
Battalion | Church Soldiers | Level | 5 | ||
Endurance | 75 | Gambit | Resonant White Magic | Uses | 3 |
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Position | Loot Dropped |
---|---|
1 | Kadmos Shield |
2 | Giant Shell |
Equippable that adds 3 protection, and negates special damage versus armor. Good for Edelgard, as Emperor is a heavy armor class.
Increases defense by 2 points when used. Very out of the way, so not really worth it.
Position | Chest Contents |
---|---|
1 | Brave Bow |
2 | Brave Axe |
Allows you to attack twice. Very worth getting, especially if your Bernadetta or whoever is your Archer is used a lot.
Allows you to attack twice. Very worth getting, particularly for Edelgard, because it disregards speed.
Tiles | Description |
---|---|
Wasteland Stairs |
Difficult for cavalry to traverse |
River Rubble Rock |
Navigable only by fliers |
Shoal | Navigable only by fliers |
Forest | 1 Prt, + 30 Mv, except for fliers |
Stronghold | 2 Prt, 2 Res + 30% Avo, +30% HP each turn except for non-fliers |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
At turn 2, Kingdom reinforcements will come from the north and take position in the cyan area encircled. Afterwards, church reinforcements will arrive in the encircled pink areas.
Using crest stones, Dedue and the Paladin in Sylvain's group will become Demonic Beasts if you approach them. Dedue will still count as a commander when he is in beast form, so it makes it substantially harder to end the mission.
Their transformation only takes place the turn after you approach. If you manage to kill them on the same turn you approach them, you stop their transformation altogether.
Church reinforcements will pop up in the two starting locations for your units, so if you have your backline healers just sitting there, they'll be in danger. Make sure to not leave them behind.
Most of the map is wasteland, so your cavalry units are better off dismounted for more movement.
Once you defeat Rhea, all church reinforcements will fall back (except the Golem). This makes it more optimal to rush Rhea than to engage all the church forces.
Part 2 - Crimson Flower Battle Walkthroughs
Part 2 - Azure Moon | ||
---|---|---|
Chapter 13: The Great Bridge Coup | Chapter 14: Capturing Derdriu | Chapter 15: Protecting Garreg Mach |
Chapter 16: The Siege of Arianrhod | Chapter 17: Combat at Tailtean Plains | Chapter 18: The Fight for Fhirdiad |
Chapter 17: Combat at Tailtean Plains (Black Eagles) Walkthrough
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